Video games are very popular with children However some parents feel that video games can have a negative impact on their children but others believe that they may have some positive effects How do you feel about children playing video games Give specific

Essay topics:

Video games are very popular with children. However, some parents feel that video games can have a negative impact on their children, but others believe that they may have some positive effects. How do you feel about children playing video games? Give specific reasons and examples to support your opinion.

Allowing children to play video games has been a popular topic among parents. Despite a belief that this might be beneficial to children, other people think of the potential of bringing more harm. This essay will discuss both views.

Several advantages of video games on youngsters can be observed. The first is the improvement in body cooperation. Due to the need of using eyes, ears, and hands to play the games, children might gain better manual dexterity which can be helpful for future jobs such as software engineers or healthcare-related professions. Besides, during the process of immersing themselves into an imagined world, their level of creativity could be reinforced. Consequently, if children spend some time with video games, it might be somewhat useful for their physical bodies and desired jobs.

On the other hand, many drawbacks can be seen. Despite a few minor positive effects video games might have on our younger generation, if this type of game is overexploited, the kids' health can be detrimentally impacted. Its addictive characteristics might distract children from maintaining a balanced and healthy lifestyle which can eventually result in obesity and heart illness. This can also mean less time spent on significant tasks such as studying and exercising. Furthermore, children who play video games intensively might gradually lose the social skills which they can acquire during interacting with people in real life. The ability to understand their own emotions and others' can only be achieved by consistently practicing with other humans. Also, there are various ways of improving a kid's creativity. Common examples are enrolling her or him in art classes such as painting, dancing, crafting. Therefore, video games are not the only solution.

In conclusion, while the advantages are subtle, the disadvantages of video games on kids are vast.

Votes
Average: 9.5 (2 votes)

Comments

Grammar and spelling errors:
Line 5, column 20, Rule ID: LARGE_NUMBER_OF[1]
Message: Specify a number, remove phrase, or simply use 'many' or 'numerous'
Suggestion: many; numerous
...nd desired jobs. On the other hand, a large number of drawbacks can be seen. Despite a few mi...
^^^^^^^^^^^^^^^^^
Line 5, column 191, Rule ID: POSSESIVE_APOSTROPHE[1]
Message: Possible typo: apostrophe is missing. Did you mean 'kids'' or 'kid's'?
Suggestion: kids'; kid's
...this type of game is overexploited, the kids health can be detrimentally impacted. I...
^^^^
Line 5, column 814, Rule ID: POSSESIVE_APOSTROPHE[2]
Message: Possible typo: apostrophe is missing. Did you mean 'kids'' or 'kid's'?
Suggestion: kids'; kid's
..., there are various ways of improving a kids creativity. Common examples are enrolli...
^^^^

Transition Words or Phrases used:
also, besides, consequently, first, furthermore, if, so, therefore, while, in conclusion, such as, on the other hand

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 16.0 13.1623246493 122% => OK
Auxiliary verbs: 17.0 7.85571142285 216% => Less auxiliary verb wanted.
Conjunction : 8.0 10.4138276553 77% => OK
Relative clauses : 5.0 7.30460921844 68% => More relative clauses wanted.
Pronoun: 15.0 24.0651302605 62% => OK
Preposition: 36.0 41.998997996 86% => OK
Nominalization: 4.0 8.3376753507 48% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.

Performance on vocabulary words:
No of characters: 1597.0 1615.20841683 99% => OK
No of words: 299.0 315.596192385 95% => More content wanted.
Chars per words: 5.34113712375 5.12529762239 104% => OK
Fourth root words length: 4.1583189471 4.20363070211 99% => OK
Word Length SD: 2.9436796411 2.80592935109 105% => OK
Unique words: 188.0 176.041082164 107% => OK
Unique words percentage: 0.628762541806 0.561755894193 112% => OK
syllable_count: 490.5 506.74238477 97% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 5.43587174349 92% => OK
Article: 5.0 2.52805611222 198% => OK
Subordination: 3.0 2.10420841683 143% => OK
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 5.0 4.76152304609 105% => OK

Performance on sentences:
How many sentences: 18.0 16.0721442886 112% => OK
Sentence length: 16.0 20.2975951904 79% => The Avg. Sentence Length is relatively short.
Sentence length SD: 47.7528358669 49.4020404114 97% => OK
Chars per sentence: 88.7222222222 106.682146367 83% => OK
Words per sentence: 16.6111111111 20.7667163134 80% => OK
Discourse Markers: 6.44444444444 7.06120827912 91% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 3.0 5.01903807615 60% => OK
Sentences with positive sentiment : 11.0 8.67935871743 127% => OK
Sentences with negative sentiment : 5.0 3.9879759519 125% => OK
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.338896115791 0.244688304435 139% => OK
Sentence topic coherence: 0.103937540018 0.084324248473 123% => OK
Sentence topic coherence SD: 0.0943751391799 0.0667982634062 141% => OK
Paragraph topic coherence: 0.204202572363 0.151304729494 135% => OK
Paragraph topic coherence SD: 0.0477954847729 0.056905535591 84% => OK

Essay readability:
automated_readability_index: 12.0 13.0946893788 92% => Automated_readability_index is low.
flesch_reading_ease: 55.24 50.2224549098 110% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 9.5 11.3001002004 84% => OK
coleman_liau_index: 13.4 12.4159519038 108% => OK
dale_chall_readability_score: 9.24 8.58950901804 108% => OK
difficult_words: 91.0 78.4519038076 116% => OK
linsear_write_formula: 7.0 9.78957915832 72% => OK
gunning_fog: 8.4 10.1190380762 83% => OK
text_standard: 10.0 10.7795591182 93% => OK
What are above readability scores?

---------------------

Rates: 89.8876404494 out of 100
Scores by essay e-grader: 8.0 Out of 9
---------------------
Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.