It is undeniable fact is that internet and computer are extremely useful in every field, but sometimes we observed that we exceed the limit of this technology. Children often play computer games and avoid playing on ground and do some physical exercise. I am of the conviction that children should play on playground that will have improve physical fitness.
First exquisite point to be mentioned is that children prefer to play video games causes no physical activity which resulted in a various illness. Indeed, the strong immune system can fight against various viruses and live a healthy and balanced life, but nowadays children prefer to play the games on computer or mobile. This is the greatest drawback of the advanced technology. Students suffer from vision problem because of the massive use of the computer and start to use specs at an early ages. The deficiency in vitamin causes to feel lethargic all the time of the day and they become weak which affected their educational performances. Some students may become an addiction of video games and they play them secretly and destroy their educational life. As students do not study, they failed in the exams. Thus, I think, It is need to give awareness to the children to understand the consequences of the excessive use of computer games. That will should not allowed to play computer games.
Another point that deserves some words is that playing on computer and excessive use of it can cause addiction which is an inevitable. This has disadvantages like poor communication or no communication, less bonding with family members. Sometimes students become violent nature due to the continuous gaming on violent games. In the last week I read one article that, one online game is published which was based on geographic location wherein you have to play the game with component in your vicinity. So, the research says that people play this game while walking and crossing the road and induced many accidents. This phenomenon demonstrated that, the influence of playing on computer or mobile destroy balanced and stable life and invite a lot problems.
Some may argue that, playing on computer is good to improve human's creative power, I granted that it improved human's thinking and problem solving skills, but we should keep this in mind that we should use computer games at certain limit. Another point need to remember is that we should use the advanced technology for useful purposes like study to read article, research and etc.
To wrap up, I utterly believe that parents should keep watch on their children and stay away from playing games on computer. By doing this, they can improve their offspring's educational performance and healthy life which lead to happiness.
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Grammar and spelling errors:
Line 1, column 333, Rule ID: HAVE_PART_AGREEMENT[1]
Message: Use past participle here: 'improved'.
Suggestion: improved
...hould play on playground that will have improve physical fitness. First exquisite p...
^^^^^^^
Line 3, column 534, Rule ID: ALLOW_TO[1]
Message: Did you mean 'feeling'? Or maybe you should add a pronoun? In active voice, 'cause' + 'to' takes an object, usually a pronoun.
Suggestion: feeling
... ages. The deficiency in vitamin causes to feel lethargic all the time of the day and t...
^^^^^^^
Line 3, column 965, Rule ID: DID_BASEFORM[1]
Message: The verb 'should' requires the base form of the verb: 'allow'
Suggestion: allow
...of computer games. That will should not allowed to play computer games. Another poi...
^^^^^^^
Line 3, column 973, Rule ID: ALLOW_TO[2]
Message: Did you mean 'playing'? Or maybe you should add a pronoun? In active voice, 'allow' + 'to' takes an object, usually a pronoun.
Suggestion: playing
...ter games. That will should not allowed to play computer games. Another point that ...
^^^^^^^
Line 8, column 10, Rule ID: MASS_AGREEMENT[2]
Message: Possible agreement error - use third-person verb forms for singular and mass nouns: 'argues'.
Suggestion: argues
...nd invite a lot problems. Some may argue that, playing on computer is good to im...
^^^^^
Line 8, column 373, Rule ID: AND_ETC[1]
Message: Use simply 'etc.'.
Suggestion: etc.
...es like study to read article, research and etc. To wrap up, I utterly believe that ...
^^^^^^^^
Line 8, column 381, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...study to read article, research and etc. To wrap up, I utterly believe that paren...
^^^^^
Transition Words or Phrases used:
but, first, if, may, so, thus, while, i think
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 13.0 15.1003584229 86% => OK
Auxiliary verbs: 15.0 9.8082437276 153% => OK
Conjunction : 24.0 13.8261648746 174% => OK
Relative clauses : 21.0 11.0286738351 190% => OK
Pronoun: 48.0 43.0788530466 111% => OK
Preposition: 55.0 52.1666666667 105% => OK
Nominalization: 8.0 8.0752688172 99% => OK
Performance on vocabulary words:
No of characters: 2296.0 1977.66487455 116% => OK
No of words: 454.0 407.700716846 111% => OK
Chars per words: 5.05726872247 4.8611393121 104% => OK
Fourth root words length: 4.61598047577 4.48103885553 103% => OK
Word Length SD: 2.59441072852 2.67179642975 97% => OK
Unique words: 224.0 212.727598566 105% => OK
Unique words percentage: 0.493392070485 0.524837075471 94% => More unique words wanted or less content wanted.
syllable_count: 713.7 618.680645161 115% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 12.0 9.59856630824 125% => OK
Article: 4.0 3.08781362007 130% => OK
Subordination: 1.0 3.51792114695 28% => OK
Conjunction: 3.0 1.86738351254 161% => OK
Preposition: 3.0 4.94265232975 61% => OK
Performance on sentences:
How many sentences: 22.0 20.6003584229 107% => OK
Sentence length: 20.0 20.1344086022 99% => OK
Sentence length SD: 42.3058521243 48.9658058833 86% => OK
Chars per sentence: 104.363636364 100.406767564 104% => OK
Words per sentence: 20.6363636364 20.6045352989 100% => OK
Discourse Markers: 2.04545454545 5.45110844103 38% => More transition words/phrases wanted.
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 7.0 5.5376344086 126% => OK
Sentences with positive sentiment : 13.0 11.8709677419 110% => OK
Sentences with negative sentiment : 8.0 3.85842293907 207% => Less negative sentences wanted.
Sentences with neutral sentiment: 1.0 4.88709677419 20% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.278799002169 0.236089414692 118% => OK
Sentence topic coherence: 0.0892055198031 0.076458572812 117% => OK
Sentence topic coherence SD: 0.0715249875631 0.0737576698707 97% => OK
Paragraph topic coherence: 0.164386693742 0.150856017488 109% => OK
Paragraph topic coherence SD: 0.0460034077596 0.0645574589148 71% => OK
Essay readability:
automated_readability_index: 12.7 11.7677419355 108% => OK
flesch_reading_ease: 51.18 58.1214874552 88% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 11.1 10.1575268817 109% => OK
coleman_liau_index: 12.07 10.9000537634 111% => OK
dale_chall_readability_score: 8.25 8.01818996416 103% => OK
difficult_words: 104.0 86.8835125448 120% => OK
linsear_write_formula: 11.0 10.002688172 110% => OK
gunning_fog: 10.0 10.0537634409 99% => OK
text_standard: 13.0 10.247311828 127% => OK
What are above readability scores?
---------------------
Rates: 73.3333333333 out of 100
Scores by essay e-grader: 22.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.