Throughout the years, the vast expanse of technology provided people an easier life: however due to disadvantages present also on the soaring phase of science there has been much discussion revolving around the issue of whether computer games must be inhibited to the children. In my opinion, playing online games brings nothing good on the welfare of the human being’s life and future. I will explore the reasons for my stance in the following lines.
To begin with, computer games take away the full attention of a child to his education, which is a vital part of his future. Since playing games has been widely popular all over the world, numerous students started using the computer even at an early age. Moreover, they choose to cut down classes just to go to computer shops and play. As a result, pupils cannot devote their time on studying and eventually get low scores on exams or worst fail the subject. For instance, my friend back in college is fond of playing “dota”, a famous online games among the boys, he barely attended our class since he spent his time going to internet shops; thus this buddy of mine received a failing grades in most of our courses. For this reason, I strong believe computer games must be ban.
Furthermore, health issues are common complaints of online players. This is because they spent too much time facing the screen and sitting in a bad posture. Also, they tend to skip their meals or stay up late at night to finish their business. Consequently, they caused their body harm by repeating the same poor body habit every day. For example, my cousin is an addicted gamer, not to exaggerate but all he do whole day is staying n his room playing games. Since he was doing this for years, currently his body is paying for the consequences: he now have a slouching shoulder due to improper body positioning, in addition he also suffered from anemia- a condition in the blood due to poor nutrients. Accordingly, parents must guide their children in using technology.
Lastly, games take the players from their family by spending more time on a screen than making memories with them. According to research, a regular gamer stays in front of a computer desk for an average time of five to six hours a day. This time is long enough to divert their mind from more important aspects of their life, and that is quality time. If this continually happen, children and their love ones will lose the chance to savour moments while they are young.
All in all, I think computer playing must be strictly monitored and even prohibited among children. This is because the disadvantages outweigh whatever advantages it may have.
- TPO-08 - Integrated Writing Task Toward the end of his life, the Chevalier de Seingalt (1725-1798) wrote a long memoir recounting his life and adventures. The Chevalier was a somewhat controversial figure, but since he met many famous people, including ki 80
- TPO-06 - Independent Writing Task Do you agree or disagree with the following statement?Life today is easier and more comfortable than it was when your grandparents were children.Use specific reasons and examples to support your answer. 73
- TPO-10 - Independent Writing Task Do you agree or disagree with the following statement? Playing computer games is a waste of time. Children should not be allowed to play them.Use specific reasons and examples to support your answer. 90
- TPO-02 - Independent Writing Task Do you agree or disagree with the following statement?Always telling the truth is the most important consideration in any relationship between people.Use specific reasons and examples to support your answer. 73
Grammar and spelling errors:
Line 2, column 553, Rule ID: A_PLURAL[2]
Message: Don't use indefinite articles with plural words. Did you mean 'game'?
Suggestion: game
...aying 'dota', a famous online games among the boys, he barely attended our ...
^^^^^
Line 2, column 753, Rule ID: BELIEVE_BELIEF[1]
Message: Did you mean 'belief' (noun) instead of believe (verb)?
Suggestion: belief
... our courses. For this reason, I strong believe computer games must be ban. Furthermor...
^^^^^^^
Line 3, column 409, Rule ID: HE_VERB_AGR[1]
Message: The pronoun 'he' must be used with a third-person verb: 'does'.
Suggestion: does
...ted gamer, not to exaggerate but all he do whole day is staying n his room playing...
^^
Line 3, column 552, Rule ID: HE_VERB_AGR[3]
Message: The pronoun 'he' must be used with a third-person verb: 'has'.
Suggestion: has
... is paying for the consequences: he now have a slouching shoulder due to improper b...
^^^^
Line 3, column 584, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
... he now have a slouching shoulder due to improper body positioning, in addition h...
^^
Transition Words or Phrases used:
accordingly, also, but, consequently, furthermore, however, if, lastly, may, moreover, so, thus, while, for example, for instance, i think, in addition, as a result, in my opinion, to begin with
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 18.0 15.1003584229 119% => OK
Auxiliary verbs: 8.0 9.8082437276 82% => OK
Conjunction : 10.0 13.8261648746 72% => OK
Relative clauses : 2.0 11.0286738351 18% => More relative clauses wanted.
Pronoun: 45.0 43.0788530466 104% => OK
Preposition: 63.0 52.1666666667 121% => OK
Nominalization: 6.0 8.0752688172 74% => OK
Performance on vocabulary words:
No of characters: 2210.0 1977.66487455 112% => OK
No of words: 461.0 407.700716846 113% => OK
Chars per words: 4.79392624729 4.8611393121 99% => OK
Fourth root words length: 4.63367139033 4.48103885553 103% => OK
Word Length SD: 2.54890755328 2.67179642975 95% => OK
Unique words: 270.0 212.727598566 127% => OK
Unique words percentage: 0.58568329718 0.524837075471 112% => OK
syllable_count: 680.4 618.680645161 110% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 12.0 9.59856630824 125% => OK
Article: 3.0 3.08781362007 97% => OK
Subordination: 4.0 3.51792114695 114% => OK
Conjunction: 1.0 1.86738351254 54% => OK
Preposition: 7.0 4.94265232975 142% => OK
Performance on sentences:
How many sentences: 22.0 20.6003584229 107% => OK
Sentence length: 20.0 20.1344086022 99% => OK
Sentence length SD: 60.5782739332 48.9658058833 124% => OK
Chars per sentence: 100.454545455 100.406767564 100% => OK
Words per sentence: 20.9545454545 20.6045352989 102% => OK
Discourse Markers: 8.81818181818 5.45110844103 162% => OK
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 5.0 5.5376344086 90% => OK
Sentences with positive sentiment : 8.0 11.8709677419 67% => OK
Sentences with negative sentiment : 9.0 3.85842293907 233% => Less negative sentences wanted.
Sentences with neutral sentiment: 5.0 4.88709677419 102% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.174022047265 0.236089414692 74% => OK
Sentence topic coherence: 0.0538802396958 0.076458572812 70% => OK
Sentence topic coherence SD: 0.0406211543078 0.0737576698707 55% => OK
Paragraph topic coherence: 0.105563027851 0.150856017488 70% => OK
Paragraph topic coherence SD: 0.0375329532452 0.0645574589148 58% => OK
Essay readability:
automated_readability_index: 11.6 11.7677419355 99% => OK
flesch_reading_ease: 59.64 58.1214874552 103% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 9.9 10.1575268817 97% => OK
coleman_liau_index: 10.5 10.9000537634 96% => OK
dale_chall_readability_score: 8.12 8.01818996416 101% => OK
difficult_words: 102.0 86.8835125448 117% => OK
linsear_write_formula: 13.5 10.002688172 135% => OK
gunning_fog: 10.0 10.0537634409 99% => OK
text_standard: 10.0 10.247311828 98% => OK
What are above readability scores?
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Rates: 90.0 out of 100
Scores by essay e-grader: 27.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.