Playing computer games is a waste of time Children should not be allowed to play them

Essay topics:

Playing computer games is a waste of time. Children should not be allowed to play them.

Most people in the world agree that computer games affect children adversely. Personally, I believe that computer games can be really helpful for children. I feel this way in two reasons, which I will explore in the following essay.
To begin with, playing computer games is a good way to become more sociable and outgoing for children and to develop their communicative skills. Nowadays a lot of team games there are in the free access. The main point is that without communication you will lose far more than you win. So, children will enhance their social skills in order to win a game. My personal experience is a compelling illustration of this. I have been playing in computer games since I was six years old and all this time, I was playing in team games. So, from an early age I used to communicate with the large number of unfamiliar people in order to achieve our shared purpose. As a result, I have become more outgoing and sociable, and now I have not any issues when I meet new people and when I do any team assignments.
Furthermore, in the current times, it is more and more often that children are required to do their assignments on a computer. So, a lot of different apps are created nowadays, due to the fact that amusement becomes more integrated in the education in order to motivate children to study. For instance, the app “Duolingo” has become very popular for the last three years. The main point is that entertainment tools are integrated in this app. Nevertheless, primarily it serves for studying. As regards gaming elements, there is ranking system that creates more competitive condition for users, moreover the design of the app is quite bright and colorful that makes it appealing for children. As a result, “Duolingo” allows children to play while they are studying. Therefore, games are not an enemy for education, but with an appropriate attitude it can be an ally.
In conclusion, I strongly feel that computer games are valuable for children. This is because, it enhances social and communicative skills of them and it makes an education process more exciting.

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Comments

Transition Words or Phrases used:
but, furthermore, if, moreover, nevertheless, really, so, therefore, while, as regards, for instance, i feel, in conclusion, as a result, to begin with

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 20.0 15.1003584229 132% => OK
Auxiliary verbs: 5.0 9.8082437276 51% => OK
Conjunction : 11.0 13.8261648746 80% => OK
Relative clauses : 12.0 11.0286738351 109% => OK
Pronoun: 41.0 43.0788530466 95% => OK
Preposition: 37.0 52.1666666667 71% => OK
Nominalization: 11.0 8.0752688172 136% => OK

Performance on vocabulary words:
No of characters: 1749.0 1977.66487455 88% => OK
No of words: 362.0 407.700716846 89% => More content wanted.
Chars per words: 4.83149171271 4.8611393121 99% => OK
Fourth root words length: 4.36191444098 4.48103885553 97% => OK
Word Length SD: 2.81856908286 2.67179642975 105% => OK
Unique words: 185.0 212.727598566 87% => More unique words wanted.
Unique words percentage: 0.511049723757 0.524837075471 97% => OK
syllable_count: 558.0 618.680645161 90% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 10.0 9.59856630824 104% => OK
Article: 4.0 3.08781362007 130% => OK
Subordination: 3.0 3.51792114695 85% => OK
Conjunction: 2.0 1.86738351254 107% => OK
Preposition: 4.0 4.94265232975 81% => OK

Performance on sentences:
How many sentences: 21.0 20.6003584229 102% => OK
Sentence length: 17.0 20.1344086022 84% => The Avg. Sentence Length is relatively short.
Sentence length SD: 38.1616682703 48.9658058833 78% => OK
Chars per sentence: 83.2857142857 100.406767564 83% => OK
Words per sentence: 17.2380952381 20.6045352989 84% => OK
Discourse Markers: 7.19047619048 5.45110844103 132% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 0.0 5.5376344086 0% => OK
Sentences with positive sentiment : 18.0 11.8709677419 152% => OK
Sentences with negative sentiment : 0.0 3.85842293907 0% => More negative sentences wanted.
Sentences with neutral sentiment: 3.0 4.88709677419 61% => OK
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.265764876386 0.236089414692 113% => OK
Sentence topic coherence: 0.0805508964544 0.076458572812 105% => OK
Sentence topic coherence SD: 0.0914816227833 0.0737576698707 124% => OK
Paragraph topic coherence: 0.167056790398 0.150856017488 111% => OK
Paragraph topic coherence SD: 0.0323511327401 0.0645574589148 50% => OK

Essay readability:
automated_readability_index: 9.9 11.7677419355 84% => Automated_readability_index is low.
flesch_reading_ease: 62.68 58.1214874552 108% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 8.7 10.1575268817 86% => OK
coleman_liau_index: 10.44 10.9000537634 96% => OK
dale_chall_readability_score: 7.97 8.01818996416 99% => OK
difficult_words: 80.0 86.8835125448 92% => OK
linsear_write_formula: 6.5 10.002688172 65% => OK
gunning_fog: 8.8 10.0537634409 88% => OK
text_standard: 9.0 10.247311828 88% => OK
What are above readability scores?

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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:

para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.

So how to find out those reasons. There is a formula:

reasons == advantages or

reasons == disadvantages

for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.

or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.


Rates: 60.0 out of 100
Scores by essay e-grader: 18.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.