Should college students play video games?
According to the listening material, video games aren't just for kids. In fact, the average age of the gamer is 33 years old. There is no doubt that for college students, playing video games is as much a part of life as studying and partying. Some people think that college students should be prevented from playing video games because of the drawbacks playing video games brings; however, in my opinion, playing video games appropriately is beneficial.
To begin with, beyond our common sense, playing video games improves our visual skill and this improvement seems to be durable. According to the reading material, Daphne Bavelier conducted a research of video gaming's effect on vision. The result was astonishing: after playing "Call of Duty" for 50 hours, the performance of the participants was better! In our daily life, video gamers are more likely to detect possible hazards and avoiding them than those who don't.
Moreover, playing video games can help us forge friendship. When we play video games, we feel more relaxed and happy, which has a positive effect on maintaining and developing friendship. And playing video games opens up our chances of meeting like-minded peers. The purpose of winning the game holds people together, strengthens the bond.
Thirdly, playing educational video games rises our engagement to enhance learning. According to the reading material above, gamification in education is not a new concept. It is not a dream for college students to learn math, history and science through playing video games in the future.
Although many people concern that playing video games excessively forces college students to forgo many truly meaningful things in their precious college years, I think that there is no need to worry about. As young adults, we are responsible for ourselves and we have the ability to arrange time reasonably, to control the time of playing video games proactively, to avoid becoming the easy victims of a vicious cycle.
In conclusion, playing video games properly is a good outlet for stress, a meaningful way to learn and a effective channel to meet more people; thus, college students should play video games.
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Grammar and spelling errors:
Line 1, column 50, Rule ID: EN_CONTRACTION_SPELLING
Message: Possible spelling mistake found
Suggestion: aren't
... to the listening material, video games arent just for kids. In fact, the average age...
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Line 1, column 453, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...video games appropriately is beneficial. To begin with, beyond our common sense, ...
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Line 3, column 190, Rule ID: A_UNCOUNTABLE[1]
Message: Uncountable nouns are usually not used with an indefinite article. Use simply 'research'.
Suggestion: research
...ing material, Daphne Bavelier conducted a research of video gamings effect on vision. The ...
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Line 3, column 473, Rule ID: EN_CONTRACTION_SPELLING
Message: Possible spelling mistake found
Suggestion: don't
...azards and avoiding them than those who dont. Moreover, playing video games can ...
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Line 3, column 478, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...s and avoiding them than those who dont. Moreover, playing video games can help u...
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Line 5, column 340, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...s people together, strengthens the bond. Thirdly, playing educational video games...
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Line 7, column 289, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...rough playing video games in the future. Although many people concern that playin...
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Line 11, column 104, Rule ID: EN_A_VS_AN
Message: Use 'an' instead of 'a' if the following word starts with a vowel sound, e.g. 'an article', 'an hour'
Suggestion: an
...r stress, a meaningful way to learn and a effective channel to meet more people; ...
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Transition Words or Phrases used:
however, if, moreover, so, then, third, thirdly, thus, i think, in conclusion, in fact, no doubt, in my opinion, to begin with
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 14.0 15.1003584229 93% => OK
Auxiliary verbs: 4.0 9.8082437276 41% => OK
Conjunction : 9.0 13.8261648746 65% => OK
Relative clauses : 7.0 11.0286738351 63% => More relative clauses wanted.
Pronoun: 22.0 43.0788530466 51% => OK
Preposition: 44.0 52.1666666667 84% => OK
Nominalization: 7.0 8.0752688172 87% => OK
Performance on vocabulary words:
No of characters: 1847.0 1977.66487455 93% => OK
No of words: 353.0 407.700716846 87% => More content wanted.
Chars per words: 5.23229461756 4.8611393121 108% => OK
Fourth root words length: 4.33454660006 4.48103885553 97% => OK
Word Length SD: 2.66713843409 2.67179642975 100% => OK
Unique words: 197.0 212.727598566 93% => More unique words wanted.
Unique words percentage: 0.558073654391 0.524837075471 106% => OK
syllable_count: 551.7 618.680645161 89% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 4.0 9.59856630824 42% => OK
Interrogative: 1.0 0.994623655914 101% => OK
Article: 5.0 3.08781362007 162% => OK
Subordination: 3.0 3.51792114695 85% => OK
Conjunction: 1.0 1.86738351254 54% => OK
Preposition: 11.0 4.94265232975 223% => Less preposition wanted as sentence beginnings.
Performance on sentences:
How many sentences: 13.0 20.6003584229 63% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 27.0 20.1344086022 134% => The Avg. Sentence Length is relatively long.
Sentence length SD: 97.7780362796 48.9658058833 200% => OK
Chars per sentence: 142.076923077 100.406767564 142% => OK
Words per sentence: 27.1538461538 20.6045352989 132% => OK
Discourse Markers: 9.69230769231 5.45110844103 178% => OK
Paragraphs: 6.0 4.53405017921 132% => Less paragraphs wanted.
Language errors: 8.0 5.5376344086 144% => OK
Sentences with positive sentiment : 9.0 11.8709677419 76% => OK
Sentences with negative sentiment : 1.0 3.85842293907 26% => More negative sentences wanted.
Sentences with neutral sentiment: 3.0 4.88709677419 61% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.632800669224 0.236089414692 268% => OK
Sentence topic coherence: 0.231402103807 0.076458572812 303% => Sentence topic similarity is high.
Sentence topic coherence SD: 0.17092594224 0.0737576698707 232% => The coherence between sentences is low.
Paragraph topic coherence: 0.382240274528 0.150856017488 253% => Maybe some contents are duplicated.
Paragraph topic coherence SD: 0.133656131286 0.0645574589148 207% => More connections among paragraphs wanted.
Essay readability:
automated_readability_index: 16.8 11.7677419355 143% => OK
flesch_reading_ease: 44.07 58.1214874552 76% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 13.8 10.1575268817 136% => OK
coleman_liau_index: 13.35 10.9000537634 122% => OK
dale_chall_readability_score: 9.09 8.01818996416 113% => OK
difficult_words: 92.0 86.8835125448 106% => OK
linsear_write_formula: 10.5 10.002688172 105% => OK
gunning_fog: 12.8 10.0537634409 127% => OK
text_standard: 14.0 10.247311828 137% => OK
What are above readability scores?
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Rates: 76.6666666667 out of 100
Scores by essay e-grader: 4.6 Out of 6.0
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.