Nowadays, children rely too much on the technology, like computers, smart phone, video games, for fun and entertainment. Playing simpler toys or playing outside with friends would be better for the children's development.

In contemporary society, it comes no surprise that the entertainment, an integral ingredient of the descendants' development, has always amongst the top priorities of the families. A simple recognition of the argument leads our discussion to the controversial issue of how to entertain. Some adhere to the belief that the children should be given the freedom to choose the method, even though they are more than to give preference to the electronic product like computers. An alternative strategy competing with it is to amuse themselves in reality. I am inclined to concur with the later idea, and in the ensuing paragraph the rationale behind the statement will be further elaborated.

The foremost factor tipping the competitive advantage from the former to the latter is the sense of responsibility. As we know, the virtual world provides the juvenile with bountiful opportunities to evade the burden, the integral ingredient of growth. For instance, provided that a player encounters an insuperable barrier posed by the game setting, he may resort to the tag-on service to defeat it without striking a blowing. It probably creates an illusion that it can be replicated in the real world. On the other hand, it is impossible to skip a difficulty, a predicament and a dilemma to the ultimate triumph. As is often the case, you have no choice but to tackle the conundrum with your own knowledge, talent and imagination, which undoubtedly lays a stepping stone to enhancing the sense of responsibility.

Another significant reason that deserves attention is that being addicted to online games does more harm than good to the health, physically and psychologically. It is alleged by a substantial number of savants and researchers that staring at the screen, which is a ubiquitous phenomenon in playing computer games, will dramatically increase the risk of shortsightedness. Furthermore, those who indulge in the electronic devices conceivably suffer from the crippling impact of the deficiency of the interpersonal competence on account of the glaring fact that too much screen time will definitely take up your face-to-face communication time. It is the absence of intimates' company that renders many children diffident. In the contrast, many multiplayer outdoor activities such as football and basketball, can not only strengthen their bodies in virtue of jumping and running in the field, but also cement their friendship in the cooperation.

With all factors taken into consideration, we can logically reach the conclusion that it is more advisable for children to have fun with the friends or toys instead of the high-technology equipment for the sake of the sense of duty and health. It goes with saying that children's all-round development in the long run demands them.

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Average: 9 (1 vote)
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Grammar and spelling errors:
Line 1, column 101, Rule ID: POSSESIVE_APOSTROPHE[2]
Message: Possible typo: apostrophe is missing. Did you mean 'descendants'' or 'descendant's'?
Suggestion: descendants'; descendant's
...tainment, an integral ingredient of the descendants development, has always amongst the top...
^^^^^^^^^^^

Transition Words or Phrases used:
also, but, furthermore, if, may, so, then, for instance, such as, on the other hand

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 14.0 15.1003584229 93% => OK
Auxiliary verbs: 8.0 9.8082437276 82% => OK
Conjunction : 11.0 13.8261648746 80% => OK
Relative clauses : 14.0 11.0286738351 127% => OK
Pronoun: 35.0 43.0788530466 81% => OK
Preposition: 68.0 52.1666666667 130% => OK
Nominalization: 17.0 8.0752688172 211% => Less nominalizations (nouns with a suffix like: tion ment ence ance) wanted.

Performance on vocabulary words:
No of characters: 2344.0 1977.66487455 119% => OK
No of words: 444.0 407.700716846 109% => OK
Chars per words: 5.27927927928 4.8611393121 109% => OK
Fourth root words length: 4.5903493882 4.48103885553 102% => OK
Word Length SD: 3.21025515662 2.67179642975 120% => OK
Unique words: 268.0 212.727598566 126% => OK
Unique words percentage: 0.603603603604 0.524837075471 115% => OK
syllable_count: 733.5 618.680645161 119% => OK
avg_syllables_per_word: 1.7 1.51630824373 112% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 11.0 9.59856630824 115% => OK
Article: 7.0 3.08781362007 227% => Less articles wanted as sentence beginning.
Subordination: 4.0 3.51792114695 114% => OK
Conjunction: 2.0 1.86738351254 107% => OK
Preposition: 4.0 4.94265232975 81% => OK

Performance on sentences:
How many sentences: 18.0 20.6003584229 87% => OK
Sentence length: 24.0 20.1344086022 119% => OK
Sentence length SD: 58.9053436131 48.9658058833 120% => OK
Chars per sentence: 130.222222222 100.406767564 130% => OK
Words per sentence: 24.6666666667 20.6045352989 120% => OK
Discourse Markers: 4.61111111111 5.45110844103 85% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 1.0 5.5376344086 18% => OK
Sentences with positive sentiment : 12.0 11.8709677419 101% => OK
Sentences with negative sentiment : 4.0 3.85842293907 104% => OK
Sentences with neutral sentiment: 2.0 4.88709677419 41% => OK
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.19584707635 0.236089414692 83% => OK
Sentence topic coherence: 0.0446282876629 0.076458572812 58% => OK
Sentence topic coherence SD: 0.0470687768332 0.0737576698707 64% => OK
Paragraph topic coherence: 0.108301064743 0.150856017488 72% => OK
Paragraph topic coherence SD: 0.0589916653685 0.0645574589148 91% => OK

Essay readability:
automated_readability_index: 15.8 11.7677419355 134% => OK
flesch_reading_ease: 38.66 58.1214874552 67% => OK
smog_index: 11.2 6.10430107527 183% => OK
flesch_kincaid_grade: 13.8 10.1575268817 136% => OK
coleman_liau_index: 13.64 10.9000537634 125% => OK
dale_chall_readability_score: 9.66 8.01818996416 120% => OK
difficult_words: 136.0 86.8835125448 157% => OK
linsear_write_formula: 11.5 10.002688172 115% => OK
gunning_fog: 11.6 10.0537634409 115% => OK
text_standard: 12.0 10.247311828 117% => OK
What are above readability scores?

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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:

para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.

So how to find out those reasons. There is a formula:

reasons == advantages or

reasons == disadvantages

for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.

or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.


Rates: 90.0 out of 100
Scores by essay e-grader: 27.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.