Computer games are very popular for all ages and nationalities. Parents think this has little educational value and it will be harmful for children.
To what extent do you agree or disagree?
Technological advancements have made people’s lives less boring because of digital games. In fact, I believe that e-games contribute to children’s creativity whereas they also harm children in two ways.
Thanks to globalisation, almost all people nowadays have access to computers and are familiar with computer games, which normally require one to think out of box. To put it into other way, electronic games can be played till the final stage with a help of logical thinking. For example, puzzles and GTA versions trigger children’s thinking abilities to level up since they are programmed...
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- The growing number of overweight people is putting a strain on the health care system Some people think that the best way to deal with this problem is to introduce more physical education lessons in school curriculum To what extent do you agree or disagre 89
- The growing number of overweight people is putting a strain on the health care system Some people think that the best way to deal with this problem is to introduce more physical education lessons in school curriculum To what extent do you agree or disagre 89
- The growing number of overweight people is putting a strain on the health care system Some people think that the best way to deal with this problem is to introduce more physical education lessons in school curriculum To what extent do you agree or disagre 78
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Attribute Value Ideal
Final score: 8.0 out of 9
Category: Excellent Excellent
No. of Grammatical Errors: 0 2
No. of Spelling Errors: 0 2
No. of Sentences: 17 15
No. of Words: 302 350
No. of Characters: 1545 1500
No. of Different Words: 197 200
Fourth Root of Number of Words: 4.169 4.7
Average Word Length: 5.116 4.6
Word Length SD: 2.708 2.4
No. of Words greater than 5 chars: 119 100
No. of Words greater than 6 chars: 89 80
No. of Words greater than 7 chars: 61 40
No. of Words greater than 8 chars: 39 20
Use of Passive Voice (%): 0 0
Avg. Sentence Length: 17.765 21.0
Sentence Length SD: 5.956 7.5
Use of Discourse Markers (%): 0.588 0.12
Sentence-Text Coherence: 0.301 0.35
Sentence-Para Coherence: 0.48 0.50
Sentence-Sentence Coherence: 0.043 0.07
Number of Paragraphs: 4 5