Today many children spend a lot of time playing computer games and little time on sports. Why is it? Is it a positive or negative development?
These days, the trend of children allocating a wealth of time to the absorption in computer games and neglecting physical workout has garnered much attention in today’s world. While this tendency has some positive effects on individuals as well as their cognitive development, I contend that the negative impacts of this trend overshadow its merits.
A few reasons can be given to justify the trend of a majority of children wasting time engaging in computer games. The primary reason is that state-of-the-art electronic devices are now popularized and straightforward to attract the attention of adolescence. In the long run, the over-indulgence of making use of these gadgets may act as a catalyst for several health problems, which can be attributable to the degradation of children’s study process. Another significant reason is that the boom in buildings and shopping malls in megacities have become more congested than ever leaving no room for children to enjoy outdoor activities. As a result, a number of morning exercise could be phased out as a corollary of the reluctance of children involving in sport activities.
Overall, the drawbacks of such a development, far eclipsing the profitable sides. A major disadvantage is that children playing such types of video games may distract the cognition and the flexibility of their whole bodies, which is implemented in their habits. For example, some violent video games such as Crossfire and PUBG interacting with followers have a decentralizing effect on the younger generation. Another drawback is that once the young citizens represent a large part of the population, there may be a shortage of elite talents, magnified the fact that the local recruitment of promising sport players has been challenging. Take India as a prime example. This country witnessed a large number of outstanding talents in the latter half of the twentieth century, but nowadays, obesity has reached epidemic percentages due to an increase in active gamers.
In conclusion, the two most legitimate reasons as to why children expend all their time on computer games in lieu of doing physical exercise are the great impacts of technology and the unwillingness to be a part of a community maintaining an active lifestyle. This development is negative to society at large, despite some benefits are claimed. It is anticipated that this trend, together with its downsides, will be prevalent in the near future.
Post date | Users | Rates | Link to Content |
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2019-12-21 | longpm2k | 78 | view |
2019-08-10 | mandy.zang | 61 | view |
2019-06-03 | quynhembe1102 | 78 | view |
2019-05-13 | Hoa Kim | 89 | view |
2019-05-12 | Hoa Kim | 56 | view |
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Grammar and spelling errors:
Line 3, column 692, Rule ID: LARGE_NUMBER_OF[1]
Message: Specify a number, remove phrase, or simply use 'many' or 'numerous'
Suggestion: many; numerous
...a prime example. This country witnessed a large number of outstanding talents in the latter half ...
^^^^^^^^^^^^^^^^^
Transition Words or Phrases used:
but, if, may, so, well, while, as to, for example, in conclusion, such as, as a result, as well as
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 17.0 13.1623246493 129% => OK
Auxiliary verbs: 7.0 7.85571142285 89% => OK
Conjunction : 7.0 10.4138276553 67% => OK
Relative clauses : 9.0 7.30460921844 123% => OK
Pronoun: 22.0 24.0651302605 91% => OK
Preposition: 57.0 41.998997996 136% => OK
Nominalization: 14.0 8.3376753507 168% => OK
Performance on vocabulary words:
No of characters: 2064.0 1615.20841683 128% => OK
No of words: 391.0 315.596192385 124% => OK
Chars per words: 5.27877237852 5.12529762239 103% => OK
Fourth root words length: 4.44676510885 4.20363070211 106% => OK
Word Length SD: 3.15088060913 2.80592935109 112% => OK
Unique words: 221.0 176.041082164 126% => OK
Unique words percentage: 0.565217391304 0.561755894193 101% => OK
syllable_count: 656.1 506.74238477 129% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 5.43587174349 92% => OK
Article: 8.0 2.52805611222 316% => Less articles wanted as sentence beginning.
Subordination: 2.0 2.10420841683 95% => OK
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 4.0 4.76152304609 84% => OK
Performance on sentences:
How many sentences: 16.0 16.0721442886 100% => OK
Sentence length: 24.0 20.2975951904 118% => OK
Sentence length SD: 57.568946436 49.4020404114 117% => OK
Chars per sentence: 129.0 106.682146367 121% => OK
Words per sentence: 24.4375 20.7667163134 118% => OK
Discourse Markers: 6.125 7.06120827912 87% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 1.0 5.01903807615 20% => OK
Sentences with positive sentiment : 8.0 8.67935871743 92% => OK
Sentences with negative sentiment : 6.0 3.9879759519 150% => OK
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.189218720133 0.244688304435 77% => OK
Sentence topic coherence: 0.0526400489358 0.084324248473 62% => OK
Sentence topic coherence SD: 0.0627570560468 0.0667982634062 94% => OK
Paragraph topic coherence: 0.118530594578 0.151304729494 78% => OK
Paragraph topic coherence SD: 0.053141753378 0.056905535591 93% => OK
Essay readability:
automated_readability_index: 15.7 13.0946893788 120% => OK
flesch_reading_ease: 38.66 50.2224549098 77% => OK
smog_index: 11.2 7.44779559118 150% => OK
flesch_kincaid_grade: 13.8 11.3001002004 122% => OK
coleman_liau_index: 13.64 12.4159519038 110% => OK
dale_chall_readability_score: 9.83 8.58950901804 114% => OK
difficult_words: 124.0 78.4519038076 158% => OK
linsear_write_formula: 12.0 9.78957915832 123% => OK
gunning_fog: 11.6 10.1190380762 115% => OK
text_standard: 12.0 10.7795591182 111% => OK
What are above readability scores?
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Rates: 78.6516853933 out of 100
Scores by essay e-grader: 7.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.