The invention of the computer has brought a complete change into the field of innovation. That has provided the foundation to raise new products on top of that for commercial, entertainment and knowledge enhancement. Considering computer games, many children and teenagers are addicted to this with the satisfaction that they enjoy doing that. However, I support the claim that playing computer games is a waste of time and parents should not allow children to get used to them.
Firstly, playing computer games heavily, makes that person away from the other important things in life. They set aside study notes to play these games as they can't get away from that. When i was a student in grade 6, I had a friend who loves these adventurous games, she was living in that world. From the time she got into her home, she started playing not with the toys but with the computer till she went to sleep. She didn't do her homework. She even failed classes. These are few of the consequences of this which i have observed from the behaviours of my classmate. Furthermore, it creates a child whose mind and the behaviours are controlled by the rebellion motives of those games as many of those stories are designed in a way to attract their entire life into a simple software.
Secondly, this addiction limits the thinking abilities of children. They are more like robots. They have no intention to love their own parents, the mother nature and even little things which many of our ancestors admired. For example, a child who always play computer games, have no time to play with their friends and to identify the beauty filled in nature with birds singing, colourful flowers and the blessings of the blowing wind. Moreover, this is a barrier for the development of creative abilities of a child which plays a key role in building up a successful citizen to the nature.
Additionally, playing computer games more often is not acceptable considering the mental and the physical health of an individual. The eye sight is highly affected with the excessive use of the computer screens. It is even proved by different statistics that the eye sight of people gradually become poor with the introduction of technological innovations like computers and smartphones. The posture that we sit in front of a computer also creates a negative impact on physical health. If playing computer games provided certain skills that could have been acquired only through this, that might make us not to reject this completely. However this has even affected the health index of the nation with the life span of a normal human also gradually decreasing.
In conclusion, the above mentioned harmful effects on the development of a child should be considered with proper attention. It is important to identify playing computer games is wasting the precious time, in return creating negative impact on the future generation.
- The following is taken from a memo from the advertising director of the Super Screen Movie Production Company."According to a recent report from our marketing department, during the past year, fewer people attended Super Screen-produced movies than i 69
- professors appearing on tv programs 80
- The best way for a society to prepare its young people for leadership in government, industry, or other fields is by instilling in them a sense of cooperation, not competition. 66
- Young people enjoy life more than older people do.Do you agree or disagree? 76
- A teacher’s ability to relate well with students is more important thanexcellent knowledge of the subject being taught.Use specific reasons and examples to support your answer 76
Grammar and spelling errors:
Line 3, column 161, Rule ID: CANT[1]
Message: Did you mean 'can't' or 'cannot'?
Suggestion: can't; cannot
...study notes to play these games as they cant get away from that. When i was a studen...
^^^^
Line 3, column 191, Rule ID: I_LOWERCASE[2]
Message: Did you mean 'I'?
Suggestion: I
...s as they cant get away from that. When i was a student in grade 6, I had a frien...
^
Line 3, column 237, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...a student in grade 6, I had a friend who loves these adventurous games, she was l...
^^
Line 3, column 425, Rule ID: EN_CONTRACTION_SPELLING
Message: Possible spelling mistake found
Suggestion: didn't
...he computer till she went to sleep. She didnt do her homework. She even failed classe...
^^^^^
Line 7, column 136, Rule ID: EYE_BROW[1]
Message: This word is usually spelt together: 'eyesight'.
Suggestion: eyesight
...e physical health of an individual. The eye sight is highly affected with the excessive u...
^^^^^^^^^
Line 7, column 264, Rule ID: EYE_BROW[1]
Message: This word is usually spelt together: 'eyesight'.
Suggestion: eyesight
...proved by different statistics that the eye sight of people gradually become poor with th...
^^^^^^^^^
Line 7, column 636, Rule ID: SENT_START_CONJUNCTIVE_LINKING_ADVERB_COMMA[1]
Message: Did you forget a comma after a conjunctive/linking adverb?
Suggestion: However,
... make us not to reject this completely. However this has even affected the health index...
^^^^^^^
Transition Words or Phrases used:
also, but, first, firstly, furthermore, however, if, moreover, second, secondly, so, for example, in conclusion, on top of that
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 16.0 15.1003584229 106% => OK
Auxiliary verbs: 4.0 9.8082437276 41% => OK
Conjunction : 10.0 13.8261648746 72% => OK
Relative clauses : 19.0 11.0286738351 172% => OK
Pronoun: 52.0 43.0788530466 121% => Less pronouns wanted
Preposition: 72.0 52.1666666667 138% => OK
Nominalization: 13.0 8.0752688172 161% => OK
Performance on vocabulary words:
No of characters: 2419.0 1977.66487455 122% => OK
No of words: 487.0 407.700716846 119% => OK
Chars per words: 4.96714579055 4.8611393121 102% => OK
Fourth root words length: 4.69766713281 4.48103885553 105% => OK
Word Length SD: 2.69900973679 2.67179642975 101% => OK
Unique words: 249.0 212.727598566 117% => OK
Unique words percentage: 0.511293634497 0.524837075471 97% => OK
syllable_count: 747.0 618.680645161 121% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 17.0 9.59856630824 177% => OK
Article: 6.0 3.08781362007 194% => OK
Subordination: 2.0 3.51792114695 57% => OK
Conjunction: 0.0 1.86738351254 0% => OK
Preposition: 4.0 4.94265232975 81% => OK
Performance on sentences:
How many sentences: 25.0 20.6003584229 121% => OK
Sentence length: 19.0 20.1344086022 94% => OK
Sentence length SD: 48.2336645923 48.9658058833 99% => OK
Chars per sentence: 96.76 100.406767564 96% => OK
Words per sentence: 19.48 20.6045352989 95% => OK
Discourse Markers: 5.08 5.45110844103 93% => OK
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 7.0 5.5376344086 126% => OK
Sentences with positive sentiment : 16.0 11.8709677419 135% => OK
Sentences with negative sentiment : 6.0 3.85842293907 156% => OK
Sentences with neutral sentiment: 3.0 4.88709677419 61% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.369648320228 0.236089414692 157% => OK
Sentence topic coherence: 0.0936589790481 0.076458572812 122% => OK
Sentence topic coherence SD: 0.126455289638 0.0737576698707 171% => OK
Paragraph topic coherence: 0.223530010908 0.150856017488 148% => OK
Paragraph topic coherence SD: 0.0890904450185 0.0645574589148 138% => OK
Essay readability:
automated_readability_index: 11.7 11.7677419355 99% => OK
flesch_reading_ease: 60.65 58.1214874552 104% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 9.5 10.1575268817 94% => OK
coleman_liau_index: 11.55 10.9000537634 106% => OK
dale_chall_readability_score: 8.18 8.01818996416 102% => OK
difficult_words: 111.0 86.8835125448 128% => OK
linsear_write_formula: 8.0 10.002688172 80% => OK
gunning_fog: 9.6 10.0537634409 95% => OK
text_standard: 12.0 10.247311828 117% => OK
What are above readability scores?
---------------------
Rates: 73.3333333333 out of 100
Scores by essay e-grader: 22.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.