Children nowadays are spending too much time playing video games and very little time playing sports. Why is this happening? Is it a positive or negative development?
The volume of screen time which children spend has always been a great concern of every parent. In recent decades, young children have been setting aside a tremendous amount of time in their schedule for video games, despite engaging in sports activities. This essay will discuss the reasons behind this alarming trend, as from my standpoint, this is a negative overall.
There are various variables why youngsters have been increasingly obsessed with online gaming platforms rather than physical exercises. Firstly, it could be due to a lack of parental regulations, thus allowing online virtual life to be more accessible than ever. Meanwhile, working parents who are ordinarily short on time could barely pay close attention to their sweethearts as they're already juggling with the bustling routine of everyday life. Some are even satisfied with the circumstance since they reckon it would be much safer for their children to be engrossed in electronic gadgets rather than exposed to external threats. On the other hand, several attributions also contribute remarkably to the trend. The fact that skyscrapers and tall buildings are springing up fast, specifically in urban areas, could be an obstacle to the spare space for public playgrounds or botanical gardens construction, meaning that children have nothing left but electronic devices to occupy themselves in. Urbanization is a shred of solid evidence as the determinant of children's deprivation of physical activities.
From my perspective, this situation is highly concerning and could lead to a negative ripple effect. Firstly, some video games contain violent or explicit contents that are undoubtedly inappropriate for children at young ages and could potentially affect their immature personalities. For example, obsessed with brutal scenes in online games, an American adolescent committed murder and faced a 20-year sentence. Secondly, excessively spending time on video games inward the house without doing physical exercise, the average amount of calories burnt daily will be much lesser, resulting in health issues such as diabetes, obesity, or heart diseases when they grow up.
In conclusion, there has been widespread public endorsement for the harmfulness of children overplaying games intensively. I believe that engaging too much in online pieces of entertainment like these can obstruct children's cognitive ability and bring them to the threshold of potential health problems.
Post date | Users | Rates | Link to Content |
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2022-09-16 | Nguyễn Huy Hoàng | 89 | view |
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Grammar and spelling errors:
Line 3, column 381, Rule ID: EN_CONTRACTION_SPELLING
Message: Possible spelling mistake found
Suggestion: they're
...close attention to their sweethearts as theyre already juggling with the bustling rout...
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Line 5, column 37, Rule ID: PROGRESSIVE_VERBS[1]
Message: This verb is normally not used in the progressive form. Try a simple form instead.
... From my perspective, this situation is highly concerning and could lead to a negative ripple eff...
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Line 5, column 343, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...ssed with brutal scenes in online games, an American adolescent committed murder ...
^^
Transition Words or Phrases used:
also, but, first, firstly, if, second, secondly, so, thus, while, for example, in conclusion, such as, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 18.0 13.1623246493 137% => OK
Auxiliary verbs: 9.0 7.85571142285 115% => OK
Conjunction : 9.0 10.4138276553 86% => OK
Relative clauses : 7.0 7.30460921844 96% => OK
Pronoun: 22.0 24.0651302605 91% => OK
Preposition: 50.0 41.998997996 119% => OK
Nominalization: 10.0 8.3376753507 120% => OK
Performance on vocabulary words:
No of characters: 2093.0 1615.20841683 130% => OK
No of words: 374.0 315.596192385 119% => OK
Chars per words: 5.59625668449 5.12529762239 109% => OK
Fourth root words length: 4.3976220399 4.20363070211 105% => OK
Word Length SD: 2.90142436037 2.80592935109 103% => OK
Unique words: 237.0 176.041082164 135% => OK
Unique words percentage: 0.633689839572 0.561755894193 113% => OK
syllable_count: 647.1 506.74238477 128% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 5.43587174349 92% => OK
Article: 4.0 2.52805611222 158% => OK
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 5.0 4.76152304609 105% => OK
Performance on sentences:
How many sentences: 16.0 16.0721442886 100% => OK
Sentence length: 23.0 20.2975951904 113% => OK
Sentence length SD: 54.8982012456 49.4020404114 111% => OK
Chars per sentence: 130.8125 106.682146367 123% => OK
Words per sentence: 23.375 20.7667163134 113% => OK
Discourse Markers: 7.5 7.06120827912 106% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 3.0 5.01903807615 60% => OK
Sentences with positive sentiment : 5.0 8.67935871743 58% => More positive sentences wanted.
Sentences with negative sentiment : 10.0 3.9879759519 251% => Less negative sentences wanted.
Sentences with neutral sentiment: 1.0 3.4128256513 29% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.197690801907 0.244688304435 81% => OK
Sentence topic coherence: 0.0606544643409 0.084324248473 72% => OK
Sentence topic coherence SD: 0.0439799092646 0.0667982634062 66% => OK
Paragraph topic coherence: 0.130675341392 0.151304729494 86% => OK
Paragraph topic coherence SD: 0.0559735725069 0.056905535591 98% => OK
Essay readability:
automated_readability_index: 16.6 13.0946893788 127% => OK
flesch_reading_ease: 39.67 50.2224549098 79% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 13.4 11.3001002004 119% => OK
coleman_liau_index: 15.5 12.4159519038 125% => OK
dale_chall_readability_score: 10.22 8.58950901804 119% => OK
difficult_words: 129.0 78.4519038076 164% => OK
linsear_write_formula: 11.0 9.78957915832 112% => OK
gunning_fog: 11.2 10.1190380762 111% => OK
text_standard: 11.0 10.7795591182 102% => OK
What are above readability scores?
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Rates: 89.8876404494 out of 100
Scores by essay e-grader: 8.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.