It is true that most of the students are getting addicted to play computer games rather than playing sports. Technology and graphics would be the key reason for this happening. There are many ways that can be done to tackle the problem and few are mentioned below.
Firstly, in this technology world gaming on computers has become pretty accessible to everyone with free of cost. World is becoming commercial and schools are loosing playground facility. Students from the early age are getting diverted because of computers/laptops becoming handy. Earlier computers were only used by adults and in areas like business, research and secondary schools. Nowadays, in this commercial world leading to shrinking of playgrounds as the establishment cost would be more to build up a school is becoming difficult. Students are getting used to play games in computers as these are one hand available. There are many schools that doesn't have playground and students doesn't get an opportunity to play around.
It is very common that students wont be aware of benefits they get if they are not experienced playing in grounds.
Secondly, graphics in computer gaming is making students addictive. These days gaming is available not only in computers but also in tablets, mobiles and gaming centres. Graphics that are existing really makes mesmerising to most of the students. It gives us reality and makes us feel more enthusiastic . Games are very well developed such that it makes us play all the time and drags students interest . It is fair that students get addictive when games are available and accessible everywhere. Games are developed extraordinary and to make more interesting they have got different sounds . There are many features in the games that makes students play often and get used .
Several measures that can be taken to get rid of this happening. Firstly, government should encourage schools in constructing playgrounds and making them mandatory. Some sort of subsidiary can be planned by the government to reduce establishment cost. Secondly, an awareness should be created in students by allotting some time for them to play during school hours. Students will be experienced and will feel the benefits of playing in grounds.
- Some students tend to play computer games rather than do sports Why is this What can be done to tackle the problem 89
- Some people fail in school, but end up being successful in life.Why do you think that is the case?What is the most important thing to succeed in life? 85
- Some students tend to play computer games rather than do sports. Why is this? What can be done to tackle the problem? 73
Grammar and spelling errors:
Line 3, column 655, Rule ID: EN_CONTRACTION_SPELLING
Message: Possible spelling mistake found
Suggestion: doesn't
... available. There are many schools that doesnt have playground and students doesnt get...
^^^^^^
Line 3, column 691, Rule ID: EN_CONTRACTION_SPELLING
Message: Possible spelling mistake found
Suggestion: doesn't
...hat doesnt have playground and students doesnt get an opportunity to play around. It ...
^^^^^^
Line 6, column 303, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Don't put a space before the full stop
Suggestion: .
...lity and makes us feel more enthusiastic . Games are very well developed such that...
^^
Line 6, column 403, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Don't put a space before the full stop
Suggestion: .
...all the time and drags students interest . It is fair that students get addictive ...
^^
Line 6, column 590, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Don't put a space before the full stop
Suggestion: .
...teresting they have got different sounds . There are many features in the games th...
^^
Line 6, column 650, Rule ID: ADVERB_WORD_ORDER[9]
Message: The adverb 'often' is usually put before the verb 'play'.
Suggestion: often play
...atures in the games that makes students play often and get used . Several measures th...
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Line 6, column 673, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Don't put a space before the full stop
Suggestion: .
...t makes students play often and get used . Several measures that can be taken...
^^
Transition Words or Phrases used:
also, but, first, firstly, if, really, second, secondly, so, thus, well, sort of, it is true
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 30.0 13.1623246493 228% => Less to be verbs wanted.
Auxiliary verbs: 9.0 7.85571142285 115% => OK
Conjunction : 15.0 10.4138276553 144% => OK
Relative clauses : 10.0 7.30460921844 137% => OK
Pronoun: 28.0 24.0651302605 116% => OK
Preposition: 44.0 41.998997996 105% => OK
Nominalization: 4.0 8.3376753507 48% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1883.0 1615.20841683 117% => OK
No of words: 361.0 315.596192385 114% => OK
Chars per words: 5.21606648199 5.12529762239 102% => OK
Fourth root words length: 4.35889894354 4.20363070211 104% => OK
Word Length SD: 2.82220506584 2.80592935109 101% => OK
Unique words: 172.0 176.041082164 98% => OK
Unique words percentage: 0.476454293629 0.561755894193 85% => More unique words wanted or less content wanted.
syllable_count: 576.9 506.74238477 114% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 5.43587174349 92% => OK
Article: 1.0 2.52805611222 40% => OK
Subordination: 0.0 2.10420841683 0% => More adverbial clause wanted.
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 2.0 4.76152304609 42% => More preposition wanted as sentence beginning.
Performance on sentences:
How many sentences: 24.0 16.0721442886 149% => OK
Sentence length: 15.0 20.2975951904 74% => The Avg. Sentence Length is relatively short.
Sentence length SD: 20.6256313035 49.4020404114 42% => The essay contains lots of sentences with the similar length. More sentence varieties wanted.
Chars per sentence: 78.4583333333 106.682146367 74% => OK
Words per sentence: 15.0416666667 20.7667163134 72% => OK
Discourse Markers: 3.83333333333 7.06120827912 54% => More transition words/phrases wanted.
Paragraphs: 5.0 4.38176352705 114% => OK
Language errors: 7.0 5.01903807615 139% => OK
Sentences with positive sentiment : 14.0 8.67935871743 161% => OK
Sentences with negative sentiment : 2.0 3.9879759519 50% => More negative sentences wanted.
Sentences with neutral sentiment: 8.0 3.4128256513 234% => Less facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.351681724735 0.244688304435 144% => OK
Sentence topic coherence: 0.102913293295 0.084324248473 122% => OK
Sentence topic coherence SD: 0.078590453314 0.0667982634062 118% => OK
Paragraph topic coherence: 0.213167492958 0.151304729494 141% => OK
Paragraph topic coherence SD: 0.118573890125 0.056905535591 208% => More connections among paragraphs wanted.
Essay readability:
automated_readability_index: 10.7 13.0946893788 82% => Automated_readability_index is low.
flesch_reading_ease: 56.25 50.2224549098 112% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 9.1 11.3001002004 81% => OK
coleman_liau_index: 12.4 12.4159519038 100% => OK
dale_chall_readability_score: 7.62 8.58950901804 89% => OK
difficult_words: 74.0 78.4519038076 94% => OK
linsear_write_formula: 7.0 9.78957915832 72% => OK
gunning_fog: 8.0 10.1190380762 79% => OK
text_standard: 8.0 10.7795591182 74% => OK
What are above readability scores?
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Rates: 56.1797752809 out of 100
Scores by essay e-grader: 5.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.