Thanks to the emergence of new technology, nowadays, it totally changed the way young children approach recreational activities. From my perspective, the underlying downside factor of those changes has eclipsed the benefits.
When it comes to the evolution of technology, conspicuously, there are two significant disadvantages when the young generation devotes much of their leisure time to electronic games or suffering the internet. One evidence drawback is that the extremely immersing into video games leads to the sedentary lifestyle in young children and possibly isolate themselves from society. By virtue of this way of entertainment exceedingly addictive, the more exposed frequently to games in their room, the less they contact to the community. Moreover, the deterioration in health-related symptoms will appear, such as diabetes, obesity, heart stroke if the youngsters abandon sports activities. Another worth mentioning that the tremendous data reservoir on the internet contains a massive uncensored content, which is harmful to physical and nervous systems. Particularly, with the uncontrollable depraved information, namely, sexual harassment videos or even execution clips, is published worldwide. As a result, it goes astray the personality moral as well as generates violent action.
On the other hand, it also makes a beneficially outstanding contribution to the kid’s innovation. First, the high-tech facilities bring out an enormous chance to broaden the horizon of children knowledge, which is possible in a fun way through interactive software. For example, enriching understanding about history by watching World War II documentaries enables adolescent finishes the presentation in an effective way. Second, the internet gives the youth countless opportunities to build a new relationship through social networks. In particular, using chat rooms platform of social networks such as Facebook, young generations can discover friends with the same interests in any part of the world. Consequently, new technologies both promote the habit of self-study and encourage young people to develop a wide circle of virtual friends.
To conclude, I would argue that the disadvantages of this modern trend are more significant than the advantages.
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Grammar and spelling errors:
Line 5, column 229, Rule ID: IN_A_X_MANNER[1]
Message: Consider replacing "in a fun way" with adverb for "fun"; eg, "in a hasty manner" with "hastily".
...f children knowledge, which is possible in a fun way through interactive software. For examp...
^^^^^^^^^^^^
Line 5, column 407, Rule ID: IN_A_X_MANNER[1]
Message: Consider replacing "in an effective way" with adverb for "effective"; eg, "in a hasty manner" with "hastily".
...es adolescent finishes the presentation in an effective way. Second, the internet gives the youth c...
^^^^^^^^^^^^^^^^^^^
Transition Words or Phrases used:
also, but, consequently, first, if, moreover, second, so, well, for example, in particular, such as, as a result, as well as, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 6.0 13.1623246493 46% => More to be verbs wanted.
Auxiliary verbs: 3.0 7.85571142285 38% => OK
Conjunction : 5.0 10.4138276553 48% => More conjunction wanted.
Relative clauses : 7.0 7.30460921844 96% => OK
Pronoun: 16.0 24.0651302605 66% => OK
Preposition: 44.0 41.998997996 105% => OK
Nominalization: 12.0 8.3376753507 144% => OK
Performance on vocabulary words:
No of characters: 1945.0 1615.20841683 120% => OK
No of words: 333.0 315.596192385 106% => OK
Chars per words: 5.84084084084 5.12529762239 114% => OK
Fourth root words length: 4.27180144563 4.20363070211 102% => OK
Word Length SD: 3.28501901189 2.80592935109 117% => OK
Unique words: 225.0 176.041082164 128% => OK
Unique words percentage: 0.675675675676 0.561755894193 120% => OK
syllable_count: 602.1 506.74238477 119% => OK
avg_syllables_per_word: 1.8 1.60771543086 112% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 4.0 5.43587174349 74% => OK
Article: 6.0 2.52805611222 237% => Less articles wanted as sentence beginning.
Subordination: 2.0 2.10420841683 95% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 6.0 4.76152304609 126% => OK
Performance on sentences:
How many sentences: 16.0 16.0721442886 100% => OK
Sentence length: 20.0 20.2975951904 99% => OK
Sentence length SD: 31.5356940624 49.4020404114 64% => OK
Chars per sentence: 121.5625 106.682146367 114% => OK
Words per sentence: 20.8125 20.7667163134 100% => OK
Discourse Markers: 8.9375 7.06120827912 127% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 2.0 5.01903807615 40% => OK
Sentences with positive sentiment : 8.0 8.67935871743 92% => OK
Sentences with negative sentiment : 8.0 3.9879759519 201% => Less negative sentences wanted.
Sentences with neutral sentiment: 0.0 3.4128256513 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.161367303504 0.244688304435 66% => OK
Sentence topic coherence: 0.0420944935399 0.084324248473 50% => OK
Sentence topic coherence SD: 0.0459729882081 0.0667982634062 69% => OK
Paragraph topic coherence: 0.0914636557719 0.151304729494 60% => OK
Paragraph topic coherence SD: 0.0414745134053 0.056905535591 73% => OK
Essay readability:
automated_readability_index: 16.5 13.0946893788 126% => OK
flesch_reading_ease: 34.26 50.2224549098 68% => OK
smog_index: 11.2 7.44779559118 150% => OK
flesch_kincaid_grade: 13.5 11.3001002004 119% => OK
coleman_liau_index: 16.59 12.4159519038 134% => OK
dale_chall_readability_score: 10.94 8.58950901804 127% => OK
difficult_words: 133.0 78.4519038076 170% => OK
linsear_write_formula: 13.0 9.78957915832 133% => OK
gunning_fog: 10.0 10.1190380762 99% => OK
text_standard: 17.0 10.7795591182 158% => OK
What are above readability scores?
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Rates: 89.8876404494 out of 100
Scores by essay e-grader: 8.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.