Do you agree or disagree with the following statement?
Playing computer games is a waste of time. Children should not be allowed to play them.
Use specific reasons and examples to support your answer.
Entertainment and playing is an important part of our lives as children. Having a so much free time and being exempt from many of adulthood responsibilities enables children to spend a great deal of their time playing. Some believe that playing computer games is a waste of time thus children should not be allowed to play them. In my opinion, playing video games can indeed have a positive role in the development of the character of a child for two key reasons.
First, playing these types of games activates children mind significantly. While playing, they get to experience a large spectrum of feelings such as fear, happiness, confusion etc. This will, in turn, help alleviate some of the pressure that usually exist in children's mind especially at the early stages of their education where they first face the concept of seriousness in a classroom environment. I remember when I was in the first grade of elementary school I had a personal computer which I used to play whenever I felt anxious because of the heavy burden of my homework. That helped me to get more balanced and rested so I could try doing my assignments once again. As you can see, playing video games can have meaningful benefits in diverting negative emotions free one's mind which is of great importance in the turbulent years of childhood.
Second, as surprising as it may sound, video games can actually be a potential source of education and learning. Nowadays, When you play video games you do not merely enjoy playing but rather get exposed to a massive amount of information. For instance, I recently bought a PlayStation 4 video gaming counsel. One of the most popular games That is played intensely in this platform is Battlefield 1. Having a marvelous gameplay and spectacular gameplay is of course among the many strengths that this game has. However, I was particularly attracted to it owing to the fact that it meticulously depicts numerous battles and events of the first world war. Being a huge history fan, playing one of the best game titles available in which a whole fantastic historical period is illustrated is of additional pleasure. I am amazed by all the knowledge presented in that game. As a matter of fact, it has even motivated me to further study world war 1 to get a better picture of the game and that rather obscure period of history. This experience taught me the unexpected role that playing video games can have on educating people.
In sum, though some may oppose, I firmly hold this view that video games might have a constructive contribution to children mental abilities and knowledge. Not only they will give them the chance to reboot their brains or even dispose of undesirable feelings but also they can assist children in further informing themselves. In the end, I think children should not be barred from paying video games while a limited control over the time they spent on playing will not be hurtful.
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2020-01-26 | ela87urb@gmail.com | 3 | view |
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2020-01-05 | Somayya | 73 | view |
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Grammar and spelling errors:
Line 1, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
Entertainment and playing is an importan...
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Line 2, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...racter of a child for two key reasons. First, playing these types of games acti...
^^^^^
Line 2, column 222, Rule ID: SOME_OF_THE[1]
Message: Simply use 'some'.
Suggestion: some
...etc. This will, in turn, help alleviate some of the pressure that usually exist in children...
^^^^^^^^^^^
Line 2, column 780, Rule ID: ONES[1]
Message: Did you mean 'one's'?
Suggestion: one's
...its in diverting negative emotions free ones mind which is of great importance in th...
^^^^
Line 4, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...in the turbulent years of childhood. Second, as surprising as it may sound, v...
^^^^
Line 4, column 741, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...he best game titles available in which a whole fantastic historical period is ill...
^^
Line 6, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
... games can have on educating people. In sum, though some may oppose, I firmly...
^^^^^
Transition Words or Phrases used:
actually, also, but, first, however, if, may, second, so, thus, while, for instance, i think, of course, such as, as a matter of fact, in my opinion
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 16.0 15.1003584229 106% => OK
Auxiliary verbs: 15.0 9.8082437276 153% => OK
Conjunction : 11.0 13.8261648746 80% => OK
Relative clauses : 16.0 11.0286738351 145% => OK
Pronoun: 52.0 43.0788530466 121% => Less pronouns wanted
Preposition: 61.0 52.1666666667 117% => OK
Nominalization: 12.0 8.0752688172 149% => OK
Performance on vocabulary words:
No of characters: 2429.0 1977.66487455 123% => OK
No of words: 502.0 407.700716846 123% => OK
Chars per words: 4.83864541833 4.8611393121 100% => OK
Fourth root words length: 4.7334296765 4.48103885553 106% => OK
Word Length SD: 2.7594473666 2.67179642975 103% => OK
Unique words: 270.0 212.727598566 127% => OK
Unique words percentage: 0.537848605578 0.524837075471 102% => OK
syllable_count: 757.8 618.680645161 122% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 11.0 9.59856630824 115% => OK
Article: 0.0 3.08781362007 0% => OK
Subordination: 6.0 3.51792114695 171% => OK
Conjunction: 0.0 1.86738351254 0% => OK
Preposition: 4.0 4.94265232975 81% => OK
Performance on sentences:
How many sentences: 23.0 20.6003584229 112% => OK
Sentence length: 21.0 20.1344086022 104% => OK
Sentence length SD: 40.4329592857 48.9658058833 83% => OK
Chars per sentence: 105.608695652 100.406767564 105% => OK
Words per sentence: 21.8260869565 20.6045352989 106% => OK
Discourse Markers: 6.4347826087 5.45110844103 118% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 7.0 5.5376344086 126% => OK
Sentences with positive sentiment : 16.0 11.8709677419 135% => OK
Sentences with negative sentiment : 4.0 3.85842293907 104% => OK
Sentences with neutral sentiment: 3.0 4.88709677419 61% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.283298322254 0.236089414692 120% => OK
Sentence topic coherence: 0.0907848656451 0.076458572812 119% => OK
Sentence topic coherence SD: 0.0974443805034 0.0737576698707 132% => OK
Paragraph topic coherence: 0.19263539914 0.150856017488 128% => OK
Paragraph topic coherence SD: 0.0752649218146 0.0645574589148 117% => OK
Essay readability:
automated_readability_index: 12.3 11.7677419355 105% => OK
flesch_reading_ease: 58.62 58.1214874552 101% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 10.3 10.1575268817 101% => OK
coleman_liau_index: 10.79 10.9000537634 99% => OK
dale_chall_readability_score: 8.42 8.01818996416 105% => OK
difficult_words: 119.0 86.8835125448 137% => OK
linsear_write_formula: 8.0 10.002688172 80% => OK
gunning_fog: 10.4 10.0537634409 103% => OK
text_standard: 11.0 10.247311828 107% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 90.0 out of 100
Scores by essay e-grader: 27.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.