Some people say that playing computer games is bad for children in every way. Others say that playing computer games can have positive effects on the way children develop

In recent years, there have been two opposing views on the impacts of computer games on children. While some claim that this hi-technological entertainment is harmful to children, others assert that it is beneficial to children’s development. In my opinion, the influences of computer games depend on whether people use them wisely.
On the one hand, some people are concerned about the negative influences of computer games because they will affect children’s academic performances and develop their extravagant lifestyle. For example, there has been some evidence that addiction to video games usually brings about low grades in children’s examinations and distraction in class. In addition to being a low academic achiever, children are likely to waste a great amount of money on purchasing more new games, which will give a lot of financial burden on parents. Because of these potential harms, some people consider it imperative to keep children from indulging in computer games.
On the other hand, others who are sanguine about the effects of computer games argue that this modern entertainment can facilitate children’s social and intellectual skills. For instance, most online games require teamwork, collaboration, and communication. Players have to support their fellows and establish a good communication network to attain their ultimate goals. Sometimes, a player may need to sacrifice himself or herself for the final victory. What is more, computer games are believed to help children with their problem-solving skills. Players have to make a strategic plan in advance to forestall any possible attacks from their enemies. Besides, they must have successful management of their resources to enhance their values in the virtual games.
In conclusion, people have different perspectives on how children may be affected by computer games. While some think of them as negative, others take a more liberal attitude towards this trend. Despite these conflicting ideas, I am convinced that the value of this digital entertainment lies in whether it is properly used to improve children’s overall abilities.

Votes
Average: 8.4 (1 vote)
Essays by the user:

Transition Words or Phrases used:
besides, if, may, so, while, for example, for instance, in addition, in conclusion, in my opinion, what is more, on the other hand

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 12.0 13.1623246493 91% => OK
Auxiliary verbs: 7.0 7.85571142285 89% => OK
Conjunction : 6.0 10.4138276553 58% => More conjunction wanted.
Relative clauses : 7.0 7.30460921844 96% => OK
Pronoun: 29.0 24.0651302605 121% => Less pronouns wanted
Preposition: 49.0 41.998997996 117% => OK
Nominalization: 14.0 8.3376753507 168% => OK

Performance on vocabulary words:
No of characters: 1816.0 1615.20841683 112% => OK
No of words: 326.0 315.596192385 103% => OK
Chars per words: 5.57055214724 5.12529762239 109% => OK
Fourth root words length: 4.24917287072 4.20363070211 101% => OK
Word Length SD: 3.14799259093 2.80592935109 112% => OK
Unique words: 191.0 176.041082164 108% => OK
Unique words percentage: 0.585889570552 0.561755894193 104% => OK
syllable_count: 573.3 506.74238477 113% => OK
avg_syllables_per_word: 1.8 1.60771543086 112% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 2.0 5.43587174349 37% => OK
Article: 2.0 2.52805611222 79% => OK
Subordination: 3.0 2.10420841683 143% => OK
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 8.0 4.76152304609 168% => OK

Performance on sentences:
How many sentences: 17.0 16.0721442886 106% => OK
Sentence length: 19.0 20.2975951904 94% => OK
Sentence length SD: 37.8308016063 49.4020404114 77% => OK
Chars per sentence: 106.823529412 106.682146367 100% => OK
Words per sentence: 19.1764705882 20.7667163134 92% => OK
Discourse Markers: 7.64705882353 7.06120827912 108% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 7.0 8.67935871743 81% => OK
Sentences with negative sentiment : 7.0 3.9879759519 176% => OK
Sentences with neutral sentiment: 3.0 3.4128256513 88% => OK
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.33275811006 0.244688304435 136% => OK
Sentence topic coherence: 0.112269059561 0.084324248473 133% => OK
Sentence topic coherence SD: 0.0734473367515 0.0667982634062 110% => OK
Paragraph topic coherence: 0.21476850064 0.151304729494 142% => OK
Paragraph topic coherence SD: 0.0531825631482 0.056905535591 93% => OK

Essay readability:
automated_readability_index: 14.4 13.0946893788 110% => OK
flesch_reading_ease: 35.27 50.2224549098 70% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 13.1 11.3001002004 116% => OK
coleman_liau_index: 15.03 12.4159519038 121% => OK
dale_chall_readability_score: 9.42 8.58950901804 110% => OK
difficult_words: 100.0 78.4519038076 127% => OK
linsear_write_formula: 12.5 9.78957915832 128% => OK
gunning_fog: 9.6 10.1190380762 95% => OK
text_standard: 13.0 10.7795591182 121% => OK
What are above readability scores?

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Rates: 84.2696629213 out of 100
Scores by essay e-grader: 7.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.