Today many children spend a lot of time playing computer games and little time on sports. Why is it? Is it a positive or negative development?

Essay topics:

Today many children spend a lot of time playing computer games and little time on sports. Why is it? Is it a positive or negative development?

Nowadays, there is a rising number of youngsters spending more time on computer games, therefore they are prone to do less sport. This tendency can be attributed to two possible reasons and I believe it has a handful of side effects on children’s mental and physical health.

Perhaps the first cause to this trend is that parents have a hectic work schedule to earn their livings as well as they find sports potentially have some risks for their kids. Therefore, they believe that locking children inside and letting them playing computer games is the proper way to protect their offsprings. Secondly, games are becoming more addictive and various for different ages and genders because game developers have learned and adapted to a greater demand of players. Moreover, games lead children to a fantasy world where kids are likely to be fulfilled their desire and imagination.

However, playing too much computer games have many visible side effects to children both mentally and physically. nearsightedness is a foreseen phenomenon which gamers have when they spend too much time on gluing their eyes to the screen. In addition, some games contain a variety of fight scenes and violence; this make the players gradually become more aggressive in the real life. What is more, sitting at one place for a long time leads the kids to a sedentary lifestyle and causes obesity. As the result, children are lazier to do physical exercise.

In conclusion, some reasons have been addressed to the tendency; and due to the lack of physical activities and time consumption on computer games, children nowadays face a great deal of negative impacts on their health.

Votes
Average: 8.7 (3 votes)

Comments

Grammar and spelling errors:
Line 5, column 115, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Nearsightedness
... children both mentally and physically. nearsightedness is a foreseen phenomenon which gamers h...
^^^^^^^^^^^^^^^
Line 5, column 271, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
... screen. In addition, some games contain a variety of fight scenes and violence; ...
^^

Transition Words or Phrases used:
but, first, however, if, moreover, second, secondly, so, therefore, well, in addition, in conclusion, as well as, what is more

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 12.0 13.1623246493 91% => OK
Auxiliary verbs: 1.0 7.85571142285 13% => OK
Conjunction : 12.0 10.4138276553 115% => OK
Relative clauses : 5.0 7.30460921844 68% => More relative clauses wanted.
Pronoun: 18.0 24.0651302605 75% => OK
Preposition: 30.0 41.998997996 71% => OK
Nominalization: 4.0 8.3376753507 48% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.

Performance on vocabulary words:
No of characters: 1397.0 1615.20841683 86% => OK
No of words: 274.0 315.596192385 87% => More content wanted.
Chars per words: 5.09854014599 5.12529762239 99% => OK
Fourth root words length: 4.0685311056 4.20363070211 97% => OK
Word Length SD: 2.67209369487 2.80592935109 95% => OK
Unique words: 163.0 176.041082164 93% => More unique words wanted.
Unique words percentage: 0.594890510949 0.561755894193 106% => OK
syllable_count: 435.6 506.74238477 86% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 3.0 5.43587174349 55% => OK
Article: 0.0 2.52805611222 0% => OK
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 2.0 4.76152304609 42% => More preposition wanted as sentence beginning.

Performance on sentences:
How many sentences: 12.0 16.0721442886 75% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 22.0 20.2975951904 108% => OK
Sentence length SD: 38.1964948945 49.4020404114 77% => OK
Chars per sentence: 116.416666667 106.682146367 109% => OK
Words per sentence: 22.8333333333 20.7667163134 110% => OK
Discourse Markers: 10.5 7.06120827912 149% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 2.0 5.01903807615 40% => OK
Sentences with positive sentiment : 5.0 8.67935871743 58% => More positive sentences wanted.
Sentences with negative sentiment : 3.0 3.9879759519 75% => OK
Sentences with neutral sentiment: 4.0 3.4128256513 117% => OK
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.235037859164 0.244688304435 96% => OK
Sentence topic coherence: 0.0858785349982 0.084324248473 102% => OK
Sentence topic coherence SD: 0.0528506006231 0.0667982634062 79% => OK
Paragraph topic coherence: 0.14337850458 0.151304729494 95% => OK
Paragraph topic coherence SD: 0.0306313122236 0.056905535591 54% => OK

Essay readability:
automated_readability_index: 14.0 13.0946893788 107% => OK
flesch_reading_ease: 49.15 50.2224549098 98% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.9 11.3001002004 105% => OK
coleman_liau_index: 12.6 12.4159519038 101% => OK
dale_chall_readability_score: 8.53 8.58950901804 99% => OK
difficult_words: 66.0 78.4519038076 84% => More difficult words wanted.
linsear_write_formula: 13.5 9.78957915832 138% => OK
gunning_fog: 10.8 10.1190380762 107% => OK
text_standard: 14.0 10.7795591182 130% => OK
What are above readability scores?

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Rates: 61.797752809 out of 100
Scores by essay e-grader: 5.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.