It is observed that in many countries not enough students are choosing to study science subjects.
What are causes? And what will be effects on society?
In recent years,there is a growing the recognition of the importance of learning useful skills from playing electronic and computer games.However, it causes of wasting too much time and I personally believe in playing electronic and computer games have both the advantages and the disadvantages for young generation.
On the on hand, there are several benefits of playing electronic and computer games, First of all, It has positive effects on the brain of children. For example, If young people play electronic and online games frequently, they can boost their eyes and practice quick reaction.Secondly, young people can enhance creativity which inspires to think outside the box.To use the common example of this practice, children come up with many unique ideas about technology because more and less games make their brain concentrate on pictures and soundtracks.
On the other hand, Playing electronic and computer games results in wasting too much time.Firstly, Studying of children will become worse when they play games too much.For instance, Although they may have an entrance exam in May, they spend too much time on playing games and don not care about this exam.As the results of playing electronic and computer, games, they will not continue studying at school. Moreover, it also has negative on their health, For example, If you play computer games at midnight, you will under the weather in tomorrow morning.
All in all, it is clear that playing electronic and computer games help children to release the stress levels after whole day study at school but wasting too much time on playing it lead to many problems in our life.
Post date | Users | Rates | Link to Content |
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2017-05-16 | Krystal Emma | 78 | view |
2017-05-16 | Krystal Emma | 11 | view |
2017-05-16 | Krystal Emma | 11 | view |
- Some people say that young people learn useful skills by playing electronic and computer games. Others say that young people who play electronic and computer games are wasting their time.Discuss both views and give your opinion. 73
- Some people think that everyone has the right to have access to university education, and that government should make it free for all students no matter what financial background they have.To what extent do you agree or disagree with this opinion? 56
- It is observed that in many countries not enough students are choosing to study science subjects.What are causes? And what will be effects on society? 11
- the chart and line graph 56
- It is observed that in many countries not enough students are choosing to study science subjects.What are causes? And what will be effects on society? 11
Grammar and spelling errors:
Line 1, column 16, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Put a space after the comma
Suggestion: , there
In recent years,there is a growing the recognition of the imp...
^^^^^^
Line 1, column 139, Rule ID: SENTENCE_WHITESPACE
Message: Add a space between sentences
Suggestion: However
...m playing electronic and computer games.However, it causes of wasting too much time and...
^^^^^^^
Line 3, column 223, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
... electronic and online games frequently, they can boost their eyes and practice q...
^^
Line 3, column 279, Rule ID: SENTENCE_WHITESPACE
Message: Add a space between sentences
Suggestion: Secondly
... their eyes and practice quick reaction.Secondly, young people can enhance creativity wh...
^^^^^^^^
Line 3, column 365, Rule ID: SENTENCE_WHITESPACE
Message: Add a space between sentences
Suggestion: To
...which inspires to think outside the box.To use the common example of this practice...
^^
Line 3, column 483, Rule ID: FEWER_LESS[2]
Message: Did you mean 'fewer'? The noun games is countable.
Suggestion: fewer
...ideas about technology because more and less games make their brain concentrate on p...
^^^^
Line 5, column 91, Rule ID: SENTENCE_WHITESPACE
Message: Add a space between sentences
Suggestion: Firstly
... games results in wasting too much time.Firstly, Studying of children will become worse...
^^^^^^^
Line 5, column 169, Rule ID: SENTENCE_WHITESPACE
Message: Add a space between sentences
Suggestion: For
...ome worse when they play games too much.For instance, Although they may have an ent...
^^^
Line 5, column 306, Rule ID: SENTENCE_WHITESPACE
Message: Add a space between sentences
Suggestion: As
... games and don not care about this exam.As the results of playing electronic and c...
^^
Line 7, column 183, Rule ID: IT_VBZ[1]
Message: Did you mean 'leads'?
Suggestion: leads
...but wasting too much time on playing it lead to many problems in our life.
^^^^
Transition Words or Phrases used:
also, but, first, firstly, however, if, may, moreover, second, secondly, so, for example, for instance, first of all, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 3.0 7.0 43% => More to be verbs wanted.
Auxiliary verbs: 7.0 1.00243902439 698% => Less auxiliary verb wanted.
Conjunction : 14.0 6.8 206% => Less conjunction wanted
Relative clauses : 3.0 3.15609756098 95% => OK
Pronoun: 20.0 5.60731707317 357% => Less pronouns wanted
Preposition: 39.0 33.7804878049 115% => OK
Nominalization: 7.0 3.97073170732 176% => OK
Performance on vocabulary words:
No of characters: 1386.0 965.302439024 144% => OK
No of words: 267.0 196.424390244 136% => OK
Chars per words: 5.19101123596 4.92477711251 105% => OK
Fourth root words length: 4.04229324003 3.73543355544 108% => OK
Word Length SD: 2.73681562627 2.65546596893 103% => OK
Unique words: 145.0 106.607317073 136% => OK
Unique words percentage: 0.543071161049 0.547539520022 99% => OK
syllable_count: 416.7 283.868780488 147% => OK
avg_syllables_per_word: 1.6 1.45097560976 110% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 8.0 1.53170731707 522% => Less pronouns wanted as sentence beginning.
Interrogative: 0.0 0.114634146341 0% => OK
Article: 0.0 4.33902439024 0% => OK
Subordination: 4.0 1.07073170732 374% => Less adverbial clause wanted.
Conjunction: 0.0 0.482926829268 0% => OK
Preposition: 4.0 3.36585365854 119% => OK
Performance on sentences:
How many sentences: 6.0 8.94146341463 67% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 44.0 22.4926829268 196% => The Avg. Sentence Length is relatively long.
Sentence length SD: 108.130579496 43.030603864 251% => The lengths of sentences changed so frequently.
Chars per sentence: 231.0 112.824112599 205% => Less chars_per_sentence wanted.
Words per sentence: 44.5 22.9334400587 194% => OK
Discourse Markers: 22.5 5.23603664747 430% => Less transition words/phrases wanted.
Paragraphs: 4.0 3.83414634146 104% => OK
Language errors: 10.0 1.69756097561 589% => Less language errors wanted.
Sentences with positive sentiment : 4.0 3.70975609756 108% => OK
Sentences with negative sentiment : 2.0 1.13902439024 176% => OK
Sentences with neutral sentiment: 0.0 4.09268292683 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.052348565647 0.215688989381 24% => OK
Sentence topic coherence: 0.031174191531 0.103423049105 30% => OK
Sentence topic coherence SD: 0.0118436880832 0.0843802449381 14% => Sentences are similar to each other.
Paragraph topic coherence: 0.0351326631214 0.15604864568 23% => OK
Paragraph topic coherence SD: 0.012378510067 0.0819641961636 15% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 25.3 13.2329268293 191% => OK
flesch_reading_ease: 26.82 61.2550243902 44% => Flesch_reading_ease is low.
smog_index: 11.2 6.51609756098 172% => OK
flesch_kincaid_grade: 20.5 10.3012195122 199% => OK
coleman_liau_index: 13.71 11.4140731707 120% => OK
dale_chall_readability_score: 9.25 8.06136585366 115% => OK
difficult_words: 58.0 40.7170731707 142% => OK
linsear_write_formula: 21.0 11.4329268293 184% => OK
gunning_fog: 19.6 10.9970731707 178% => OK
text_standard: 21.0 11.0658536585 190% => OK
What are above readability scores?
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It is not exactly right on the topic in the view of e-grader. Maybe there is a wrong essay topic.
Rates: 11.2359550562 out of 100
Scores by essay e-grader: 1.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.