Playing games are considered an instrument of sound mental and physical health. The trend of indoor games such as video games are proliferating and gaining fame among all age groups – from adolescents to adults. However, the impact of this trend has come under scrutiny and has been a concern for many. The protagonists of such games cite that video games are an effective educational tool, whereas dissenters void that claim by counting numerous demerits of such games. I completely agree that video games are having negative repercussions. Some of the disadvantages will be outlined in following paragraphs
To begin with, videos games has liked been to many problems in the schools especially, studies consistently have shown that children who play video games have problems with attendance as well as management defect as sleeping in the class, and exhibition of disruptive and even hostile behaviors. The children who are affected with a long exposure to action games have a negative impact on their brain function, and they are likely to imitate these behaviors with their children at schools. For example, my son Steven has 6 years old; he used to sit in the front of computer more than 5 hours playing video game such as action games, as the result, he became so aggressive with us, even with his friends at school, and the teachers complain about his behavior. So, I worked on that and let him play the games which help in growing his intelligence such as education games, or games that help to learn valuable things such as soccer-ball games since it helps him to learn how to be cooperative. I let him play just limited time in playing games on the computer because he has a lot of things to do such as his homework, and his assignment for school.
Secondly, it has detrimental physical health children. According to Kaiser Foundation found that the average 8 to 18 years old spends 7.5 hours per day in the front of the computer this led to lack physical activities leads to healthy problems such as obesity. Obesity leads to many problems like heart attack, blood pressure, and cholesterol problem. No matter what circumstance students have, they can keep healthy life by taking a few minutes to exercise, Therefore; they should not spend most of the time in the front the computer. The exercises help the students to relax and relieve their stress that they are experienced t schools, and be able to go to school more energetic. Moreover, it helps them to focus and concentrated on their study since they are relaxed for better future. As the example that I mention before about my son, in the period that he addicted all the video games, he gain a lot of weight since he does not like to go outside the home to practice some exercise, and he got diabetes but after I controlled what kind of the video games he should watch, arranged the time for playing video games and the time for exercising, he cured and he lost the weight that he has gained. The health all the wealth we have that is why we should care about it.
Finally, spending the children most of their times in the front of the computer which led them to exhibit social deficiencies, they do not like to speak with their parent which cause a gap between children and their parent. This gap in the relationship will destroy the communication between each other that lead them to struggle when they are facing problems in their life since the parents are the only one they love their children, care about them, and their dreams to see their children are the best. The video game takes away the time they should spend with their parent. This time is really important because they can discuss many issues such as their future and about their relationships with their friend. They can give them devices that help them to avoid mistakes.
As all things considered, It is true that the video games let the children have a lot of fun and learn a lot of valuable things but when it comes to its demerits are far outweighs its merits due to setting in the front of the computer for a long time led them to exhibit disruptive and hostile behaviors, cause a lot of diseases, and loss of their communication with their parent. Therefore, the parent should control the time and the kind of video games they should watch it.
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Grammar and spelling errors:
Line 1, column 543, Rule ID: SOME_OF_THE[1]
Message: Simply use 'some'.
Suggestion: Some
...ames are having negative repercussions. Some of the disadvantages will be outlined in follo...
^^^^^^^^^^^
Line 3, column 518, Rule ID: HAVE_CD_YEARS[1]
Message: This phrase is used with 'be': 'is 6 years old'.
Suggestion: is 6 years old
... at schools. For example, my son Steven has 6 years old; he used to sit in the front of compute...
^^^^^^^^^^^^^^^
Line 6, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...rk, and his assignment for school. Secondly, it has detrimental physical he...
^^^
Line 7, column 897, Rule ID: HE_VERB_AGR[1]
Message: The pronoun 'he' must be used with a third-person verb: 'gains'.
Suggestion: gains
...hat he addicted all the video games, he gain a lot of weight since he does not like ...
^^^^
Transition Words or Phrases used:
but, finally, however, if, moreover, really, second, secondly, so, therefore, well, whereas, for example, kind of, such as, as well as, it is true, to begin with
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 20.0 15.1003584229 132% => OK
Auxiliary verbs: 11.0 9.8082437276 112% => OK
Conjunction : 26.0 13.8261648746 188% => OK
Relative clauses : 22.0 11.0286738351 199% => OK
Pronoun: 94.0 43.0788530466 218% => Less pronouns wanted
Preposition: 102.0 52.1666666667 196% => OK
Nominalization: 13.0 8.0752688172 161% => OK
Performance on vocabulary words:
No of characters: 3551.0 1977.66487455 180% => OK
No of words: 754.0 407.700716846 185% => Less content wanted.
Chars per words: 4.70954907162 4.8611393121 97% => OK
Fourth root words length: 5.24013935268 4.48103885553 117% => OK
Word Length SD: 2.50972715225 2.67179642975 94% => OK
Unique words: 328.0 212.727598566 154% => OK
Unique words percentage: 0.435013262599 0.524837075471 83% => More unique words wanted or less content wanted.
syllable_count: 1081.8 618.680645161 175% => OK
avg_syllables_per_word: 1.4 1.51630824373 92% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 17.0 9.59856630824 177% => OK
Article: 8.0 3.08781362007 259% => Less articles wanted as sentence beginning.
Subordination: 3.0 3.51792114695 85% => OK
Conjunction: 10.0 1.86738351254 536% => Less conjunction wanted as sentence beginning.
Preposition: 3.0 4.94265232975 61% => OK
Performance on sentences:
How many sentences: 25.0 20.6003584229 121% => OK
Sentence length: 30.0 20.1344086022 149% => The Avg. Sentence Length is relatively long.
Sentence length SD: 102.013771619 48.9658058833 208% => The lengths of sentences changed so frequently.
Chars per sentence: 142.04 100.406767564 141% => OK
Words per sentence: 30.16 20.6045352989 146% => OK
Discourse Markers: 6.44 5.45110844103 118% => OK
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 4.0 5.5376344086 72% => OK
Sentences with positive sentiment : 13.0 11.8709677419 110% => OK
Sentences with negative sentiment : 8.0 3.85842293907 207% => Less negative sentences wanted.
Sentences with neutral sentiment: 4.0 4.88709677419 82% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.199259668214 0.236089414692 84% => OK
Sentence topic coherence: 0.0659142003972 0.076458572812 86% => OK
Sentence topic coherence SD: 0.0424140167598 0.0737576698707 58% => OK
Paragraph topic coherence: 0.121316222799 0.150856017488 80% => OK
Paragraph topic coherence SD: 0.0367477862598 0.0645574589148 57% => OK
Essay readability:
automated_readability_index: 15.8 11.7677419355 134% => OK
flesch_reading_ease: 57.95 58.1214874552 100% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 12.6 10.1575268817 124% => OK
coleman_liau_index: 10.63 10.9000537634 98% => OK
dale_chall_readability_score: 8.01 8.01818996416 100% => OK
difficult_words: 138.0 86.8835125448 159% => OK
linsear_write_formula: 8.5 10.002688172 85% => OK
gunning_fog: 14.0 10.0537634409 139% => OK
text_standard: 9.0 10.247311828 88% => OK
What are above readability scores?
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Write the essay in 30 minutes.
Rates: 73.3333333333 out of 100
Scores by essay e-grader: 22.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.