Many people today are worried about young children using video games. What problems might these games cause, for children and society as a whole? How could these problems be reduced?
Computer games have brought biggest change in the way young kids spend their free time. Parents are concerned about their prolong screen time which might affect the physical and mental health of their children. There is no single approach to deal with this problem rather it requires tool for social awareness development and political commitment to mitigate this issue.
Computer games have become the most popular mode of amusement among the children of different ages. The availability of broad band internet and free online games application with amazing graphics and sound effect have given opportunity to our children to hooked on it. Kids can play even in group while staying in their own residence through online. They are reluctant to involve in outdoor activities and even do not participate in family event. Parents are concerned about the obsession of their children to these games as it has potential negative impact on physical and mental health. The coarse language and violent content of these games may change their normal personality trait and there is fair chance of developing antisocial behaviour. Childhood obesity results from prolong inactivity. Kids who spend considerable amount of time on playing game perform poor at school. In the long run, family and community suffer to accommodate these kids in the main stream.
Motivating the children’s aspiration towards a creative work and encouraging them in participating outdoor activities would be best pragmatic approach. This can be achieved by active role of parents and teacher as both of them are role model to the children. Political commitment is mandatory to establish the facilities for children amusement in every community. For example, Free pass to local sports arena will bring back the kids to play ground from living room which will also help to deviate their concentration from video games. Policy maker pass strict law against marketing of inappropriate video games meanwhile they will encourage to develop the games tied with brain storming activities, such as solving a complex puzzle within a limited time.
In conclusion, parents, teachers and community leader should work in concert together to figure the best possible option out in order to solve this problem.
Post date | Users | Rates | Link to Content |
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2018-05-02 | Azadabdullah | 72 | view |
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Grammar and spelling errors:
Line 1, column 21, Rule ID: THE_SUPERLATIVE[2]
Message: A determiner is probably missing here: 'brought the biggest'.
Suggestion: brought the biggest
Computer games have brought biggest change in the way young kids spend thei...
^^^^^^^^^^^^^^^
Line 2, column 704, Rule ID: CHANCE_CHANGE[1]
Message: Did you mean 'change'?
Suggestion: change
...mal personality trait and there is fair chance of developing antisocial behaviour. Chi...
^^^^^^
Line 4, column 130, Rule ID: THE_SUPERLATIVE[4]
Message: A determiner is probably missing here: 'be the best'.
Suggestion: be the best
... participating outdoor activities would be best pragmatic approach. This can be achieve...
^^^^^^^
Line 4, column 402, Rule ID: POSSESIVE_APOSTROPHE[1]
Message: Possible typo: apostrophe is missing. Did you mean 'sports'' or 'sport's'?
Suggestion: sports'; sport's
...munity. For example, Free pass to local sports arena will bring back the kids to play ...
^^^^^^
Line 4, column 648, Rule ID: ALLOW_TO[1]
Message: Did you mean 'developing'? Or maybe you should add a pronoun? In active voice, 'encourage' + 'to' takes an object, usually a pronoun.
Suggestion: developing
...deo games meanwhile they will encourage to develop the games tied with brain storming acti...
^^^^^^^^^^
Transition Words or Phrases used:
also, if, may, so, while, for example, in conclusion, such as
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 9.0 13.1623246493 68% => OK
Auxiliary verbs: 9.0 7.85571142285 115% => OK
Conjunction : 12.0 10.4138276553 115% => OK
Relative clauses : 3.0 7.30460921844 41% => More relative clauses wanted.
Pronoun: 22.0 24.0651302605 91% => OK
Preposition: 57.0 41.998997996 136% => OK
Nominalization: 9.0 8.3376753507 108% => OK
Performance on vocabulary words:
No of characters: 1916.0 1615.20841683 119% => OK
No of words: 359.0 315.596192385 114% => OK
Chars per words: 5.33704735376 5.12529762239 104% => OK
Fourth root words length: 4.35284910392 4.20363070211 104% => OK
Word Length SD: 2.66678143415 2.80592935109 95% => OK
Unique words: 218.0 176.041082164 124% => OK
Unique words percentage: 0.607242339833 0.561755894193 108% => OK
syllable_count: 594.9 506.74238477 117% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 2.0 5.43587174349 37% => OK
Article: 2.0 2.52805611222 79% => OK
Subordination: 0.0 2.10420841683 0% => More adverbial clause wanted.
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 2.0 4.76152304609 42% => More preposition wanted as sentence beginning.
Performance on sentences:
How many sentences: 18.0 16.0721442886 112% => OK
Sentence length: 19.0 20.2975951904 94% => OK
Sentence length SD: 41.9339942832 49.4020404114 85% => OK
Chars per sentence: 106.444444444 106.682146367 100% => OK
Words per sentence: 19.9444444444 20.7667163134 96% => OK
Discourse Markers: 3.38888888889 7.06120827912 48% => More transition words/phrases wanted.
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 5.0 5.01903807615 100% => OK
Sentences with positive sentiment : 10.0 8.67935871743 115% => OK
Sentences with negative sentiment : 6.0 3.9879759519 150% => OK
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.209297478276 0.244688304435 86% => OK
Sentence topic coherence: 0.0593656387869 0.084324248473 70% => OK
Sentence topic coherence SD: 0.0390621147801 0.0667982634062 58% => OK
Paragraph topic coherence: 0.112399001579 0.151304729494 74% => OK
Paragraph topic coherence SD: 0.0402468713908 0.056905535591 71% => OK
Essay readability:
automated_readability_index: 13.7 13.0946893788 105% => OK
flesch_reading_ease: 43.73 50.2224549098 87% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.9 11.3001002004 105% => OK
coleman_liau_index: 13.69 12.4159519038 110% => OK
dale_chall_readability_score: 9.07 8.58950901804 106% => OK
difficult_words: 102.0 78.4519038076 130% => OK
linsear_write_formula: 11.5 9.78957915832 117% => OK
gunning_fog: 9.6 10.1190380762 95% => OK
text_standard: 14.0 10.7795591182 130% => OK
What are above readability scores?
---------------------
Rates: 89.8876404494 out of 100
Scores by essay e-grader: 8.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.