The concept of a creative infant has been changed; some criteria are no longer considered as signs of creativity. There is a controversy among different people about whether today’s children are more creative than they were in the past or not. Technology is a key factor in all changes and has burden on many aspects of personality, too. Although it has had small bad effects on babies, such as more isolated ones, it has helped them to flourish their hidden talents and in this way it has major positive impacts on their creativity. The more creative children is a result of utmost important reasons – relating to technology – including the internet and new toys, as well as computer games. Lines below shed more light on the issue put forward.
The first and foremost positive impact of technology on creativity is because of the internet. Actually, every children can connect to it and browse the web and as a result access information on every subject; this data can provide the children with many new inventions and open doors to them, as well as they can develop new idea and think about many aspects of science. People would agree that science is based on experiment and it is vital for all children to be familiar with past concepts and ideas; thus the more young people know about past inventions, the more possibility to propose new ones and be creative. Obviously, the internet is the easiest way for accessing to this up-to-date information. Therefore, it has a central role in creativity.
In addition, technology has recommended many new different car toys, gun toys, to name but a few. Each of which, in turn, familiarize young with new possible inventions. Imagine a situation in which a baby has a spear toy and it has a drawback, consider it bends easily, the infant will be involved in why it is too flexible! Perhaps in the distant future he or she will discover a new alloy which is very strong. In this way, individuals will be more creative. On the other hand, if they did not have many facilities and toys, just as the past, they could not know about possible future problems and their solutions. On no account is it right that involving in new systems clears children’s vision of mechanisms and they can draw some conclusions of interactions between their components. Therefore, they can be more inventive than infants who were deprived from these modern toys at the past.
Last but not least, it is not a case that computer games put forward by technology have no impact on creativity of a child. It is like a two-edged sword. By way of illustration, children can learn to deal with some virtual problems; how to drive their car, if they have an accident – in a computer game - what they should do, etc. all of them make children more inventive in real life. Actually, technology improves creativity in isolated young individuals. In contrast, it does not improve creativity when children play or work as a team. In case there is a conflict in a group, they cannot eliminate it, by finding a distinctive solution because computer games are isolating children. Therefore, computer games are a key factor in weighing creativity.
To sum up, by taking all into account, it can wholeheartedly be alleged that technology has made children more inventive and help them to flourish themselves despite some drawbacks like social skills. These advantages come from the internet, new facilities and computer game proposed by technology. The future will be even brighter than is today by growing positive influence of technology on creativity.
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Grammar and spelling errors:
Line 4, column 754, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...re a key factor in weighing creativity. To sum up, by taking all into account, i...
^^^
Line 7, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...luence of technology on creativity.
^^^^^
Transition Words or Phrases used:
actually, but, first, if, so, therefore, thus, well, in addition, in contrast, such as, as a result, as well as, to sum up, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 28.0 10.4613686534 268% => Less to be verbs wanted.
Auxiliary verbs: 15.0 5.04856512141 297% => Less auxiliary verb wanted.
Conjunction : 22.0 7.30242825607 301% => Less conjunction wanted
Relative clauses : 9.0 12.0772626932 75% => OK
Pronoun: 46.0 22.412803532 205% => Less pronouns wanted
Preposition: 87.0 30.3222958057 287% => Less preposition wanted.
Nominalization: 10.0 5.01324503311 199% => OK
Performance on vocabulary words:
No of characters: 2975.0 1373.03311258 217% => Less number of characters wanted.
No of words: 609.0 270.72406181 225% => Less content wanted.
Chars per words: 4.88505747126 5.08290768461 96% => OK
Fourth root words length: 4.96768813016 4.04702891845 123% => OK
Word Length SD: 2.78874046253 2.5805825403 108% => OK
Unique words: 291.0 145.348785872 200% => Less unique words wanted.
Unique words percentage: 0.477832512315 0.540411800872 88% => More unique words wanted or less content wanted.
syllable_count: 941.4 419.366225166 224% => syllable counts are too long.
avg_syllables_per_word: 1.5 1.55342163355 97% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 11.0 3.25607064018 338% => Less pronouns wanted as sentence beginning.
Interrogative: 1.0 0.116997792494 855% => OK
Article: 7.0 8.23620309051 85% => OK
Subordination: 5.0 1.25165562914 399% => Less adverbial clause wanted.
Conjunction: 0.0 1.51434878587 0% => OK
Preposition: 12.0 2.5761589404 466% => Less preposition wanted as sentence beginnings.
Performance on sentences:
How many sentences: 29.0 13.0662251656 222% => Too many sentences.
Sentence length: 21.0 21.2450331126 99% => OK
Sentence length SD: 63.8720294608 49.2860985944 130% => OK
Chars per sentence: 102.586206897 110.228320801 93% => OK
Words per sentence: 21.0 21.698381199 97% => OK
Discourse Markers: 4.86206896552 7.06452816374 69% => OK
Paragraphs: 5.0 4.09492273731 122% => OK
Language errors: 2.0 4.19205298013 48% => OK
Sentences with positive sentiment : 20.0 4.33554083885 461% => Less positive sentences wanted.
Sentences with negative sentiment : 5.0 4.45695364238 112% => OK
Sentences with neutral sentiment: 4.0 4.27373068433 94% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.0852404047039 0.272083759551 31% => The similarity between the topic and the content is low.
Sentence topic coherence: 0.0244932756356 0.0996497079465 25% => Sentence topic similarity is low.
Sentence topic coherence SD: 0.0227846726106 0.0662205650399 34% => Sentences are similar to each other.
Paragraph topic coherence: 0.0541862995377 0.162205337803 33% => Maybe some paragraphs are off the topic.
Paragraph topic coherence SD: 0.0224288535667 0.0443174109184 51% => OK
Essay readability:
automated_readability_index: 12.1 13.3589403974 91% => OK
flesch_reading_ease: 58.62 53.8541721854 109% => OK
smog_index: 8.8 5.55761589404 158% => OK
flesch_kincaid_grade: 10.3 11.0289183223 93% => OK
coleman_liau_index: 11.08 12.2367328918 91% => OK
dale_chall_readability_score: 8.1 8.42419426049 96% => OK
difficult_words: 132.0 63.6247240618 207% => Less difficult words wanted.
linsear_write_formula: 11.5 10.7273730684 107% => OK
gunning_fog: 10.4 10.498013245 99% => OK
text_standard: 12.0 11.2008830022 107% => OK
What are above readability scores?
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Write the essay in 20 minutes.
It is not exactly right on the topic in the view of e-grader. Maybe there is a wrong essay topic.
Rates: 3.33333333333 out of 100
Scores by essay e-grader: 1.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.