The graphs below show information about electronic games in South Korea in 2003.
The pie charts illustrate the demographic data of those playing electronic games and as well as the famous category among these players in South Korea in year 2013.
Overall, games are more famous between males at ages between 18-35. The game that is highly played among them are mostly action followed by sports and racing.
To begin with, it can be seen on the graph that 42% of users are at the age between 18-35 years old. This is followed by those who's age is less than 18, which account for 35%, and finally, 23% for those who are at the age of 35 and above. It can also be noted that the vast majority of players consist of male users which is represented at 72%, whereas the female players stands only at exactly 28%.
Regarding the preferred genre for electronic games among players, it can be noticed that action is the most famous and tops the list accounting for 42%. This is followed by sports category at 21% and racing by 17%. On the other hand, only 7% of people would like to play educational and role-play kind of game and other classification at only 6%.
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- The table below shows some data regarding Australia s nursing employment and total workforce in 1987 and 2001 87
- The chart below shows the amount of energy consumed in three countries in the year 2000 and the rate of increase in energy consumption a scompared with the year 1999 51
- The graphs below show the annual expenditure of university students in three countries in 2003 33
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Grammar and spelling errors:
Line 5, column 128, Rule ID: EN_CONTRACTION_SPELLING
Message: Possible spelling mistake found
Suggestion: who's
...35 years old. This is followed by those whos age is less than 18, which account for ...
^^^^
Line 7, column 174, Rule ID: POSSESIVE_APOSTROPHE[1]
Message: Possible typo: apostrophe is missing. Did you mean 'sports'' or 'sport's'?
Suggestion: sports'; sport's
...accounting for 42%. This is followed by sports category at 21% and racing by 17%. On t...
^^^^^^
Transition Words or Phrases used:
also, finally, if, regarding, so, well, whereas, kind of, as well as, to begin with, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 13.0 7.0 186% => OK
Auxiliary verbs: 4.0 1.00243902439 399% => Less auxiliary verb wanted.
Conjunction : 8.0 6.8 118% => OK
Relative clauses : 7.0 3.15609756098 222% => Less relative clauses wanted (maybe 'which' is over used).
Pronoun: 14.0 5.60731707317 250% => Less pronouns wanted
Preposition: 34.0 33.7804878049 101% => OK
Nominalization: 1.0 3.97073170732 25% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 886.0 965.302439024 92% => OK
No of words: 197.0 196.424390244 100% => OK
Chars per words: 4.49746192893 4.92477711251 91% => OK
Fourth root words length: 3.74642080493 3.73543355544 100% => OK
Word Length SD: 2.23998827588 2.65546596893 84% => OK
Unique words: 112.0 106.607317073 105% => OK
Unique words percentage: 0.568527918782 0.547539520022 104% => OK
syllable_count: 263.7 283.868780488 93% => OK
avg_syllables_per_word: 1.3 1.45097560976 90% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 1.53170731707 326% => Less pronouns wanted as sentence beginning.
Article: 2.0 4.33902439024 46% => OK
Subordination: 0.0 1.07073170732 0% => More adverbial clause wanted.
Conjunction: 1.0 0.482926829268 207% => Less conjunction wanted as sentence beginning.
Preposition: 3.0 3.36585365854 89% => OK
Performance on sentences:
How many sentences: 9.0 8.94146341463 101% => OK
Sentence length: 21.0 22.4926829268 93% => OK
Sentence length SD: 37.3035595561 43.030603864 87% => OK
Chars per sentence: 98.4444444444 112.824112599 87% => OK
Words per sentence: 21.8888888889 22.9334400587 95% => OK
Discourse Markers: 11.3333333333 5.23603664747 216% => Less transition words/phrases wanted.
Paragraphs: 4.0 3.83414634146 104% => OK
Language errors: 2.0 1.69756097561 118% => OK
Sentences with positive sentiment : 4.0 3.70975609756 108% => OK
Sentences with negative sentiment : 0.0 1.13902439024 0% => More negative sentences wanted.
Sentences with neutral sentiment: 5.0 4.09268292683 122% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.102929428787 0.215688989381 48% => OK
Sentence topic coherence: 0.0474257747893 0.103423049105 46% => OK
Sentence topic coherence SD: 0.0511616033241 0.0843802449381 61% => OK
Paragraph topic coherence: 0.0820264753717 0.15604864568 53% => OK
Paragraph topic coherence SD: 0.0568584934439 0.0819641961636 69% => OK
Essay readability:
automated_readability_index: 10.7 13.2329268293 81% => Automated_readability_index is low.
flesch_reading_ease: 75.54 61.2550243902 123% => OK
smog_index: 8.8 6.51609756098 135% => OK
flesch_kincaid_grade: 7.9 10.3012195122 77% => OK
coleman_liau_index: 8.82 11.4140731707 77% => OK
dale_chall_readability_score: 7.32 8.06136585366 91% => OK
difficult_words: 33.0 40.7170731707 81% => More difficult words wanted.
linsear_write_formula: 10.5 11.4329268293 92% => OK
gunning_fog: 10.4 10.9970731707 95% => OK
text_standard: 11.0 11.0658536585 99% => OK
What are above readability scores?
---------------------
Rates: 78.6516853933 out of 100
Scores by essay e-grader: 7.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.