Do you think that television programs, movies, and video games influence young people’s behavior?Use specific reasons and examples to support your opinion.

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Do you think that television programs, movies, and video games influence young people’s behavior?
Use specific reasons and examples to support your opinion.

Undoubtedly, entertainments like television programs, movies, and video games have the major influence on the youth's behavior. Many psychologists are on the belief that such programs can have pros and cons effect on the young’s behavior. But, by teaching them how to use them more effectively their behavior can be controlled.

First of all, all of us know that movies can be good and affect positively our behavior. We can see interesting things that we cannot get a chance to experience them in real world. These experiences can be valuable due to the limitations in our life. Such things can guide us to do our job with less failure. And, we can make our personality in a better environment.

Moreover, video games like Xbox can guide them how to exercise. By doing physical activities they can get a galore of positive energies to help them think and act better in their school, family and other places. On the other hand these games should be under controlled. Their parents have responsibilities to teach them how to use it effectively. There are tremendous games that could harm youngsters both physically and mentally. If they are aware of the disadvantages of such games, they will not have tendency to go and play with them.

Furthermore, negative effects of these programs which might influence our behavior can be avoided. Many experts propose various ways for this end. The best solution is to create a specific committee to control such programs. Any government can bring this opportunity with organizing such committee to help their nation. According to such remedy, these programs can help families to be used proportionally.

To sum up, according to aforementioned reasons it is quite right to conclude that under the controlled situations of using visual programs any individuals especially young people can build their personality and behavior positively.

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No. of Words: 307 350
Avg. Sentence Length: 15.35 21.0
Sentence Length SD: 5.935 7.5

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Attribute Value Ideal
Score: 22 in 30
Category: Good Excellent
No. of Grammatical Errors: 0 2
No. of Spelling Errors: 0 2
No. of Sentences: 20 15
No. of Words: 307 350
No. of Characters: 1533 1500
No. of Different Words: 173 200
Fourth Root of Number of Words: 4.186 4.7
Average Word Length: 4.993 4.6
Word Length SD: 2.868 2.4
No. of Words greater than 5 chars: 97 100
No. of Words greater than 6 chars: 76 80
No. of Words greater than 7 chars: 65 40
No. of Words greater than 8 chars: 39 20
Use of Passive Voice (%): 0 0
Avg. Sentence Length: 15.35 21.0
Sentence Length SD: 5.935 7.5
Use of Discourse Markers (%): 0.35 0.12
Sentence-Text Coherence: 0.318 0.35
Sentence-Para Coherence: 0.541 0.50
Sentence-Sentence Coherence: 0.174 0.07
Number of Paragraphs: 5 5