Do you agree or disagree with the following statement?
Playing computer games is a waste of time. Children should not be allowed to play them.
Recent advances in technology, particularly the advent of computers have revolutionized human life. One of the manifestations of these developments is computer games, which, similar to many other phenomena, have their advantages and disadvantages. In my view, if they are played in moderation, their benefits outweigh their drawbacks.
Computer games have several demerits for children, some of which are as follows. First, if played excessively, they can be a waste of time and energy, because there is virtually no end to these games. The time-consuming nature of such games encourage the players, children in this case, to play to excess, which is to the detriment to their education. Second, as these games are sedentary work, those who play too much become, as one of my students once said, “Joystick Potato” and lose their physical health, and in some severe cases they become obese. Another problem these games cause for children is that the players usually play alone, leading to their becoming anti-social individuals who cannot normally socialize with others in the society as adults. Last but not
least, many of these games provoke violence and aggression among the children who play them frequently. This is because they erroneously think that the real life looks like these games.
If we consider computer games in an impartial way, we can realize that they have quite a few advantages for children as well. Compared with many sports and games, which are really costly, computer games are quite economical but amusing and full of excitement for a broad spectrum of people, ranging from children to the elderly. Thanks to the nature of these games that call for quick reactions, the players often have agile minds, making them able to make prompt decisions in the real life while they are driving, doing sports, and even facing an emergency situation. Apart from this, they can learn strategic planning and teamwork through many of these games such as in Clash of Clans, which elegantly develops these two skills. Some of these games truly raise children’s creativity and imagination, the absence of which strongly felt among many young adults who have not been into such games when they were a child.
In conclusion, computer games have a great number of advantages and disadvantages. Personally, I do believe that the positive points of them outnumber their drawbacks. Our children should be wise enough to benefit from the merits of them and do away with their demerits.
Post date | Users | Rates | Link to Content |
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2023-07-12 | Iman karim | 76 | view |
2023-07-12 | Iman karim | 60 | view |
2023-04-24 | sonyeoso | 73 | view |
2023-03-08 | ngaliulin | 60 | view |
2022-11-17 | anman | 70 | view |
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Grammar and spelling errors:
Line 4, column 31, Rule ID: IN_A_X_MANNER[1]
Message: Consider replacing "in an impartial way" with adverb for "impartial"; eg, "in a hasty manner" with "hastily".
...e games. If we consider computer games in an impartial way, we can realize that they have quite a ...
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Transition Words or Phrases used:
but, first, if, look, really, second, so, well, while, apart from, in conclusion, such as, in my view
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 15.0 15.1003584229 99% => OK
Auxiliary verbs: 5.0 9.8082437276 51% => OK
Conjunction : 14.0 13.8261648746 101% => OK
Relative clauses : 15.0 11.0286738351 136% => OK
Pronoun: 45.0 43.0788530466 104% => OK
Preposition: 50.0 52.1666666667 96% => OK
Nominalization: 8.0 8.0752688172 99% => OK
Performance on vocabulary words:
No of characters: 2090.0 1977.66487455 106% => OK
No of words: 407.0 407.700716846 100% => OK
Chars per words: 5.13513513514 4.8611393121 106% => OK
Fourth root words length: 4.49157444576 4.48103885553 100% => OK
Word Length SD: 2.68839186405 2.67179642975 101% => OK
Unique words: 218.0 212.727598566 102% => OK
Unique words percentage: 0.535626535627 0.524837075471 102% => OK
syllable_count: 652.5 618.680645161 105% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 8.0 9.59856630824 83% => OK
Article: 3.0 3.08781362007 97% => OK
Subordination: 6.0 3.51792114695 171% => OK
Conjunction: 2.0 1.86738351254 107% => OK
Preposition: 4.0 4.94265232975 81% => OK
Performance on sentences:
How many sentences: 18.0 20.6003584229 87% => OK
Sentence length: 22.0 20.1344086022 109% => OK
Sentence length SD: 50.3576100395 48.9658058833 103% => OK
Chars per sentence: 116.111111111 100.406767564 116% => OK
Words per sentence: 22.6111111111 20.6045352989 110% => OK
Discourse Markers: 5.61111111111 5.45110844103 103% => OK
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 1.0 5.5376344086 18% => OK
Sentences with positive sentiment : 11.0 11.8709677419 93% => OK
Sentences with negative sentiment : 5.0 3.85842293907 130% => OK
Sentences with neutral sentiment: 2.0 4.88709677419 41% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.260414215183 0.236089414692 110% => OK
Sentence topic coherence: 0.0941134618034 0.076458572812 123% => OK
Sentence topic coherence SD: 0.0570247036008 0.0737576698707 77% => OK
Paragraph topic coherence: 0.158525038089 0.150856017488 105% => OK
Paragraph topic coherence SD: 0.0646826868154 0.0645574589148 100% => OK
Essay readability:
automated_readability_index: 14.1 11.7677419355 120% => OK
flesch_reading_ease: 49.15 58.1214874552 85% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 11.9 10.1575268817 117% => OK
coleman_liau_index: 12.83 10.9000537634 118% => OK
dale_chall_readability_score: 8.57 8.01818996416 107% => OK
difficult_words: 99.0 86.8835125448 114% => OK
linsear_write_formula: 9.0 10.002688172 90% => OK
gunning_fog: 10.8 10.0537634409 107% => OK
text_standard: 9.0 10.247311828 88% => OK
What are above readability scores?
---------------------
Rates: 80 out of 100
Scores by essay e-grader: 24 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.