Some people say young people playing electronic and computer games learn useful skills but some people say young people are wasting their time. Discuss and give your opinion.

Essay topics:

Some people say young people playing electronic and computer games learn useful skills but some people say young people are wasting their time. Discuss and give your opinion.

It is true that many people and children, in particular, enjoy playing computer games. While some people believe that computer games have a positive impact on the user by equipping them social skills, I personally believe that players can waste their invaluable time.

On the one hand, there are strong reasons why electronic and computer games can be educational. Firstly, many games which are established in the society can expand their imagination and creativity as well as concentration and problem-solving. As a result, it is beneficial for young children to enhance their world knowledge and develop essential skills in the future. Secondly, computer simulation games can improve user motor skills and help to prepare them for a better life. For example, virtual games which related to driving of control traffic vehicle are likely to provide for the player some efficient ways to avoid the disastrous accident when moving the street in the real world.

On the other hand, it is undeniable that computer games are controlling their time. Firstly, young people who get addicted to video games because users are given high scores, new targets and attractive reward to keep them playing. Consequently, young generation may spend the vast majority of time in each day trying to rapid progress through the levels of a game. Secondly, most games pay more attention to develop the game narrative rather than training life skills which are important to be in personality and awareness formation.

In conclusion, both arguments have advantages and disadvantages. It seems to me that children must be high agenda on their school work first and adjust their time appropriately and if they play computer games, correct guidance is necessary to restrict time playing.

Votes
Average: 7.8 (1 vote)

Comments

Transition Words or Phrases used:
consequently, first, firstly, if, may, second, secondly, so, well, while, for example, in conclusion, in particular, as a result, as well as, it is true, on the other hand

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 13.0 13.1623246493 99% => OK
Auxiliary verbs: 6.0 7.85571142285 76% => OK
Conjunction : 11.0 10.4138276553 106% => OK
Relative clauses : 10.0 7.30460921844 137% => OK
Pronoun: 21.0 24.0651302605 87% => OK
Preposition: 28.0 41.998997996 67% => OK
Nominalization: 8.0 8.3376753507 96% => OK

Performance on vocabulary words:
No of characters: 1487.0 1615.20841683 92% => OK
No of words: 283.0 315.596192385 90% => More content wanted.
Chars per words: 5.25441696113 5.12529762239 103% => OK
Fourth root words length: 4.10153676581 4.20363070211 98% => OK
Word Length SD: 2.76223852476 2.80592935109 98% => OK
Unique words: 170.0 176.041082164 97% => OK
Unique words percentage: 0.600706713781 0.561755894193 107% => OK
syllable_count: 462.6 506.74238477 91% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 5.43587174349 92% => OK
Interrogative: 0.0 0.384769539078 0% => OK
Article: 0.0 2.52805611222 0% => OK
Subordination: 2.0 2.10420841683 95% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 4.0 4.76152304609 84% => OK

Performance on sentences:
How many sentences: 13.0 16.0721442886 81% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 21.0 20.2975951904 103% => OK
Sentence length SD: 44.4836250704 49.4020404114 90% => OK
Chars per sentence: 114.384615385 106.682146367 107% => OK
Words per sentence: 21.7692307692 20.7667163134 105% => OK
Discourse Markers: 13.1538461538 7.06120827912 186% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 11.0 8.67935871743 127% => OK
Sentences with negative sentiment : 2.0 3.9879759519 50% => More negative sentences wanted.
Sentences with neutral sentiment: 0.0 3.4128256513 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.289719863507 0.244688304435 118% => OK
Sentence topic coherence: 0.0968339446932 0.084324248473 115% => OK
Sentence topic coherence SD: 0.0604679413208 0.0667982634062 91% => OK
Paragraph topic coherence: 0.175876144687 0.151304729494 116% => OK
Paragraph topic coherence SD: 0.0776753170193 0.056905535591 136% => OK

Essay readability:
automated_readability_index: 14.2 13.0946893788 108% => OK
flesch_reading_ease: 50.16 50.2224549098 100% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.5 11.3001002004 102% => OK
coleman_liau_index: 13.17 12.4159519038 106% => OK
dale_chall_readability_score: 8.81 8.58950901804 103% => OK
difficult_words: 74.0 78.4519038076 94% => OK
linsear_write_formula: 12.0 9.78957915832 123% => OK
gunning_fog: 10.4 10.1190380762 103% => OK
text_standard: 12.0 10.7795591182 111% => OK
What are above readability scores?

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Rates: 78.6516853933 out of 100
Scores by essay e-grader: 7.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.