The childhood is known as the molding period since the psychological system of our body is been formed by whatever our parents and society perform; the main part of our characters are made among the first six years of the life. logically the critical role of playing games is clear as it is what we participate most of the incipient years of our life. the following statements are the clarification of playing game's function in our real life and how it teaches us.
First, children play the games which their character compels them to participate, and it is the clue for their parents or teachers how to react upon that. For example, my niece used to play the games with violation content, like police and thief and he wanted to be the ruthless one, the offender. That was a critical sign for his parents to explore for the reason. Finally, they asked for help from a psychologist. He said that reveals much outstanding truth not only about him but also about his parents. And the most noticeable one is that they had reproved him inattentively through his first four years of his life and that is why he wanted to be a bad guy to make their force their parents for paying more attention to him. This the reaction of the child through their reprimands. As their experience, I perceived that there are many things that we can learn through our adolescent's game especially about ourselves.
Moreover, playing the game is the epic path for fostering the child's creative mind and teach them how to figure their issues out; develop their sensitive character due to reacting solemnly to their surrounding, etc. For instance, I saw a great documentary on this subject about two months ago.It stated that The sophisticated toys are not the essential objects for nurturing a healthy; those things teach them how to be more adroit in their life like an automaton. They need to know how to evolve their senses without them, they need to create their childish life with primitive objects from nature or recycling stuff around them. That is the efficacious way to teach them to be productive in a healthy manner.
At the end, I believe games are the most precious way for our adolescents to mold their personality as an eminent fellow and be whatever we want them to be. And for no douth, we learn tons of new information about ourselves through their observing their game
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Grammar and spelling errors:
Line 1, column 229, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Logically
... among the first six years of the life. logically the critical role of playing games is c...
^^^^^^^^^
Line 1, column 353, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: The
...ost of the incipient years of our life. the following statements are the clarificat...
^^^
Line 5, column 294, Rule ID: SENTENCE_WHITESPACE
Message: Add a space between sentences
Suggestion: It
...ry on this subject about two months ago.It stated that The sophisticated toys are ...
^^
Line 5, column 691, Rule ID: IN_A_X_MANNER[1]
Message: Consider replacing "in a healthy manner" with adverb for "healthy"; eg, "in a hasty manner" with "hastily".
...ious way to teach them to be productive in a healthy manner. At the end, I believe games are the...
^^^^^^^^^^^^^^^^^^^
Transition Words or Phrases used:
also, but, finally, first, if, moreover, so, for example, for instance
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 22.0 15.1003584229 146% => OK
Auxiliary verbs: 3.0 9.8082437276 31% => OK
Conjunction : 13.0 13.8261648746 94% => OK
Relative clauses : 10.0 11.0286738351 91% => OK
Pronoun: 70.0 43.0788530466 162% => Less pronouns wanted
Preposition: 56.0 52.1666666667 107% => OK
Nominalization: 8.0 8.0752688172 99% => OK
Performance on vocabulary words:
No of characters: 1961.0 1977.66487455 99% => OK
No of words: 414.0 407.700716846 102% => OK
Chars per words: 4.73671497585 4.8611393121 97% => OK
Fourth root words length: 4.51076378781 4.48103885553 101% => OK
Word Length SD: 2.57920008889 2.67179642975 97% => OK
Unique words: 217.0 212.727598566 102% => OK
Unique words percentage: 0.524154589372 0.524837075471 100% => OK
syllable_count: 588.6 618.680645161 95% => OK
avg_syllables_per_word: 1.4 1.51630824373 92% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 14.0 9.59856630824 146% => OK
Article: 4.0 3.08781362007 130% => OK
Subordination: 1.0 3.51792114695 28% => OK
Conjunction: 3.0 1.86738351254 161% => OK
Preposition: 2.0 4.94265232975 40% => More preposition wanted as sentence beginning.
Performance on sentences:
How many sentences: 17.0 20.6003584229 83% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 24.0 20.1344086022 119% => OK
Sentence length SD: 60.4326958413 48.9658058833 123% => OK
Chars per sentence: 115.352941176 100.406767564 115% => OK
Words per sentence: 24.3529411765 20.6045352989 118% => OK
Discourse Markers: 4.11764705882 5.45110844103 76% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 4.0 5.5376344086 72% => OK
Sentences with positive sentiment : 9.0 11.8709677419 76% => OK
Sentences with negative sentiment : 5.0 3.85842293907 130% => OK
Sentences with neutral sentiment: 3.0 4.88709677419 61% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.179783722623 0.236089414692 76% => OK
Sentence topic coherence: 0.0722406435578 0.076458572812 94% => OK
Sentence topic coherence SD: 0.069249704208 0.0737576698707 94% => OK
Paragraph topic coherence: 0.121831407035 0.150856017488 81% => OK
Paragraph topic coherence SD: 0.0437042752039 0.0645574589148 68% => OK
Essay readability:
automated_readability_index: 13.1 11.7677419355 111% => OK
flesch_reading_ease: 64.04 58.1214874552 110% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 10.3 10.1575268817 101% => OK
coleman_liau_index: 10.51 10.9000537634 96% => OK
dale_chall_readability_score: 7.99 8.01818996416 100% => OK
difficult_words: 83.0 86.8835125448 96% => OK
linsear_write_formula: 14.0 10.002688172 140% => OK
gunning_fog: 11.6 10.0537634409 115% => OK
text_standard: 14.0 10.247311828 137% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 76.6666666667 out of 100
Scores by essay e-grader: 23.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.