Monitoring or observing children while they are playing with their friends is an effective way to solve children's misbehavior problem.
Nowadays children are susceptible to different sources which can influence their behavior. This influence is not always positive and there is situation where results in misbehaving of them. Adults or parents should do something to prevent their offspring from inappropriate attitudes like aggression or talking with bad words with their parents or other children. I believe one effective way is to monitor children closely while they are playing with their friends. This close supervision helps parents a better understanding the issue and find out the and underlying cause and finally take action in order to solve it.
Observing children while they are playing is one of the effective ways to understand them better. Many children act differently when they are playing with their friends. They are more honest and act without any consideration, while they show some kind of shift in their attitudes when they face an adult. Observing them in this situation can help their parents or other adults, whether this they themselves are an exception. However, if the monitoring shows that the child behavior is consistent, the parents can search for other problems or diseases like hyper-activity which needs a professional help. The monitoring can also reveal if the playing or the friend are caused this situation. In this case, the situation will change and adults understand that the problem comes from his or her friends or the kind of games. As a result, adults can limit their child friends or ask them not to play a special kind of game. Parents can also inform other parents about their child situation and explain how they can face this together.
After understanding the cause of misbehavior parents should take action to save their children from further harm and misconducting. Several options are available based on the result of monitoring. Some parents may find the child's friend or the kind of game caused the problem, as stated before they could limit their friend or ban the game, respectively. They also should put the child in situations where he or she can find another friend and offer a suitable game to them. Because giving something from a child without providing a replacement might harm the child. However, if they find out that the child behavior is consistent they should talk with a Trappist first. In most cases, adults behavior themselves caused the problem, so they are the ones who should have therapy sessions. Otherwise, children should be checked by Trappist closely and probably take some test.
In sum, children misbehavior might come from different sources and observe children while they are playing is the key to the underlying cause. Thereafter, by understanding the cause, it is easier to find a proper solution. Despite the solutions discussed here, talking with a professional is a profound action the adults can take.
- In 1938 an archaeologist in Iraq acquired a set of clay jars that had been excavated two years earlier by villagers constructing a railroad line. The vessel was about 2,200 years old. Each clay jay contained a copper cylinder. 3
- Tpo 44Some people believe that when busy parents do not have a lot of time to spend with their children, the best use of that time is to have fun playing games or sports. Other believe that it is best to use that time doing things together that are relate 63
- TPO 41-Do you agree or disagree with the following statement?Teachers were more appreciated and valued by society in the past than they are nowadays.Use specific reasons and examples to support your answer. 70
- Monitoring or observing children while they are playing with their friends is an effective way to solve children's misbehavior problem. 73
- TEST7 3
Grammar and spelling errors:
Line 5, column 476, Rule ID: SENTENCE_FRAGMENT[1]
Message: “Because” at the beginning of a sentence requires a 2nd clause. Maybe a comma, question or exclamation mark is missing, or the sentence is incomplete and should be joined with the following sentence.
...iend and offer a suitable game to them. Because giving something from a child without p...
^^^^^^^
Transition Words or Phrases used:
also, finally, first, however, if, may, so, while, kind of, as a result, in most cases
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 20.0 15.1003584229 132% => OK
Auxiliary verbs: 20.0 9.8082437276 204% => Less auxiliary verb wanted.
Conjunction : 23.0 13.8261648746 166% => OK
Relative clauses : 10.0 11.0286738351 91% => OK
Pronoun: 49.0 43.0788530466 114% => OK
Preposition: 51.0 52.1666666667 98% => OK
Nominalization: 11.0 8.0752688172 136% => OK
Performance on vocabulary words:
No of characters: 2401.0 1977.66487455 121% => OK
No of words: 468.0 407.700716846 115% => OK
Chars per words: 5.13034188034 4.8611393121 106% => OK
Fourth root words length: 4.65116196802 4.48103885553 104% => OK
Word Length SD: 2.69213386361 2.67179642975 101% => OK
Unique words: 213.0 212.727598566 100% => OK
Unique words percentage: 0.455128205128 0.524837075471 87% => More unique words wanted or less content wanted.
syllable_count: 711.9 618.680645161 115% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 6.0 9.59856630824 63% => OK
Article: 3.0 3.08781362007 97% => OK
Subordination: 7.0 3.51792114695 199% => OK
Conjunction: 0.0 1.86738351254 0% => OK
Preposition: 6.0 4.94265232975 121% => OK
Performance on sentences:
How many sentences: 25.0 20.6003584229 121% => OK
Sentence length: 18.0 20.1344086022 89% => OK
Sentence length SD: 29.7677946781 48.9658058833 61% => OK
Chars per sentence: 96.04 100.406767564 96% => OK
Words per sentence: 18.72 20.6045352989 91% => OK
Discourse Markers: 3.44 5.45110844103 63% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 1.0 5.5376344086 18% => OK
Sentences with positive sentiment : 14.0 11.8709677419 118% => OK
Sentences with negative sentiment : 6.0 3.85842293907 156% => OK
Sentences with neutral sentiment: 5.0 4.88709677419 102% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.394835120731 0.236089414692 167% => OK
Sentence topic coherence: 0.123837401389 0.076458572812 162% => OK
Sentence topic coherence SD: 0.121732669241 0.0737576698707 165% => OK
Paragraph topic coherence: 0.261076305955 0.150856017488 173% => OK
Paragraph topic coherence SD: 0.0607506121876 0.0645574589148 94% => OK
Essay readability:
automated_readability_index: 12.1 11.7677419355 103% => OK
flesch_reading_ease: 61.67 58.1214874552 106% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 9.1 10.1575268817 90% => OK
coleman_liau_index: 12.47 10.9000537634 114% => OK
dale_chall_readability_score: 7.57 8.01818996416 94% => OK
difficult_words: 90.0 86.8835125448 104% => OK
linsear_write_formula: 8.5 10.002688172 85% => OK
gunning_fog: 9.2 10.0537634409 92% => OK
text_standard: 9.0 10.247311828 88% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 73.3333333333 out of 100
Scores by essay e-grader: 22.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.