There has been much discussion revolving around the topic whethrer the influence of computer games on children is distructive or not. In my consideration, Computer games as a main time-taking hobby for children definitely will not cause any positive consequenses. However, some computer games can effect positively on the child’s concetration and learning skills. I will provide some examples to support my point of view.
First of all, computer games are made to evolve a good reaction and concentration. The gaming challenges isn’t such rare event, as it was few years ago. On this gathering of people, participants compete in velocity of playing games . They have a particular amount of time to correctly comlite the strategy game, and for winning this competition they should master their reaction and concentration skills. Besides, I have heard that some army departments are using computer games for mastering soldier’s skills. Therefore, computer games can improve the personal skills, which we are using in everyday life.
Secondly, playstations and other game’s features are a reason to invite new freinds and spend time together. Few years ago my family moved to another city, and me and my brother had to go through adaptation to the new enviroment. We decided to buy a novel playstation for computer games supposed that it will help us to gather together with our new friends. As expected, the decision was hundrend percents right because our home became a welcoming place for a lot of classmates, and the playstation helped to get acquainted with them in the captivating process of entertainment.
Finally, I suppose that some simulator games can possibly develop various of hard skills in management or business. Simulator games orientated on recreation of reality around us and can be featured with situations that we haven’t experienced yet. For example, the future businesman can master his managenent and entrepreneurial skills by creating his virtual business on the gaming platform and developing it in the procces of gaming.
To wrap up, computer games aren’t always a waste of time. By choosing gaming platforms wisely, it is possible to involve children in the wonderful virtual world with the benefit to their personal skills. I hope that the examples given above have sufficiently expressed my opinion.
- TPO-16 - Integrated Writing Task The United Kingdom (sometimes referred to as Britain) has a long and rich history of human settlement. Traces of buildings, tools, and art can be found from periods going back many thousands of years: from the Stone Age, t 90
- TPO-23 - Integrated Writing Task Populations of the yellow cedar, a species of tree that is common in northwestern North America, have been steadily declining for more than a century now, since about 1880. Scientists have advanced several hypotheses expla 83
- TPO-27 - Independent Writing Task Do you agree or disagree with the following statement?If people have the opportunity to get a secure job, they should take it right away rather than wait for a job that would be more satisfying.Use specific reasons and ex 76
- TPO-07 - Independent Writing Task Do you agree or disagree with the following statement?It is more important for students to understand ideas and concepts than it is for them to learn facts.Use specific reasons and examples to support your answer. 76
- "In our region of Trillura, the majority of money spent on the schools that most students attend—the city-run public schools—comes from taxes that each city government collects. The region's cities differ, however, in the budgetary priority they give 55
Grammar and spelling errors:
Line 3, column 238, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Don't put a space before the full stop
Suggestion: .
...nts compete in velocity of playing games . They have a particular amount of time t...
^^
Line 7, column 46, Rule ID: MAY_COULD_POSSIBLY[1]
Message: Use simply 'can'.
Suggestion: can
...ly, I suppose that some simulator games can possibly develop various of hard skills in manag...
^^^^^^^^^^^^
Line 9, column 76, Rule ID: AFFORD_VBG[1]
Message: This verb is used with infinitive: 'to game'.
Suggestion: to game
...s;t always a waste of time. By choosing gaming platforms wisely, it is possible to inv...
^^^^^^
Transition Words or Phrases used:
besides, finally, first, however, if, second, secondly, so, therefore, for example, i suppose, first of all
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 10.0 15.1003584229 66% => OK
Auxiliary verbs: 9.0 9.8082437276 92% => OK
Conjunction : 15.0 13.8261648746 108% => OK
Relative clauses : 6.0 11.0286738351 54% => More relative clauses wanted.
Pronoun: 35.0 43.0788530466 81% => OK
Preposition: 50.0 52.1666666667 96% => OK
Nominalization: 15.0 8.0752688172 186% => OK
Performance on vocabulary words:
No of characters: 1997.0 1977.66487455 101% => OK
No of words: 372.0 407.700716846 91% => More content wanted.
Chars per words: 5.36827956989 4.8611393121 110% => OK
Fourth root words length: 4.39173103935 4.48103885553 98% => OK
Word Length SD: 3.05267646508 2.67179642975 114% => OK
Unique words: 218.0 212.727598566 102% => OK
Unique words percentage: 0.586021505376 0.524837075471 112% => OK
syllable_count: 630.0 618.680645161 102% => OK
avg_syllables_per_word: 1.7 1.51630824373 112% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 7.0 9.59856630824 73% => OK
Article: 3.0 3.08781362007 97% => OK
Subordination: 2.0 3.51792114695 57% => OK
Conjunction: 3.0 1.86738351254 161% => OK
Preposition: 4.0 4.94265232975 81% => OK
Performance on sentences:
How many sentences: 20.0 20.6003584229 97% => OK
Sentence length: 18.0 20.1344086022 89% => OK
Sentence length SD: 40.8682027988 48.9658058833 83% => OK
Chars per sentence: 99.85 100.406767564 99% => OK
Words per sentence: 18.6 20.6045352989 90% => OK
Discourse Markers: 5.35 5.45110844103 98% => OK
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 3.0 5.5376344086 54% => OK
Sentences with positive sentiment : 13.0 11.8709677419 110% => OK
Sentences with negative sentiment : 3.0 3.85842293907 78% => OK
Sentences with neutral sentiment: 4.0 4.88709677419 82% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.193979993531 0.236089414692 82% => OK
Sentence topic coherence: 0.0631849640825 0.076458572812 83% => OK
Sentence topic coherence SD: 0.0332227712951 0.0737576698707 45% => Sentences are similar to each other.
Paragraph topic coherence: 0.110498797077 0.150856017488 73% => OK
Paragraph topic coherence SD: 0.0265304978554 0.0645574589148 41% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 13.2 11.7677419355 112% => OK
flesch_reading_ease: 44.75 58.1214874552 77% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 11.5 10.1575268817 113% => OK
coleman_liau_index: 13.87 10.9000537634 127% => OK
dale_chall_readability_score: 9.16 8.01818996416 114% => OK
difficult_words: 109.0 86.8835125448 125% => OK
linsear_write_formula: 7.5 10.002688172 75% => OK
gunning_fog: 9.2 10.0537634409 92% => OK
text_standard: 9.0 10.247311828 88% => OK
What are above readability scores?
---------------------
Rates: 80.0 out of 100
Scores by essay e-grader: 24.0 Out of 30
---------------------
Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.