Playing a game is fun only when you win. Agree/Disagree?
Nowadays, playing games are one the important priorities in almost everyone's life. Playing a game is accompanied with different meanings and Consequences so much so that can change the people's life. While some argue that playing game is delightful when we reach to a significant win, but I believe that experiencing both victory and defeat is more enjoyable.
First, in my opinion, experiencing both win and defeat is more close to the reality and affects people in different facets of the life. Games have more similarities with life, as the life is replete with various ups and downs, playing games brings some especial vicissitudes for people. In addition, winning a game frequently without any losing experience, can be disappointed and navigate youth to the frustration and tedious manner. In contrast, those who claim that getting victory in each game can be very passionate, they fail to take into account that this way leads youth towards a goalless life and they after a while move to the future life without any motivation. In this regard, statistics approve the fact that the majority of suicides among the today's young adults is related to the reason that they cannot distinguish the correct path from the wrong one due to making bad decisions, lack of patience, in paving the way towards the progress, and losing the main aim of the life. Therefore, one should be involved in diverse aspects of the game rather than a specific direction.
Second, losing in a game plays a vital role in gaining invaluable experiences. any failure may be considered as a blessing in disguise. With this in mind, prosperous athletes are those who strive to conquer the short-live and ephemeral defeats and convert them into the next brilliant victories. In addition, using the experience of a defeat can fire the people's enthusiasm and lead them to devising modern tools, scheduling the powerful programs, and have a great contribution with successful humans to achieve a victory in upcoming matches. As a result, we can achieve to the fact that reaching to enduring and long lasting delights and desires are realized after confronting with formidable obstacles. In other words, a victory is achievable after experiencing frequent loses and in this way, people may loss their important investigates, but after a while can fulfill their ideals and desires and be very hopeful to attaining the opportunities in future life.
In conclusion, although some people have the opinion that gaining victory should be the last aim of persons, but I fully disagree with this statement because achieving experiences and real meaning in the life is fulfill when people experience both victory and defeat.
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Grammar and spelling errors:
Line 1, column 186, Rule ID: POSSESIVE_APOSTROPHE[2]
Message: Possible typo: apostrophe is missing. Did you mean 'peoples'' or 'people's'?
Suggestion: peoples'; people's
...equences so much so that can change the peoples life. While some argue that playing gam...
^^^^^^^
Line 3, column 675, Rule ID: ENGLISH_WORD_REPEAT_BEGINNING_RULE
Message: Three successive sentences begin with the same word. Reword the sentence or use a thesaurus to find a synonym.
...the future life without any motivation. In this regard, statistics approve the fac...
^^
Line 5, column 80, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Any
...role in gaining invaluable experiences. any failure may be considered as a blessing...
^^^
Line 5, column 356, Rule ID: POSSESIVE_APOSTROPHE[1]
Message: Possible typo: apostrophe is missing. Did you mean 'peoples'' or 'people's'?
Suggestion: peoples'; people's
...the experience of a defeat can fire the peoples enthusiasm and lead them to devising mo...
^^^^^^^
Line 7, column 213, Rule ID: BEEN_PART_AGREEMENT[1]
Message: Consider using a past participle here: 'fulfilled'.
Suggestion: fulfilled
...riences and real meaning in the life is fulfill when people experience both victory and...
^^^^^^^
Discourse Markers used:
['but', 'first', 'if', 'may', 'second', 'so', 'therefore', 'thus', 'while', 'in addition', 'in conclusion', 'in contrast', 'as a result', 'in my opinion', 'in other words']
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance in Part of Speech:
Nouns: 0.245867768595 0.229887763892 107% => OK
Verbs: 0.148760330579 0.158761421928 94% => OK
Adjectives: 0.101239669421 0.0866891130778 117% => OK
Adverbs: 0.0268595041322 0.046263068375 58% => OK
Pronouns: 0.0247933884298 0.0685040099705 36% => OK
Prepositions: 0.130165289256 0.118717715034 110% => OK
Participles: 0.0599173553719 0.0351676179071 170% => OK
Conjunctions: 2.78197193659 2.67179642975 104% => OK
Infinitives: 0.0268595041322 0.0309702414327 87% => OK
Particles: 0.0 0.00188951952338 0% => OK
Determiners: 0.123966942149 0.0887237588012 140% => OK
Modal_auxiliary: 0.0227272727273 0.0209618222197 108% => OK
WH_determiners: 0.00826446280992 0.0139019557991 59% => OK
Vocabulary words and sentences:
No of characters: 2692.0 2387.08602151 113% => OK
No of words: 441.0 408.028673835 108% => OK
Chars per words: 6.10430839002 5.86048508987 104% => OK
Fourth root words length: 4.58257569496 4.48200974243 102% => OK
words length more than 5 chars: 0.383219954649 0.338922669872 113% => OK
words length more than 6 chars: 0.308390022676 0.251872472559 122% => OK
words length more than 7 chars: 0.18820861678 0.174417080927 108% => OK
words length more than 8 chars: 0.136054421769 0.112833075102 121% => OK
Word Length SD: 2.78197193659 2.67179642975 104% => OK
Unique words: 225.0 212.727598566 106% => OK
Unique words percentage: 0.510204081633 0.524397521467 97% => OK
Word variations: 58.087220711 59.2087087015 98% => OK
How many sentences: 16.0 20.6684587814 77% => OK
Sentence length: 27.5625 20.5533526081 134% => OK
Sentence length SD: 74.6973058416 48.84282405 153% => OK
Chars per sentence: 168.25 120.699889404 139% => OK
Words per sentence: 27.5625 20.5533526081 134% => OK
Discourse Markers: 0.9375 0.644075263715 146% => OK
Paragraphs: 4.0 4.5376344086 88% => OK
Language errors: 5.0 5.54480286738 90% => OK
Readability: 58.4015022676 45.7405998639 128% => OK
Elegance: 2.17525773196 1.45489161554 150% => OK
Coherence and Cohesion:
Essay topic to essay body coherence: 0.0847002677135 0.300154397459 28% => The similarity between the topic and the content is low.
Sentence sentence coherence: 0.143980808334 0.103427244359 139% => OK
Sentence sentence coherence SD: 0.0758697689317 0.0752933317313 101% => OK
Sentence paragraph coherence: 0.555295738001 0.497263757937 112% => OK
Sentence paragraph coherence SD: 0.185508382778 0.151897553556 122% => OK
Sentence topic coherence: 0.0480339028095 0.114077575197 42% => OK
Sentence topic coherence SD: 0.0548650321879 0.0781384742642 70% => OK
Paragraph paragraph coherence: 0.462052812617 0.336927656856 137% => OK
Paragraph paragraph coherence SD: 0.080867394894 0.067059652881 121% => OK
Paragraph topic coherence: 0.0905144982509 0.210909579961 43% => OK
Paragraph topic coherence SD: 0.0765605249576 0.0618886996521 124% => OK
Task Achievement:
Sentences with positive sentiment : 10.0 11.8870967742 84% => OK
Sentences with negative sentiment : 5.0 3.86379928315 129% => OK
Sentences with neutral sentiment: 1.0 4.91756272401 20% => More neutral sentences wanted.
Positive topic words: 8.0 8.42114695341 95% => OK
Negative topic words: 4.0 2.4623655914 162% => OK
Neutral topic words: 1.0 2.75985663082 36% => OK
Total topic words: 13.0 13.6433691756 95% => OK
What are sentences with positive/Negative/neutral sentiment?
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Rates: 70.0 out of 100
Scores by essay e-grader: 21.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations to cover all aspects.