These days a great number of children prefer spending time on computer games rather on sports Why Is it a positive or negative development

In this day and age, there is a growing trend that a multitude of youngsters are opting to allocate their time to play playing video games rather than being take part in engrossed in sports. This phenomenon sparks an extensive debate on whether it has positive or negative effects on children. This essay will examine both sides and shed light on some justifications for my advocating this trend.
On the negative side, the predilection for playing games instead of participating in sports poses several significant threats to youngsters. One prominent justification lies in the sedentary lifestyle that accompanies prolonged gaming seasons. Long periods of screen time can confine physical exercise to contemporary children, which increases the risk of obesity and several other problems pertinent to health. For instance, Neil, a professional player of Arena of Valor, spent 22 hours playing games in order to practice for his tournament. This prolonged gaming period had occasioned a condition known as Nintendo thumb, which ultimately forced him to retire due to its adverse effects.
Aside from the aforementioned consequence, a preference for playing games over enrolling in sports also brings many benefits for young people. Modern computer games offer a plethora of creative activities. This approach would enhance creativity and imagination among children by allowing them to freely design their own virtual world and act as a cornerstone for further development developments. To elucidate, some fashion-design games demand their players to design by their imagination, such as the game Fashion Fantasy, which fosters children's fundamental affinity with interesting stories and creative clothes.
In conclusion, the trend of children opting to play games over the predilection of engaging in sports sparks an intensive debate due to the potential threats it yields. However, I firmly assert that the benefits it brings, which act as a prerequisite for children's development, such as creativity and imagination, overpower the aforementioned drawback.

Votes
Average: 8.4 (1 vote)
Essays by the user:

Transition Words or Phrases used:
also, however, if, so, for instance, in conclusion, such as

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 3.0 13.1623246493 23% => More to be verbs wanted.
Auxiliary verbs: 3.0 7.85571142285 38% => OK
Conjunction : 8.0 10.4138276553 77% => OK
Relative clauses : 7.0 7.30460921844 96% => OK
Pronoun: 22.0 24.0651302605 91% => OK
Preposition: 42.0 41.998997996 100% => OK
Nominalization: 14.0 8.3376753507 168% => OK

Performance on vocabulary words:
No of characters: 1751.0 1615.20841683 108% => OK
No of words: 313.0 315.596192385 99% => OK
Chars per words: 5.59424920128 5.12529762239 109% => OK
Fourth root words length: 4.20616286096 4.20363070211 100% => OK
Word Length SD: 3.09011262703 2.80592935109 110% => OK
Unique words: 195.0 176.041082164 111% => OK
Unique words percentage: 0.623003194888 0.561755894193 111% => OK
syllable_count: 543.6 506.74238477 107% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 5.43587174349 92% => OK
Article: 4.0 2.52805611222 158% => OK
Subordination: 0.0 2.10420841683 0% => More adverbial clause wanted.
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 5.0 4.76152304609 105% => OK

Performance on sentences:
How many sentences: 14.0 16.0721442886 87% => OK
Sentence length: 22.0 20.2975951904 108% => OK
Sentence length SD: 41.8515354606 49.4020404114 85% => OK
Chars per sentence: 125.071428571 106.682146367 117% => OK
Words per sentence: 22.3571428571 20.7667163134 108% => OK
Discourse Markers: 4.21428571429 7.06120827912 60% => More transition words/phrases wanted.
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 8.0 8.67935871743 92% => OK
Sentences with negative sentiment : 5.0 3.9879759519 125% => OK
Sentences with neutral sentiment: 1.0 3.4128256513 29% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.20369897111 0.244688304435 83% => OK
Sentence topic coherence: 0.0697815663945 0.084324248473 83% => OK
Sentence topic coherence SD: 0.0383916064458 0.0667982634062 57% => OK
Paragraph topic coherence: 0.117874614189 0.151304729494 78% => OK
Paragraph topic coherence SD: 0.0184667254471 0.056905535591 32% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.

Essay readability:
automated_readability_index: 16.1 13.0946893788 123% => OK
flesch_reading_ease: 40.69 50.2224549098 81% => OK
smog_index: 11.2 7.44779559118 150% => OK
flesch_kincaid_grade: 13.1 11.3001002004 116% => OK
coleman_liau_index: 15.44 12.4159519038 124% => OK
dale_chall_readability_score: 9.97 8.58950901804 116% => OK
difficult_words: 104.0 78.4519038076 133% => OK
linsear_write_formula: 12.0 9.78957915832 123% => OK
gunning_fog: 10.8 10.1190380762 107% => OK
text_standard: 11.0 10.7795591182 102% => OK
What are above readability scores?

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Rates: 84.2696629213 out of 100
Scores by essay e-grader: 7.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.