Many doctors are concerned about the high use of computer games by children and young people. What mental and physical problems may arise from excessive use of these games? How could these problems be reduced?
In the technology world, youngsters, especially children, have an enormous bent to play with computer games which increases concerns of the majority of doctors. They believe that these games have detrimental impacts on both mental and physical wellbeing, particularly when they are played excessively. This essay deals with the drawbacks of these games and introduces some remedies to diminish the negative effect of them.
While it may be correct that through video games, children appear to boost their learning skills, however, many experts believe that their negative effect outweighs the benefits, meaning that they undermine the mental health of children. Evident is that these games contain violent actions which evoke the nervous system of the players. Due to this stimulation, we can see more nervous children these days because they are under stressful conditions during leisure times, and they do not have time to relax from pressure. Moreover, children who prefer to play with computers are under the risk of isolation because they do not participate in group games. Therefore, they tend to deal with emotional problems in the future.
It is also universally accepted the fact that computer games result in various physical problems. The foremost challenge arises from these games is the sedentary lifestyle of modern children which directly brings health issues ranging from obesity and even vision problems. As the former weakens children’s activity levels and leads to some deadly illnesses like cardiovascular diseases in future, the latter strains eyesight of the children.
Turning to possible solutions, first of all, parents should encourage an active lifestyle by subsidising sports clubs and gyms for their children. Furthermore, it would be an enjoyable idea if fathers and mothers attend competitive events and programmes with their children to ameliorating family physical status. Another widely observed remedy is raising awareness in schools and TV commercials. By using sports champions and role models to inform children, they seem to pursue healthy lifestyles.
In conclusion, video games might bring mental problems such as anxiety as well as emotional issues, and physical problems like fatness and poor eyesight. The possible methods to address these problems can be changing lifestyle through parents help and the effects of role models on a child’s life.
Post date | Users | Rates | Link to Content |
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2019-09-23 | Saahaar | 89 | view |
2018-12-30 | tahmeed1993 | 89 | view |
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Grammar and spelling errors:
Line 5, column 393, Rule ID: IN_PAST[1]
Message: Did you mean: 'in the future'?
Suggestion: in the future
... illnesses like cardiovascular diseases in future, the latter strains eyesight of the chi...
^^^^^^^^^
Transition Words or Phrases used:
also, first, furthermore, however, if, may, moreover, so, therefore, well, while, in conclusion, such as, as well as, first of all
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 10.0 13.1623246493 76% => OK
Auxiliary verbs: 6.0 7.85571142285 76% => OK
Conjunction : 13.0 10.4138276553 125% => OK
Relative clauses : 11.0 7.30460921844 151% => OK
Pronoun: 31.0 24.0651302605 129% => Less pronouns wanted
Preposition: 50.0 41.998997996 119% => OK
Nominalization: 2.0 8.3376753507 24% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 2043.0 1615.20841683 126% => OK
No of words: 368.0 315.596192385 117% => OK
Chars per words: 5.55163043478 5.12529762239 108% => OK
Fourth root words length: 4.37987740619 4.20363070211 104% => OK
Word Length SD: 2.69860900247 2.80592935109 96% => OK
Unique words: 218.0 176.041082164 124% => OK
Unique words percentage: 0.592391304348 0.561755894193 105% => OK
syllable_count: 614.7 506.74238477 121% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 7.0 5.43587174349 129% => OK
Article: 3.0 2.52805611222 119% => OK
Subordination: 2.0 2.10420841683 95% => OK
Conjunction: 2.0 0.809619238477 247% => Less conjunction wanted as sentence beginning.
Preposition: 3.0 4.76152304609 63% => OK
Performance on sentences:
How many sentences: 17.0 16.0721442886 106% => OK
Sentence length: 21.0 20.2975951904 103% => OK
Sentence length SD: 41.5118276388 49.4020404114 84% => OK
Chars per sentence: 120.176470588 106.682146367 113% => OK
Words per sentence: 21.6470588235 20.7667163134 104% => OK
Discourse Markers: 7.64705882353 7.06120827912 108% => OK
Paragraphs: 5.0 4.38176352705 114% => OK
Language errors: 1.0 5.01903807615 20% => OK
Sentences with positive sentiment : 5.0 8.67935871743 58% => More positive sentences wanted.
Sentences with negative sentiment : 10.0 3.9879759519 251% => Less negative sentences wanted.
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.299901526578 0.244688304435 123% => OK
Sentence topic coherence: 0.0890194304932 0.084324248473 106% => OK
Sentence topic coherence SD: 0.0473962048397 0.0667982634062 71% => OK
Paragraph topic coherence: 0.163144485033 0.151304729494 108% => OK
Paragraph topic coherence SD: 0.0454886187377 0.056905535591 80% => OK
Essay readability:
automated_readability_index: 15.5 13.0946893788 118% => OK
flesch_reading_ease: 41.7 50.2224549098 83% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 12.7 11.3001002004 112% => OK
coleman_liau_index: 14.91 12.4159519038 120% => OK
dale_chall_readability_score: 10.04 8.58950901804 117% => OK
difficult_words: 125.0 78.4519038076 159% => OK
linsear_write_formula: 14.5 9.78957915832 148% => OK
gunning_fog: 10.4 10.1190380762 103% => OK
text_standard: 15.0 10.7795591182 139% => OK
What are above readability scores?
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Rates: 89.8876404494 out of 100
Scores by essay e-grader: 8.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.