Today many children spend a lot of time playing computer games and little time on sports. Why is it? Is it a positive or negative development?
You should write at least 250 words.
Computers have become accessible to all with the advances in information technology, allowing computer games to be readily available to the children. Children often spend majority of their time playing computer or video games as compared to sports. Although computer games can help in children’s cognitive development, they may also suffer from many mental and health related issues. In my opinion, there are many ill effects associated with play video games which will be discussed in this essay
On the one hand, video games can be both entertaining and educational. Users, or gamers, are transported into virtual worlds which are often more exciting and engaging than real-life pastimes. From an educational perspective, these games encourage imagination and creativity, as well as concentration, logical thinking and problem solving, all of which are useful skills outside the gaming context. Furthermore, it has been shown that computer simulation games can improve users’ motor skills and help to prepare them for real-world tasks, such as flying a plane.
However, I would argue that these benefits are outweighed by the drawbacks. Gaming can be highly addictive because users are constantly given scores, new targets and frequent rewards to keep them playing. Many children now spend hours each day trying to progress through the levels of a game or to get a higher score than their friends. This type of addiction can have effects ranging from lack of sleep to problems at school, when homework is sacrificed for a few more hours on the computer. The rise in obesity in recent years has also been linked in part to the sedentary lifestyle and lack of exercise that often accompany gaming addiction.
In conclusion, even though, computer games will help in the mental development and creative think of the children, but excess of anything is bad. Spending all day long on the computer games with no physical activities will have adverse effects on the health of the children
Post date | Users | Rates | Link to Content |
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2019-10-23 | prabhpreet kaur | 89 | view |
2019-10-23 | prabhpreet kaur | 89 | view |
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Grammar and spelling errors:
Line 1, column 502, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...es which will be discussed in this essay On the one hand, video games can be both...
^^^^
Transition Words or Phrases used:
also, but, furthermore, however, if, may, so, well, in conclusion, such as, as well as, in my opinion
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 14.0 13.1623246493 106% => OK
Auxiliary verbs: 10.0 7.85571142285 127% => OK
Conjunction : 13.0 10.4138276553 125% => OK
Relative clauses : 7.0 7.30460921844 96% => OK
Pronoun: 15.0 24.0651302605 62% => OK
Preposition: 43.0 41.998997996 102% => OK
Nominalization: 8.0 8.3376753507 96% => OK
Performance on vocabulary words:
No of characters: 1681.0 1615.20841683 104% => OK
No of words: 321.0 315.596192385 102% => OK
Chars per words: 5.23676012461 5.12529762239 102% => OK
Fourth root words length: 4.23278547379 4.20363070211 101% => OK
Word Length SD: 2.75886555955 2.80592935109 98% => OK
Unique words: 193.0 176.041082164 110% => OK
Unique words percentage: 0.601246105919 0.561755894193 107% => OK
syllable_count: 518.4 506.74238477 102% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 5.43587174349 92% => OK
Article: 1.0 2.52805611222 40% => OK
Subordination: 4.0 2.10420841683 190% => OK
Conjunction: 2.0 0.809619238477 247% => Less conjunction wanted as sentence beginning.
Preposition: 4.0 4.76152304609 84% => OK
Performance on sentences:
How many sentences: 14.0 16.0721442886 87% => OK
Sentence length: 22.0 20.2975951904 108% => OK
Sentence length SD: 32.0192066085 49.4020404114 65% => OK
Chars per sentence: 120.071428571 106.682146367 113% => OK
Words per sentence: 22.9285714286 20.7667163134 110% => OK
Discourse Markers: 7.21428571429 7.06120827912 102% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 1.0 5.01903807615 20% => OK
Sentences with positive sentiment : 8.0 8.67935871743 92% => OK
Sentences with negative sentiment : 5.0 3.9879759519 125% => OK
Sentences with neutral sentiment: 1.0 3.4128256513 29% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.208895478237 0.244688304435 85% => OK
Sentence topic coherence: 0.0782547774029 0.084324248473 93% => OK
Sentence topic coherence SD: 0.0762815403446 0.0667982634062 114% => OK
Paragraph topic coherence: 0.1338269284 0.151304729494 88% => OK
Paragraph topic coherence SD: 0.0739909321902 0.056905535591 130% => OK
Essay readability:
automated_readability_index: 14.7 13.0946893788 112% => OK
flesch_reading_ease: 49.15 50.2224549098 98% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.9 11.3001002004 105% => OK
coleman_liau_index: 13.41 12.4159519038 108% => OK
dale_chall_readability_score: 9.25 8.58950901804 108% => OK
difficult_words: 92.0 78.4519038076 117% => OK
linsear_write_formula: 12.0 9.78957915832 123% => OK
gunning_fog: 10.8 10.1190380762 107% => OK
text_standard: 12.0 10.7795591182 111% => OK
What are above readability scores?
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Rates: 89.8876404494 out of 100
Scores by essay e-grader: 8.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.