The way young people pass their leisure time has changed astronomically. Playing video games has now become an inseparable part of their lives. There is a school thought which believes, playing video games can have academic purposes and children might benefit playing them. However, it seems to me that the disadvantages will surly outnumber the advantages.
Playing too much video games can create an imaginary world for kids which isolate them from the real one. When a child gets busy with video games, they opt out their real surroundings, it’s like they are in a protected bubble which they built to scape interaction with other people. While playing, they have the power to change and control whatever they wish for only by a click of a mouse. This, in turn, generates a false impression that can never be employed in the real world. As a result, when they fail to achieve the same output in everyday life, they will face psychological problems which eventually cause them to abandon the real world.
Furthermore, young people who are involved with playing video games severely suffer from health problems. Siting still for long hours can lead to neck and back problems which in a long run result in arthritis. Let’s imagine a kid who spends at least 3-4 hours every day playing video games without any other physical activities, they will absolutely have neck ache and back ache, to say the least.
However, there are people who look at this issue from another dimension. They believe playing video games can provide children with educational opportunities. When young people engage with playing video games they have a chance to discover new experiences that they may never encounter in real life. For example, when they are on a quest, they get to learn how to unravel the mysteries and overcome the obstacles ahead. In doing so, they get to face new challenges and consequently learn how to solve them.
In conclusion, although there might be some positive points regarding video games, I believe, the number of negative ones such as psychological and health problems are more concerning and can never be underestimated.
- Some people regard video games as harmless fun, or even as a useful educational tool. Others, however, believe that videos games are having an adverse effect on the people who play them. In your opinion, do the drawbacks of video games outweigh the benefi 73
- Some people regard video games as harmless fun, or even as a useful educational tool. Others, however, believe that videos games are having an adverse effect on the people who play them. In your opinion, do the drawbacks of video games outweigh the benefi 73
Grammar and spelling errors:
Line 7, column 160, Rule ID: SENTENCE_FRAGMENT[1]
Message: “When” at the beginning of a sentence requires a 2nd clause. Maybe a comma, question or exclamation mark is missing, or the sentence is incomplete and should be joined with the following sentence.
...hildren with educational opportunities. When young people engage with playing video ...
^^^^
Transition Words or Phrases used:
consequently, furthermore, however, if, look, may, regarding, so, still, while, at least, for example, in conclusion, such as, as a result
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 9.0 13.1623246493 68% => OK
Auxiliary verbs: 12.0 7.85571142285 153% => OK
Conjunction : 8.0 10.4138276553 77% => OK
Relative clauses : 15.0 7.30460921844 205% => Less relative clauses wanted (maybe 'which' is over used).
Pronoun: 28.0 24.0651302605 116% => OK
Preposition: 41.0 41.998997996 98% => OK
Nominalization: 1.0 8.3376753507 12% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1798.0 1615.20841683 111% => OK
No of words: 357.0 315.596192385 113% => OK
Chars per words: 5.03641456583 5.12529762239 98% => OK
Fourth root words length: 4.34677393335 4.20363070211 103% => OK
Word Length SD: 2.61268719431 2.80592935109 93% => OK
Unique words: 198.0 176.041082164 112% => OK
Unique words percentage: 0.554621848739 0.561755894193 99% => OK
syllable_count: 545.4 506.74238477 108% => OK
avg_syllables_per_word: 1.5 1.60771543086 93% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 9.0 5.43587174349 166% => OK
Article: 2.0 2.52805611222 79% => OK
Subordination: 7.0 2.10420841683 333% => Less adverbial clause wanted.
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 4.0 4.76152304609 84% => OK
Performance on sentences:
How many sentences: 18.0 16.0721442886 112% => OK
Sentence length: 19.0 20.2975951904 94% => OK
Sentence length SD: 42.9868268653 49.4020404114 87% => OK
Chars per sentence: 99.8888888889 106.682146367 94% => OK
Words per sentence: 19.8333333333 20.7667163134 96% => OK
Discourse Markers: 7.66666666667 7.06120827912 109% => OK
Paragraphs: 5.0 4.38176352705 114% => OK
Language errors: 1.0 5.01903807615 20% => OK
Sentences with positive sentiment : 9.0 8.67935871743 104% => OK
Sentences with negative sentiment : 7.0 3.9879759519 176% => OK
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.282338408773 0.244688304435 115% => OK
Sentence topic coherence: 0.105551963407 0.084324248473 125% => OK
Sentence topic coherence SD: 0.0949881769119 0.0667982634062 142% => OK
Paragraph topic coherence: 0.175404058647 0.151304729494 116% => OK
Paragraph topic coherence SD: 0.0766651020363 0.056905535591 135% => OK
Essay readability:
automated_readability_index: 12.2 13.0946893788 93% => Automated_readability_index is low.
flesch_reading_ease: 60.65 50.2224549098 121% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 9.5 11.3001002004 84% => OK
coleman_liau_index: 11.95 12.4159519038 96% => OK
dale_chall_readability_score: 7.81 8.58950901804 91% => OK
difficult_words: 73.0 78.4519038076 93% => OK
linsear_write_formula: 8.5 9.78957915832 87% => OK
gunning_fog: 9.6 10.1190380762 95% => OK
text_standard: 9.0 10.7795591182 83% => OK
What are above readability scores?
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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.