Although the sales of Whirlwind video games have declined over the past two years, a recent survey of video-game players suggests that this sales trend is about to be reversed. The survey asked video-game players what features they thought were most important in a video game. According to the survey, players prefer games that provide lifelike graphics, which require the most up-to-date computers. Whirlwind has just introduced several such games with an extensive advertising campaign directed at people ten to twenty-five years old, the age-group most likely to play video games. It follows, then, that the sales of Whirlwind video games are likely to increase dramatically in the next few months."
Write a response in which you discuss what questions would need to be answered in order to decide whether the recommendation is likely to have the predicted result. Be sure to explain how the answers to these questions would help to evaluate the recommendation.
The author of the argument purportedly highlights that the sale rate of whir-land video games have diminished during past two years and in order to make it attractive to people they should improve lifelike graphics of these video games. However, the premises upon which he puts his claim are fallacious. For the support of which some critical, yet ignored question need to be addressed.
First, the author contends that a recent study of video games players shows that the sale of these video games is increasing enormously. However, it does not lend credence to the argument since a question that might arise is whether vast majorities of people prefer to buy such kind of games. One point that should be considered is that maybe these players are advertising for the company which produces these games. Indeed, the author does not show to the extent people are likely to play these games. Perhaps a few people find it attractive to play whirl and video games. It is also important to say that this study could not be reliable and accurate because it does not provide how many people attended in this survey. There is a possibility that those players did not tell the truth in order to make a vast sum of money for the company.
The author also asserts that the survey asked people which aspect will appeal individuals toward these games. Although it might seem tenable at a face, it has some defects since you can always ask this question if people's taste is similar to each other. One of the main, if not the only, problem with the premise is that whole people around the world have different taste and desire. Indeed, maybe some people prefer to play war-like games others, on the other hand, may prefer not to play war-like games. In such case, the company will run into a huge problem owing to the fact that if it wants to make a high profit, the company should offer various kinds of video games in the different realm. Alongside that, the author does not provide any information whether people are really like to play these video games or not. As a matter of fact, perhaps they prefer to do exercise or hang out and so forth.
Finally, as set forth by the author crowds of players prefer these games with high graphics, which make it necessary to have upgrade computers. Nevertheless, the rationale behind this premise could be challenged owing to an unsettled question if having up to date computers are affordable for myriads of players in order to buy high graphics games. One point that should not go unnoticed is that maybe vast majorities of players play with their obsolete computers and buy upgrade computers need a hoard of money. In this case, perhaps player prefer to play some kinds of games that not require high graphics. Moreover, these high graphics may not become interesting for players over time.
Having scrutinized the premises, a logical conclusion that can be drawn is that, there is some question having been ignored by the author while the answer of which could add to the logic of each premise.
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Grammar and spelling errors:
Line 9, column 205, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...could add to the logic of each premise.
^^^
Transition Words or Phrases used:
also, finally, first, however, if, may, moreover, nevertheless, really, so, while, kind of, as a matter of fact, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 21.0 19.6327345309 107% => OK
Auxiliary verbs: 17.0 12.9520958084 131% => OK
Conjunction : 9.0 11.1786427146 81% => OK
Relative clauses : 23.0 13.6137724551 169% => OK
Pronoun: 47.0 28.8173652695 163% => OK
Preposition: 72.0 55.5748502994 130% => OK
Nominalization: 9.0 16.3942115768 55% => More nominalization wanted.
Performance on vocabulary words:
No of characters: 2514.0 2260.96107784 111% => OK
No of words: 529.0 441.139720559 120% => OK
Chars per words: 4.75236294896 5.12650576532 93% => OK
Fourth root words length: 4.79583152331 4.56307096286 105% => OK
Word Length SD: 2.31908011557 2.78398813304 83% => OK
Unique words: 232.0 204.123752495 114% => OK
Unique words percentage: 0.438563327032 0.468620217663 94% => More unique words wanted or less content wanted.
syllable_count: 783.0 705.55239521 111% => OK
avg_syllables_per_word: 1.5 1.59920159681 94% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 4.0 4.96107784431 81% => OK
Interrogative: 0.0 0.471057884232 0% => OK
Article: 10.0 8.76447105788 114% => OK
Subordination: 4.0 2.70958083832 148% => OK
Conjunction: 1.0 1.67365269461 60% => OK
Preposition: 4.0 4.22255489022 95% => OK
Performance on sentences:
How many sentences: 23.0 19.7664670659 116% => OK
Sentence length: 23.0 22.8473053892 101% => OK
Sentence length SD: 45.2124161143 57.8364921388 78% => OK
Chars per sentence: 109.304347826 119.503703932 91% => OK
Words per sentence: 23.0 23.324526521 99% => OK
Discourse Markers: 5.65217391304 5.70786347227 99% => OK
Paragraphs: 5.0 5.15768463074 97% => OK
Language errors: 1.0 5.25449101796 19% => OK
Sentences with positive sentiment : 11.0 8.20758483034 134% => OK
Sentences with negative sentiment : 7.0 6.88822355289 102% => OK
Sentences with neutral sentiment: 5.0 4.67664670659 107% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.248965644108 0.218282227539 114% => OK
Sentence topic coherence: 0.0762526375542 0.0743258471296 103% => OK
Sentence topic coherence SD: 0.0819609897628 0.0701772020484 117% => OK
Paragraph topic coherence: 0.143807351912 0.128457276422 112% => OK
Paragraph topic coherence SD: 0.0560287211217 0.0628817314937 89% => OK
Essay readability:
automated_readability_index: 12.4 14.3799401198 86% => Automated_readability_index is low.
flesch_reading_ease: 56.59 48.3550499002 117% => OK
smog_index: 3.1 7.1628742515 43% => Smog_index is low.
flesch_kincaid_grade: 11.1 12.197005988 91% => OK
coleman_liau_index: 10.57 12.5979740519 84% => OK
dale_chall_readability_score: 7.37 8.32208582834 89% => OK
difficult_words: 87.0 98.500998004 88% => OK
linsear_write_formula: 10.5 12.3882235529 85% => OK
gunning_fog: 11.2 11.1389221557 101% => OK
text_standard: 11.0 11.9071856287 92% => OK
What are above readability scores?
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Rates: 58.33 out of 100
Scores by essay e-grader: 3.5 Out of 6 -- The score is based on the average performance of 20,000 argument essays. This e-grader is not smart enough to check on arguments.
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.