Due to the negative media portrayals of video games, many parents believe that playing those games is time-consuming and has no positive influence on their children. I strongly disagree with this belief, as I see computer games bring more benefits than harm if they are played in moderation.
The first reason why playing computer games is not a waste of time is because it can be very helpful in developing and enhancing children's cognitive functions. In order to be able to play any games with satisfaction, young players have to learn how to play first. This requires a variety of skills, such as problem-solving, literacy and numeracy skills, that children can start learning and practicing through reasonable scaffolding levels of the games. For example, Minecraft and Roblox are the two popular video games among children these days. I have tried these games as an adult, in order to know if they are good for my nieces to play on their computers and I have to admit they are well-made. The games appear easy at first so the players can gradually get used to all the steps and rules. After a week or so, players are allowed to create and build their own world with their own imagination and strategies. I consider such games have a great potential to help my nieces improve their cognitive skills in a very entertaining way, thus, it would feel so rigid and strict to me if children are not allowed to play games.
Beside being a convenient means of recreation and self-improvement, computer games can also be a means of social learning which also promotes communication and other prosocial activities. In fact, since all games are made by humans, they are mostly about situations that are relevant to the real life. Young children can get to experience worlds that are familiar or unfamiliar to them and learn the way life goes. For instance, children who play farm and village games familiarize themselves with farming life such as farming activities, farm animals and crops; meanwhile who play space travel games can get to know more about how it feels to control a spaceship. Even though such worlds are not real, it is the feeling of experiencing the unknown that counts. Moreover, most online games nowadays allows players to communicate with each other. I have heard many stories from my students showing off they have so much fun making friends from around the world and even practicing speaking English with their game mates. Such experience and delights are not likely to be found somewhere else especially when children are not able to travel around on their own.
All in all, by looking at the bright sides, the advantages of playing computer games for children can be enormous and irreplaceable when it comes to experiencing and learning something new about the world they are living in. Computer games won't be a wasteful investment for children's development, however, it should also be noted that everything is only good within a limit.
- Do you agree or disagree with the following statement In twenty years there will be fewer cars in use than there are today Use specific reasons and examples to support your answer 76
- TPO 58 Integrated 80
- TPO 66 Do you agree or disagree with the following statement People who develop many different skills are more successful than people who focus on one skill only Use specific reasons and examples to support your answer 76
- Do you agree or disagree with the following statement It is more important for students to understand ideas and concepts than it is for them to learn facts Use specific reasons and examples to support your answer 78
- tpo 60 Summarize the points made in the lecture being sure to explain how they cast doubt on the specific theories mentioned in the reading passage 3
Transition Words or Phrases used:
also, first, however, if, look, moreover, so, thus, well, while, for example, for instance, in fact, such as
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 27.0 15.1003584229 179% => OK
Auxiliary verbs: 9.0 9.8082437276 92% => OK
Conjunction : 21.0 13.8261648746 152% => OK
Relative clauses : 11.0 11.0286738351 100% => OK
Pronoun: 42.0 43.0788530466 97% => OK
Preposition: 65.0 52.1666666667 125% => OK
Nominalization: 12.0 8.0752688172 149% => OK
Performance on vocabulary words:
No of characters: 2464.0 1977.66487455 125% => OK
No of words: 502.0 407.700716846 123% => OK
Chars per words: 4.90836653386 4.8611393121 101% => OK
Fourth root words length: 4.7334296765 4.48103885553 106% => OK
Word Length SD: 2.70284592701 2.67179642975 101% => OK
Unique words: 255.0 212.727598566 120% => OK
Unique words percentage: 0.50796812749 0.524837075471 97% => OK
syllable_count: 757.8 618.680645161 122% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 10.0 9.59856630824 104% => OK
Article: 3.0 3.08781362007 97% => OK
Subordination: 4.0 3.51792114695 114% => OK
Conjunction: 0.0 1.86738351254 0% => OK
Preposition: 7.0 4.94265232975 142% => OK
Performance on sentences:
How many sentences: 20.0 20.6003584229 97% => OK
Sentence length: 25.0 20.1344086022 124% => The Avg. Sentence Length is relatively long.
Sentence length SD: 46.2958961464 48.9658058833 95% => OK
Chars per sentence: 123.2 100.406767564 123% => OK
Words per sentence: 25.1 20.6045352989 122% => OK
Discourse Markers: 5.4 5.45110844103 99% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 0.0 5.5376344086 0% => OK
Sentences with positive sentiment : 15.0 11.8709677419 126% => OK
Sentences with negative sentiment : 1.0 3.85842293907 26% => More negative sentences wanted.
Sentences with neutral sentiment: 4.0 4.88709677419 82% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.330191405929 0.236089414692 140% => OK
Sentence topic coherence: 0.107350628062 0.076458572812 140% => OK
Sentence topic coherence SD: 0.0728317654567 0.0737576698707 99% => OK
Paragraph topic coherence: 0.227810456427 0.150856017488 151% => OK
Paragraph topic coherence SD: 0.025879195138 0.0645574589148 40% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 14.2 11.7677419355 121% => OK
flesch_reading_ease: 54.56 58.1214874552 94% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 11.9 10.1575268817 117% => OK
coleman_liau_index: 11.49 10.9000537634 105% => OK
dale_chall_readability_score: 8.21 8.01818996416 102% => OK
difficult_words: 106.0 86.8835125448 122% => OK
linsear_write_formula: 11.0 10.002688172 110% => OK
gunning_fog: 12.0 10.0537634409 119% => OK
text_standard: 12.0 10.247311828 117% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 73.3333333333 out of 100
Scores by essay e-grader: 22.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.