New technologies have certainly changed the way children spend their free time. New technological ways incite them to be more creative and learn while there are serious disadvantages associated too. Such as, lack of communal activities, becoming slave to technology, engagement with virtual world and lack of physical activities. In my view, the disadvantages overshadow advantages immensely which we will discuss in upcoming arguments.
First of all there is no doubt that technology opens up new realm of learning for children. New learning mechanisms are marketed as fun way of learning means children have to do simulations, activities and experiments in a funny way which acts as catalyst in learning without being boring, which children often feel with books.
Learning is certainly an advantage but first major disadvantage is the lack of human touch and interaction during technology led learning. Engagement with other children and other human being is of utmost importance for evolution and development of children. This aspect seriously overlooked by technology led learning. Sometimes, virtual classes or lectures are delivered, but it is all virtual!
Secondly, Children engaging with technology makes them slaves of modern games and other fun activities. Sometimes, if not monitored by parents, could lead to really troublesome situations. As we have already witnessed with the "Blue Whale" game. The game itself was depressing and children were too naive to understand the consequences before hand. Other downside is the lack of physical activities. This lack of physical activity is inflicting serious long term illnesses at a very young age. There is now a universal deficiency of vitamin C among young people. Reason being, not enough exposure to the sun. Past generations spent most of their free time in outdoor activities, sports and games. Which improved physical health and wellness. Such activities also teaches children more about team work, collective action, responsibility etc, which are traits we want to see in younger generations.
Finally, enhanced use of technology by children during their free time, make them more individualistic. Individuals should think of themselves as well but being individualistic keeps them away from society and all related activities. Resulting less interaction among people and people feeling socially awkward while in company of many people. This is an increasing trend and most of it can be attributed to the individualistic nature. Hence, in my view technological interventions are okay but children should be kept away from it till they achieve a certain age where use of technology could be suitable for them. Maybe we can think of introducing technology to children once they reach teenage.
- The following appeared in a memo from the director of student housing at Buckingham College."To serve the housing needs of our students, Buckingham College should build a number of new dormitories. Buckingham's enrollment is growing and, based on current 71
- 1. As people rely more and more on technology to solve problems, the ability of humans to think for themselves will surely deteriorate.Write a response in which you discuss the extent to which you agree or disagree with the statement and explain your reas 58
- TPO-02 - Integrated Writing Task In many organizations, perhaps the best way to approach certain new projects is to assemble a group of people into a team. Having a team of people attack a project offers several advantages. First of all, a group of people 82
- People who make decisions based on emotions and justify those decisions with logic afterwards are poor decision makers 50
- People's behavior is largely determined by forces not of their own making.Write a response in which you discuss the extent to which you agree or disagree with the statement and explain your reasoning for the position you take. In developing and supporting 79
Grammar and spelling errors:
Line 1, column 146, Rule ID: AFFORD_VB[1]
Message: This verb is used with the infinitive: 'to while'
Suggestion: to while
...cite them to be more creative and learn while there are serious disadvantages associa...
^^^^^
Line 3, column 219, Rule ID: IN_A_X_MANNER[1]
Message: Consider replacing "in a funny way" with adverb for "funny"; eg, "in a hasty manner" with "hastily".
...simulations, activities and experiments in a funny way which acts as catalyst in learning with...
^^^^^^^^^^^^^^
Line 7, column 347, Rule ID: BEFORE_HAND[1]
Message: Did you mean 'beforehand'?
Suggestion: beforehand
...oo naive to understand the consequences before hand. Other downside is the lack of physical...
^^^^^^^^^^^
Line 9, column 698, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...gy to children once they reach teenage.
^^
Transition Words or Phrases used:
also, but, finally, first, hence, if, look, may, really, second, secondly, so, well, while, no doubt, such as, first of all, in my view
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 24.0 13.1623246493 182% => OK
Auxiliary verbs: 7.0 7.85571142285 89% => OK
Conjunction : 18.0 10.4138276553 173% => OK
Relative clauses : 7.0 7.30460921844 96% => OK
Pronoun: 25.0 24.0651302605 104% => OK
Preposition: 57.0 41.998997996 136% => OK
Nominalization: 7.0 8.3376753507 84% => OK
Performance on vocabulary words:
No of characters: 2354.0 1615.20841683 146% => OK
No of words: 428.0 315.596192385 136% => OK
Chars per words: 5.5 5.12529762239 107% => OK
Fourth root words length: 4.548423998 4.20363070211 108% => OK
Word Length SD: 3.06335053768 2.80592935109 109% => OK
Unique words: 242.0 176.041082164 137% => OK
Unique words percentage: 0.565420560748 0.561755894193 101% => OK
syllable_count: 729.9 506.74238477 144% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 3.0 5.43587174349 55% => OK
Article: 2.0 2.52805611222 79% => OK
Subordination: 2.0 2.10420841683 95% => OK
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 3.0 4.76152304609 63% => OK
Performance on sentences:
How many sentences: 26.0 16.0721442886 162% => OK
Sentence length: 16.0 20.2975951904 79% => The Avg. Sentence Length is relatively short.
Sentence length SD: 44.4394575194 49.4020404114 90% => OK
Chars per sentence: 90.5384615385 106.682146367 85% => OK
Words per sentence: 16.4615384615 20.7667163134 79% => OK
Discourse Markers: 5.19230769231 7.06120827912 74% => OK
Paragraphs: 5.0 4.38176352705 114% => OK
Language errors: 4.0 5.01903807615 80% => OK
Sentences with positive sentiment : 13.0 8.67935871743 150% => OK
Sentences with negative sentiment : 10.0 3.9879759519 251% => Less negative sentences wanted.
Sentences with neutral sentiment: 3.0 3.4128256513 88% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.336397467238 0.244688304435 137% => OK
Sentence topic coherence: 0.0863288947981 0.084324248473 102% => OK
Sentence topic coherence SD: 0.127667160597 0.0667982634062 191% => OK
Paragraph topic coherence: 0.192986162214 0.151304729494 128% => OK
Paragraph topic coherence SD: 0.0936899488226 0.056905535591 165% => OK
Essay readability:
automated_readability_index: 12.7 13.0946893788 97% => OK
flesch_reading_ease: 46.78 50.2224549098 93% => OK
smog_index: 11.2 7.44779559118 150% => OK
flesch_kincaid_grade: 10.7 11.3001002004 95% => OK
coleman_liau_index: 14.32 12.4159519038 115% => OK
dale_chall_readability_score: 8.49 8.58950901804 99% => OK
difficult_words: 110.0 78.4519038076 140% => OK
linsear_write_formula: 11.0 9.78957915832 112% => OK
gunning_fog: 8.4 10.1190380762 83% => OK
text_standard: 11.0 10.7795591182 102% => OK
What are above readability scores?
---------------------
Rates: 78.6516853933 out of 100
Scores by essay e-grader: 7.0 Out of 9
---------------------
Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.