Playing computer games is a waste of time. Children should not be allowed to play them.

Essay topics:

Playing computer games is a waste of time. Children should not be allowed to play them.

Controversy exists over whether children should not waste their time playing computer games. I believe, however, computer games stimulate children's imagination and provide them with an opportunity to have endless hours of fun.

The first aspect to point out is that children's imagination gets motivated by playing computer games. In fact, they confront situations while playing the games, which sound far from their expectations. Not only does the peculiarity of events broaden their mind, but also they are the only one who has to decide in an imaginary situation what to do in order to go to the next stage. They learn how to decide immediate decisions and take the responsibility of their actions if they get defeated. For instance, a child who is passionately interested in computer games may show creativity while he is asking to do a special duty. The game was in fact the main reason behind the creative thinking of the child, not people's training or such thing.

A further more subtle point is that playing games provides hours of enjoyment for children. One of the rigors of modern life is that parents are ossified with their duties which hamper them from socializing with their children. Children can extricate themselves from the loneliness by being involved in the world of computer games. They are mostly impressed by the variety of characters as well as the spectacular scenes. They feel elated by passing each stage and being eligible to enter an entirely new phase. For instance, children who do not have any siblings in particular have more penchants for playing computer games since they help them feel powerful. They enjoy with the triumphs and keep admiring themselves for being capable of overcoming the problems occurred in the game.

To summarize, motivation of children's imagination and taking the advantage of tremendous fun hours make the computer games important parts in their lives. It is high time we stopped overlooking the fact that ingenious child has been inspired by a meticulously created computer game.

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Comments

Transition Words or Phrases used:
also, but, first, however, if, look, may, so, well, while, as to, for instance, in fact, in particular, as well as

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 14.0 15.1003584229 93% => OK
Auxiliary verbs: 3.0 9.8082437276 31% => OK
Conjunction : 7.0 13.8261648746 51% => More conjunction wanted.
Relative clauses : 9.0 11.0286738351 82% => OK
Pronoun: 28.0 43.0788530466 65% => OK
Preposition: 47.0 52.1666666667 90% => OK
Nominalization: 8.0 8.0752688172 99% => OK

Performance on vocabulary words:
No of characters: 1717.0 1977.66487455 87% => OK
No of words: 335.0 407.700716846 82% => More content wanted.
Chars per words: 5.12537313433 4.8611393121 105% => OK
Fourth root words length: 4.27820116611 4.48103885553 95% => OK
Word Length SD: 2.69751665868 2.67179642975 101% => OK
Unique words: 187.0 212.727598566 88% => More unique words wanted.
Unique words percentage: 0.558208955224 0.524837075471 106% => OK
syllable_count: 529.2 618.680645161 86% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 7.0 9.59856630824 73% => OK
Article: 4.0 3.08781362007 130% => OK
Subordination: 0.0 3.51792114695 0% => More adverbial clause wanted.
Conjunction: 1.0 1.86738351254 54% => OK
Preposition: 2.0 4.94265232975 40% => More preposition wanted as sentence beginning.

Performance on sentences:
How many sentences: 17.0 20.6003584229 83% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 19.0 20.1344086022 94% => OK
Sentence length SD: 25.1159249995 48.9658058833 51% => The essay contains lots of sentences with the similar length. More sentence varieties wanted.
Chars per sentence: 101.0 100.406767564 101% => OK
Words per sentence: 19.7058823529 20.6045352989 96% => OK
Discourse Markers: 6.70588235294 5.45110844103 123% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 0.0 5.5376344086 0% => OK
Sentences with positive sentiment : 14.0 11.8709677419 118% => OK
Sentences with negative sentiment : 2.0 3.85842293907 52% => More negative sentences wanted.
Sentences with neutral sentiment: 1.0 4.88709677419 20% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.353879711931 0.236089414692 150% => OK
Sentence topic coherence: 0.115514083806 0.076458572812 151% => OK
Sentence topic coherence SD: 0.0996843903825 0.0737576698707 135% => OK
Paragraph topic coherence: 0.240141874996 0.150856017488 159% => OK
Paragraph topic coherence SD: 0.105172064792 0.0645574589148 163% => OK

Essay readability:
automated_readability_index: 12.6 11.7677419355 107% => OK
flesch_reading_ease: 52.19 58.1214874552 90% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 10.7 10.1575268817 105% => OK
coleman_liau_index: 12.47 10.9000537634 114% => OK
dale_chall_readability_score: 8.54 8.01818996416 107% => OK
difficult_words: 84.0 86.8835125448 97% => OK
linsear_write_formula: 11.5 10.002688172 115% => OK
gunning_fog: 9.6 10.0537634409 95% => OK
text_standard: 9.0 10.247311828 88% => OK
What are above readability scores?

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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:

para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.

So how to find out those reasons. There is a formula:

reasons == advantages or

reasons == disadvantages

for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.

or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.


Rates: 76.6666666667 out of 100
Scores by essay e-grader: 23.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.