Games online are believed to affect young people in several aspects. Write a short essay discussing the positive side and potential problems of playing internet games.
With the booming of Industry 4.0, many types of entertainment have become popular, especially online games, which are more popular than ever. While they offer certain positive aspects, they bring more problems than they solve, affecting young players' mental health and physical well-being.
On the positive side, online games can improve concentration, social skills, and even connect players from all around the world. Some games require logical thinking, problem-solving, and quick decision-making, which can improve players' abilities. Some games are played in teams or require players to collaborate to complete tasks, which helps young people enhance their teamwork skills, communication skills, and build social connections. Plus, it is also a good way to relax and escape reality after a long day at work or school.
However, excessive gaming has its downsides. Playing games for long hours can lead to more physical health issues than we thought, such as eye strain, bad posture, sleep disorders, or even overeating or undereating. Moreover, addiction to online games decreases productivity, leads to neglect of studies or work, and causes social isolation, as players may prioritize gaming over other responsibilities. Some games that include violent or inappropriate content might negatively influence young players' attitudes and behaviors.
In conclusion, online games can support us a lot, it is important to balance their use with other aspects of life. We should be mindful of potential risks to ensure that gaming remains a positive, beneficial activity.
Post date | Users | Rates | Link to Content |
---|---|---|---|
2024-11-12 | vuhongminh | 56 | view |
- Games online are believed to affect young people in several aspects Write a short essay discussing the positive side and potential problems of playing internet games 56
- The rise of technology has led to many people communicating through social media Do you think this is a positive or negative development 61
- Games online are believed to affect young people in several aspects Write a short essay discussing the positive side and potential problems of playing internet games
Comments
Changing strategies to…
Changing strategies to overcome bitlife obstacles in games helps me adapt better in unpredictable situations.
Transition Words or Phrases used:
also, however, if, may, moreover, so, well, while, in conclusion, such as
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 6.0 13.1623246493 46% => More to be verbs wanted.
Auxiliary verbs: 7.0 7.85571142285 89% => OK
Conjunction : 13.0 10.4138276553 125% => OK
Relative clauses : 5.0 7.30460921844 68% => More relative clauses wanted.
Pronoun: 13.0 24.0651302605 54% => OK
Preposition: 23.0 41.998997996 55% => More preposition wanted.
Nominalization: 8.0 8.3376753507 96% => OK
Performance on vocabulary words:
No of characters: 1334.0 1615.20841683 83% => OK
No of words: 238.0 315.596192385 75% => More content wanted.
Chars per words: 5.60504201681 5.12529762239 109% => OK
Fourth root words length: 3.92775363542 4.20363070211 93% => OK
Word Length SD: 2.9434325081 2.80592935109 105% => OK
Unique words: 159.0 176.041082164 90% => More unique words wanted.
Unique words percentage: 0.668067226891 0.561755894193 119% => OK
syllable_count: 402.3 506.74238477 79% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 4.0 5.43587174349 74% => OK
Article: 0.0 2.52805611222 0% => OK
Subordination: 2.0 2.10420841683 95% => OK
Conjunction: 5.0 0.809619238477 618% => Less conjunction wanted as sentence beginning.
Preposition: 3.0 4.76152304609 63% => OK
Performance on sentences:
How many sentences: 12.0 16.0721442886 75% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 19.0 20.2975951904 94% => OK
Sentence length SD: 39.9697802513 49.4020404114 81% => OK
Chars per sentence: 111.166666667 106.682146367 104% => OK
Words per sentence: 19.8333333333 20.7667163134 96% => OK
Discourse Markers: 6.08333333333 7.06120827912 86% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 8.0 8.67935871743 92% => OK
Sentences with negative sentiment : 3.0 3.9879759519 75% => OK
Sentences with neutral sentiment: 1.0 3.4128256513 29% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.274400958919 0.244688304435 112% => OK
Sentence topic coherence: 0.0964085991951 0.084324248473 114% => OK
Sentence topic coherence SD: 0.0435939000801 0.0667982634062 65% => OK
Paragraph topic coherence: 0.153206607525 0.151304729494 101% => OK
Paragraph topic coherence SD: 0.0395878526138 0.056905535591 70% => OK
Essay readability:
automated_readability_index: 14.9 13.0946893788 114% => OK
flesch_reading_ease: 43.73 50.2224549098 87% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.9 11.3001002004 105% => OK
coleman_liau_index: 15.26 12.4159519038 123% => OK
dale_chall_readability_score: 9.42 8.58950901804 110% => OK
difficult_words: 73.0 78.4519038076 93% => OK
linsear_write_formula: 11.5 9.78957915832 117% => OK
gunning_fog: 9.6 10.1190380762 95% => OK
text_standard: 12.0 10.7795591182 111% => OK
What are above readability scores?
---------------------
More content wanted.
Minimum 250 words wanted.
Rates: 56.1797752809 out of 100
Scores by essay e-grader: 3.33 Out of 6
---------------------
Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.