Computer games are developing very fast and they are closing with reality with the previous advances in technology. Computer games are also very attractive for children. It is very challenging for families to control their children in this situation. In my opinion, parents should make some plan for children in using computer games to overcome its harmfull effects. I have two main reason for my idea that I will mention in the reminder of this essay. My first reason is about negative and my second reason is about positive consequences of playing computer games for children.
First, computer games limits the creativity of children. This games create virtual enviroment and also limited occasion for players. This limitation of enviroment will also limit palyer creativity which is really dangerous for children. When children play with their neighbors in real world, they use creativity to create playing enviroment and this will help them in their future life. For example, when I was 10 years old, I used to play computer game named Matrix. The enviroment of game was really attractive and the player kills bad people. I played Matrix for one month and I didn't go out to play with my friends. After that I understood that I am always thinking about the games instead on focus on our plays with my real friends. That was a kind of addiction to computer games.
Second, The families can control the games and also times of playing computer games for their children. There are some games that is suitable for children on specific age. So the family can buy this kind of games to entertain children. Some of these games are made to play in family and also parents can participate in games which is very enjoyable for the whole family. For instance there is very famous game named, Sims, which simulates real life for children. Parents also can control the time of playing by setting specific rules and schdule for the children to play computer games.
Overall, Playing computer games is very attractive for children and controling this problem is very challenging for families. I think families can manage the situation by setting some rules and also buying appropriate games for their children to overcome its harmfull effects.
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Grammar and spelling errors:
Line 2, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...f playing computer games for children. First, computer games limits the creativ...
^^
Line 2, column 584, Rule ID: EN_CONTRACTION_SPELLING
Message: Possible spelling mistake found
Suggestion: didn't
...le. I played Matrix for one month and I didnt go out to play with my friends. After t...
^^^^^
Line 2, column 622, Rule ID: SENTENCE_FRAGMENT[1]
Message: “After” at the beginning of a sentence requires a 2nd clause. Maybe a comma, question or exclamation mark is missing, or the sentence is incomplete and should be joined with the following sentence.
...I didnt go out to play with my friends. After that I understood that I am always thin...
^^^^^
Line 3, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...a kind of addiction to computer games. Second, The families can control the gam...
^^
Line 4, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...r the children to play computer games. Overall, Playing computer games is very ...
^^
Transition Words or Phrases used:
also, first, if, really, second, so, for example, for instance, i think, kind of, in my opinion
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 17.0 15.1003584229 113% => OK
Auxiliary verbs: 9.0 9.8082437276 92% => OK
Conjunction : 11.0 13.8261648746 80% => OK
Relative clauses : 10.0 11.0286738351 91% => OK
Pronoun: 40.0 43.0788530466 93% => OK
Preposition: 44.0 52.1666666667 84% => OK
Nominalization: 10.0 8.0752688172 124% => OK
Performance on vocabulary words:
No of characters: 1860.0 1977.66487455 94% => OK
No of words: 375.0 407.700716846 92% => More content wanted.
Chars per words: 4.96 4.8611393121 102% => OK
Fourth root words length: 4.40055868397 4.48103885553 98% => OK
Word Length SD: 2.49149165495 2.67179642975 93% => OK
Unique words: 158.0 212.727598566 74% => More unique words wanted.
Unique words percentage: 0.421333333333 0.524837075471 80% => More unique words wanted or less content wanted.
syllable_count: 577.8 618.680645161 93% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 10.0 9.59856630824 104% => OK
Article: 2.0 3.08781362007 65% => OK
Subordination: 3.0 3.51792114695 85% => OK
Conjunction: 0.0 1.86738351254 0% => OK
Preposition: 2.0 4.94265232975 40% => More preposition wanted as sentence beginning.
Performance on sentences:
How many sentences: 23.0 20.6003584229 112% => OK
Sentence length: 16.0 20.1344086022 79% => The Avg. Sentence Length is relatively short.
Sentence length SD: 29.9345852666 48.9658058833 61% => OK
Chars per sentence: 80.8695652174 100.406767564 81% => OK
Words per sentence: 16.3043478261 20.6045352989 79% => OK
Discourse Markers: 4.13043478261 5.45110844103 76% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 5.0 5.5376344086 90% => OK
Sentences with positive sentiment : 14.0 11.8709677419 118% => OK
Sentences with negative sentiment : 2.0 3.85842293907 52% => More negative sentences wanted.
Sentences with neutral sentiment: 7.0 4.88709677419 143% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.227980444594 0.236089414692 97% => OK
Sentence topic coherence: 0.096047427217 0.076458572812 126% => OK
Sentence topic coherence SD: 0.0546733572996 0.0737576698707 74% => OK
Paragraph topic coherence: 0.165062208892 0.150856017488 109% => OK
Paragraph topic coherence SD: 0.0364957779354 0.0645574589148 57% => OK
Essay readability:
automated_readability_index: 10.1 11.7677419355 86% => Automated_readability_index is low.
flesch_reading_ease: 63.7 58.1214874552 110% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 8.4 10.1575268817 83% => OK
coleman_liau_index: 11.19 10.9000537634 103% => OK
dale_chall_readability_score: 7.42 8.01818996416 93% => OK
difficult_words: 71.0 86.8835125448 82% => More difficult words wanted.
linsear_write_formula: 6.5 10.002688172 65% => OK
gunning_fog: 8.4 10.0537634409 84% => OK
text_standard: 8.0 10.247311828 78% => OK
What are above readability scores?
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We are expecting: No. of Words: 350 while No. of Different Words: 200
Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 60.0 out of 100
Scores by essay e-grader: 18.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.