Do you agree or disagree with the following statement? Playing game is fun only when you win. Use specific reasons and examples to support your answer
Since the dawn of humanity, mankind has always had a thirst for winning over their opponents on many items from the basics of life such as food and prey to some rudimentary issues, games being the one. While many people believe the idea that playing games is only fun when they win, I subscribe to the view that playing a game can be enjoyable even if you are at opposite continuum of this extreme. Being defeated in a game can also be amusing and invaluable for the following reasons.
It is no secret to anyone that winning whether in a game or in other opportunities can be considered amusing and educational; however, constantly winning over the opponent is not only fulfilling, but also may have some detrimental effects like relentless sense of proudness and negative self-confidence, the consequences of which are undeniable. Despite the fallacious preconception that nothing can be learnt from losing, surprisingly, even a precious achievement -experience- can be gained. To make things crystal clear, an example of my own experience can shed light on how being defeated in a game eventually turned me to the title holder. Chess used to be my favorite game; however, I was frustrated to be always the loser. Deciding to take lesson from every failure, I got cognizant of my weaknesses and instead of getting disappointed; I started learning from my failure experience through which my whole attitude toward defeating has changed.
No one can ignore that life is replete with ups and downs and game is no exception. What’s more, it is still undeniable that each person may face both good fortunes and bad fortunes. Whether you want it or not, the ebb and flow of life should be accepted, otherwise you will withstand even a bigger failure. Considering oneself as an ever-lasting winner will promote a sense of false positive in people which consequently give rise to high false self-confidence, and high expectation, as well. Should a person find fun and amusement only in winning games, and not the other way around, losing even in games or real life situation will turn into a tragedy for him or her.
Having considered the abovementioned reasons in mind, one can come to the conclusion that drawing a positive relationship between winning and fun is not always beneficiary. That is to say, people can gain experience and use their experience toward making themselves a better person with their known talents and ability, and as a result of that they can also reduce their false self-confidence and expectation.
Post date | Users | Rates | Link to Content |
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2020-07-02 | hesam_75 | 70 | view |
2019-03-31 | nicktyranov | 87 | view |
2018-06-10 | mobinaHosseini | 88 | view |
2015-05-26 | sophiacct | 64 | view |
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Transition Words or Phrases used:
also, but, consequently, however, if, may, so, still, well, while, such as, as a result, that is to say
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 22.0 15.1003584229 146% => OK
Auxiliary verbs: 17.0 9.8082437276 173% => OK
Conjunction : 22.0 13.8261648746 159% => OK
Relative clauses : 13.0 11.0286738351 118% => OK
Pronoun: 36.0 43.0788530466 84% => OK
Preposition: 52.0 52.1666666667 100% => OK
Nominalization: 15.0 8.0752688172 186% => OK
Performance on vocabulary words:
No of characters: 2109.0 1977.66487455 107% => OK
No of words: 424.0 407.700716846 104% => OK
Chars per words: 4.97405660377 4.8611393121 102% => OK
Fourth root words length: 4.53775939005 4.48103885553 101% => OK
Word Length SD: 2.95323611502 2.67179642975 111% => OK
Unique words: 232.0 212.727598566 109% => OK
Unique words percentage: 0.547169811321 0.524837075471 104% => OK
syllable_count: 680.4 618.680645161 110% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 7.0 9.59856630824 73% => OK
Article: 3.0 3.08781362007 97% => OK
Subordination: 3.0 3.51792114695 85% => OK
Conjunction: 4.0 1.86738351254 214% => Less conjunction wanted as sentence beginning.
Preposition: 4.0 4.94265232975 81% => OK
Performance on sentences:
How many sentences: 15.0 20.6003584229 73% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 28.0 20.1344086022 139% => The Avg. Sentence Length is relatively long.
Sentence length SD: 67.8077675 48.9658058833 138% => OK
Chars per sentence: 140.6 100.406767564 140% => OK
Words per sentence: 28.2666666667 20.6045352989 137% => OK
Discourse Markers: 6.86666666667 5.45110844103 126% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 0.0 5.5376344086 0% => OK
Sentences with positive sentiment : 8.0 11.8709677419 67% => OK
Sentences with negative sentiment : 7.0 3.85842293907 181% => OK
Sentences with neutral sentiment: 0.0 4.88709677419 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.170497240215 0.236089414692 72% => OK
Sentence topic coherence: 0.0608037078936 0.076458572812 80% => OK
Sentence topic coherence SD: 0.0599174057631 0.0737576698707 81% => OK
Paragraph topic coherence: 0.108896729604 0.150856017488 72% => OK
Paragraph topic coherence SD: 0.0477676659857 0.0645574589148 74% => OK
Essay readability:
automated_readability_index: 16.1 11.7677419355 137% => OK
flesch_reading_ease: 43.06 58.1214874552 74% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 14.2 10.1575268817 140% => OK
coleman_liau_index: 11.84 10.9000537634 109% => OK
dale_chall_readability_score: 8.75 8.01818996416 109% => OK
difficult_words: 100.0 86.8835125448 115% => OK
linsear_write_formula: 13.5 10.002688172 135% => OK
gunning_fog: 13.2 10.0537634409 131% => OK
text_standard: 14.0 10.247311828 137% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 76.6666666667 out of 100
Scores by essay e-grader: 23.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.