Some people think that computer games are bad for children, while others believe that they are useful. Discuss the advantages and disadvantages of computer games and give your own opinion.

Essay topics:

Some people think that computer games are bad for children, while others believe that they are useful. Discuss the advantages and disadvantages of computer games and give your own opinion.

Over the recent decades, video games have been emerged as an appealing entertainment, absorbing more and more people from all age groups, from children to adults. However, issues associated with their positive and negative impacts are still vague, requiring an in-depth scrutiny to be revealed. Some people assert that playing such games brings nothing except physical and social problems, while proponents believe that video games are effective and educational. I, for one, opine that the disadvantages far outweigh the merits.
Playing video games promotes an inappropriate lifestyle, leading to the deterioration of both physical and social abilities. There is ample evidence approving that if people dedicate unlimited amount of time to game, some undesirable health-related repercussions are inevitable. Playing video games has caused people to suffer from a sedentary lifestyle due to the fact that the attractiveness of such games makes people lose the track of time. As long as players are physically inactive, some certain diseases like obesity, high blood pressure, and heart troubles will be developed. Furthermore, those who are interested in video games may encounter social difficulties. Playing video games can create addiction, especially for adolescents, since such games motivate youngsters to pursue higher scores and rewards. In the event that the players cannot control the playing time, it will keep them away from taking part in social gatherings and events. Consequently, not only do they become socially isolated but also they are unable to cultivate valuable skills such as making friends and interacting with peers.
On the contrary, advocators claim that there are potential advantages of playing video games including personal developments and therapeutic purposes. These games are designed scientifically in the hope that they can foster individuals’ advancements like problem-solving capabilities. For instance, some games provide players with the situations that overcoming them requires a high brain speed for making a wise decision. Indeed, the gamers gradually learn how to employ and promote their intelligence as well as analytical thinking ability to solve the challenges. Moreover, although it may be presumed that games are stressful or even psychologically harmful, it has been widely demonstrated in academic studies that playing games makes people able to alleviate stress and tension they may have experienced during a day. Video games can make an opportunity for people to focus on something pleasant and entertaining on account of the fact that the games distract their minds from negative thoughts.
In brief, although some proponents persistently emphasize on the plus points of playing games, I can conclude that the demerits are more detrimental. To be able to curb the destructive impacts, people should set a time schedule, so they can control the time they allot to such games.

Votes
Average: 7.8 (1 vote)

Comments

Transition Words or Phrases used:
also, but, consequently, furthermore, however, if, may, moreover, so, still, well, while, for instance, in brief, such as, as well as, on the contrary

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 17.0 13.1623246493 129% => OK
Auxiliary verbs: 12.0 7.85571142285 153% => OK
Conjunction : 15.0 10.4138276553 144% => OK
Relative clauses : 14.0 7.30460921844 192% => OK
Pronoun: 30.0 24.0651302605 125% => Less pronouns wanted
Preposition: 46.0 41.998997996 110% => OK
Nominalization: 6.0 8.3376753507 72% => OK

Performance on vocabulary words:
No of characters: 2494.0 1615.20841683 154% => OK
No of words: 447.0 315.596192385 142% => Less content wanted.
Chars per words: 5.57941834452 5.12529762239 109% => OK
Fourth root words length: 4.59808378696 4.20363070211 109% => OK
Word Length SD: 3.0130432955 2.80592935109 107% => OK
Unique words: 256.0 176.041082164 145% => OK
Unique words percentage: 0.572706935123 0.561755894193 102% => OK
syllable_count: 787.5 506.74238477 155% => OK
avg_syllables_per_word: 1.8 1.60771543086 112% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 5.43587174349 92% => OK
Article: 1.0 2.52805611222 40% => OK
Subordination: 5.0 2.10420841683 238% => Less adverbial clause wanted.
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 7.0 4.76152304609 147% => OK

Performance on sentences:
How many sentences: 20.0 16.0721442886 124% => OK
Sentence length: 22.0 20.2975951904 108% => OK
Sentence length SD: 35.8151853269 49.4020404114 72% => OK
Chars per sentence: 124.7 106.682146367 117% => OK
Words per sentence: 22.35 20.7667163134 108% => OK
Discourse Markers: 7.5 7.06120827912 106% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 12.0 8.67935871743 138% => OK
Sentences with negative sentiment : 7.0 3.9879759519 176% => OK
Sentences with neutral sentiment: 1.0 3.4128256513 29% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.255831860789 0.244688304435 105% => OK
Sentence topic coherence: 0.0815042803846 0.084324248473 97% => OK
Sentence topic coherence SD: 0.0522445145562 0.0667982634062 78% => OK
Paragraph topic coherence: 0.158610134391 0.151304729494 105% => OK
Paragraph topic coherence SD: 0.0567535422779 0.056905535591 100% => OK

Essay readability:
automated_readability_index: 16.0 13.0946893788 122% => OK
flesch_reading_ease: 32.22 50.2224549098 64% => OK
smog_index: 11.2 7.44779559118 150% => OK
flesch_kincaid_grade: 14.2 11.3001002004 126% => OK
coleman_liau_index: 15.38 12.4159519038 124% => OK
dale_chall_readability_score: 9.67 8.58950901804 113% => OK
difficult_words: 140.0 78.4519038076 178% => OK
linsear_write_formula: 8.5 9.78957915832 87% => OK
gunning_fog: 10.8 10.1190380762 107% => OK
text_standard: 16.0 10.7795591182 148% => OK
What are above readability scores?

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Rates: 78.6516853933 out of 100
Scores by essay e-grader: 7.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.