An entertainment-driven culture runs the risk of encouraging passivity among its citizens. If they can experience something vicariously through a movie, television show, or video game, why should they get involved with the activity itself? It’s safer, aft

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An entertainment-driven culture runs the risk of encouraging passivity among its citizens. If they can experience something vicariously through a movie, television show, or video game, why should they get involved with the activity itself? It’s safer, after all, to watch someone scale a mountain than to do it yourself. The effect of this passivity, of course, is an apathetic frame of mind. We cease to care deeply about so many things because they are experienced, at best, second-hand.

Assignment: Is apathy a problem in today’s society? Write an essay in which you answer this question and discuss your point of view on this issue. Support your position logically with examples from literature, the arts, history, politics, science and technology, current events, or your experience or observation.

Entertainment holds the reigns of our daily life, in this postmodern, slightly dystopic 21st Century resembling Huxley's "Brave New World" as the masses dedicate their lives to working odd jobs for survival and coming home to be sedated by means of entertainment, more diverse and thrilling than thought possible by our predecessors. It is inevitable that people will argue if this way of living has corrupted the human being's unparalleled ability to create, or if it is just another way to enjoy life. However, it's clearly true that this new sense of entertainment based on second-hand experience ...

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Attribute Value Ideal
Score: 5.5 out of 6
Category: Excellent Excellent
No. of Grammatical Errors: 0 2
No. of Spelling Errors: 0 2
No. of Sentences: 23 15
No. of Words: 656 350
No. of Characters: 2979 1500
No. of Different Words: 324 200
Fourth Root of Number of Words: 5.061 4.7
Average Word Length: 4.541 4.6
Word Length SD: 2.547 2.4
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No. of Words greater than 6 chars: 136 80
No. of Words greater than 7 chars: 90 40
No. of Words greater than 8 chars: 58 20
Use of Passive Voice (%): 0 0
Avg. Sentence Length: 28.522 21.0
Sentence Length SD: 21.278 7.5
Use of Discourse Markers (%): 0.609 0.12
Sentence-Text Coherence: 0.289 0.35
Sentence-Para Coherence: 0.48 0.50
Sentence-Sentence Coherence: 0.146 0.07
Number of Paragraphs: 5 5