Do you think that television programs, movies, and video games influence young people's behavior? Use specific reasons and examples to support your opinion.
Nowadays technology has made a tremendous change in everyone's life. Definition of a happy life is changing everyday. The children are more interested in playing video, watching television programs, and video games. They do no want to play outdoor games. I strongly agree that televison programs, movies, and video games influence young people's behavior. There are many reasons for it. First, television programs affect young people's behavior very much because it is not possible that everything which is shown on the television is for young people's. There are some programs which young people should not watch. They show adult scenes which affects young people. They always try to behave in a way that is shown on the television programs. There is one show named 'Splitsvilla' on mtv channel. It is a show about love life and they have to do different tasks. They also fight with other candidates and speak abusive words to each other. My young brother watches this show when everyone in home is busy with thier work. Because of this, in day to day life he speaks abusive words when he is angry or he wants to do something which parents do not allowed to do. Second, some movies are for adults but young people get it from somewhere on the internet or from any friend. They learn negative things like fights, different stunts or behaviour of various actors. They become sad when anything bad happens inmovie. They become angry on others because of cruel scenes they watch in movies. There is one research in which they proved that because of movies, many childrean try stunts at home. Because of it, movie directors have to warn everyone that they should not try stunts at home. The young people fight with each other in a way that is shown in the movies. Finally, video games like shooting games affect young people's mind. They become more furious and short tempered. They angry on the people around them. Because of video games, they don't like outdoor games and always remain in home and play video games with friends. In my society, in every vacation nobody want to play on the ground but rather they love spending time by playing video games. To conclude, televison programs, movies and video games influence young people's behavior very much. They become less active and can't concentrate on studies. This behavior affects thier career and their life. Young people should watch television programs,movies and video games which are not for adults so that they will not affect behavior of them.
Post date | Users | Rates | Link to Content |
---|---|---|---|
2019-05-05 | adhgna@gmail.com | 3 | view |
2017-07-09 | akashdesai | 66 | view |
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Grammar and spelling errors:
Line 1, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
Nowadays technology has made a tremendou...
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Line 1, column 124, Rule ID: EVERYDAY_EVERY_DAY[3]
Message: 'Everyday' is an adjective. Did you mean 'every day'?
Suggestion: every day
... Definition of a happy life is changing everyday. The children are more interested in pl...
^^^^^^^^
Line 1, column 402, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...ehavior. There are many reasons for it. First, television programs affect young...
^^^^^
Line 1, column 413, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...ere are many reasons for it. First, television programs affect young peoples...
^^
Line 1, column 1180, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...ing which parents do not allowed to do. Second, some movies are for adults but y...
^^^^^
Line 1, column 1306, Rule ID: AFFORD_VB[1]
Message: This verb is used with the infinitive: 'to negative'
Suggestion: to negative
...internet or from any friend. They learn negative things like fights, different stunts or...
^^^^^^^^
Line 1, column 1306, Rule ID: AFFORD_VBG[1]
Message: This verb is used with infinitive: 'to negative'.
Suggestion: to negative
...internet or from any friend. They learn negative things like fights, different stunts or...
^^^^^^^^
Line 1, column 1435, Rule ID: ENGLISH_WORD_REPEAT_BEGINNING_RULE
Message: Three successive sentences begin with the same word. Reword the sentence or use a thesaurus to find a synonym.
... sad when anything bad happens inmovie. They become angry on others because of cruel...
^^^^
Line 1, column 1782, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...r in a way that is shown in the movies. Finally, video games like shooting games...
^^^^^^
Line 1, column 1915, Rule ID: NOUN_AROUND_IT[1]
Message: Consider using 'the surrounding people'?
Suggestion: the surrounding people
...rious and short tempered. They angry on the people around them. Because of video games, they dont like...
^^^^^^^^^^^^^^^^^^^^^^
Line 1, column 1968, Rule ID: EN_CONTRACTION_SPELLING
Message: Possible spelling mistake found
Suggestion: don't
...ound them. Because of video games, they dont like outdoor games and always remain in...
^^^^
Line 1, column 2093, Rule ID: HE_VERB_AGR[1]
Message: The pronoun 'nobody' must be used with a third-person verb: 'wants'.
Suggestion: wants
...In my society, in every vacation nobody want to play on the ground but rather they l...
^^^^
Line 1, column 2179, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...e spending time by playing video games. To conclude, televison programs, movies ...
^^^^^
Line 1, column 2312, Rule ID: CANT[1]
Message: Did you mean 'can't' or 'cannot'?
Suggestion: can't; cannot
... very much. They become less active and cant concentrate on studies. This behavior a...
^^^^
Line 1, column 2437, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Put a space after the comma
Suggestion: , movies
... people should watch television programs,movies and video games which are not for adult...
^^^^^^^
Transition Words or Phrases used:
also, but, finally, first, if, second, so
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 16.0 15.1003584229 106% => OK
Auxiliary verbs: 4.0 9.8082437276 41% => OK
Conjunction : 16.0 13.8261648746 116% => OK
Relative clauses : 16.0 11.0286738351 145% => OK
Pronoun: 41.0 43.0788530466 95% => OK
Preposition: 52.0 52.1666666667 100% => OK
Nominalization: 4.0 8.0752688172 50% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 2069.0 1977.66487455 105% => OK
No of words: 425.0 407.700716846 104% => OK
Chars per words: 4.86823529412 4.8611393121 100% => OK
Fourth root words length: 4.54043259262 4.48103885553 101% => OK
Word Length SD: 2.27963938142 2.67179642975 85% => OK
Unique words: 194.0 212.727598566 91% => More unique words wanted.
Unique words percentage: 0.456470588235 0.524837075471 87% => More unique words wanted or less content wanted.
syllable_count: 631.8 618.680645161 102% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 15.0 9.59856630824 156% => OK
Interrogative: 0.0 0.994623655914 0% => OK
Article: 2.0 3.08781362007 65% => OK
Subordination: 3.0 3.51792114695 85% => OK
Conjunction: 2.0 1.86738351254 107% => OK
Preposition: 7.0 4.94265232975 142% => OK
Performance on sentences:
How many sentences: 31.0 20.6003584229 150% => OK
Sentence length: 13.0 20.1344086022 65% => The Avg. Sentence Length is relatively short.
Sentence length SD: 32.9553666565 48.9658058833 67% => OK
Chars per sentence: 66.7419354839 100.406767564 66% => OK
Words per sentence: 13.7096774194 20.6045352989 67% => OK
Discourse Markers: 1.32258064516 5.45110844103 24% => More transition words/phrases wanted.
Paragraphs: 1.0 4.53405017921 22% => More paragraphs wanted.
Language errors: 15.0 5.5376344086 271% => Less language errors wanted.
Sentences with positive sentiment : 10.0 11.8709677419 84% => OK
Sentences with negative sentiment : 9.0 3.85842293907 233% => Less negative sentences wanted.
Sentences with neutral sentiment: 12.0 4.88709677419 246% => Less facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.249419415259 0.236089414692 106% => OK
Sentence topic coherence: 0.0774950654778 0.076458572812 101% => OK
Sentence topic coherence SD: 0.0929864780446 0.0737576698707 126% => OK
Paragraph topic coherence: 0.249419415259 0.150856017488 165% => OK
Paragraph topic coherence SD: 0.0 0.0645574589148 0% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 8.4 11.7677419355 71% => Automated_readability_index is low.
flesch_reading_ease: 66.74 58.1214874552 115% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 7.2 10.1575268817 71% => OK
coleman_liau_index: 10.37 10.9000537634 95% => OK
dale_chall_readability_score: 6.88 8.01818996416 86% => OK
difficult_words: 70.0 86.8835125448 81% => More difficult words wanted.
linsear_write_formula: 5.5 10.002688172 55% => Linsear_write_formula is low.
gunning_fog: 7.2 10.0537634409 72% => OK
text_standard: 8.0 10.247311828 78% => OK
What are above readability scores?
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Minimum four paragraphs wanted.
Rates: 66.6666666667 out of 100
Scores by essay e-grader: 20.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.