The availability of entertainment such as video games on handheld devices is harmful to individuals and to the society they live in. To what extent you agree or disagree?
Since entertainments such as video games have first been introduced to the public, people believe that this has a negative impact on individuals and society. In my opinion, I completely agree with this for two main reasons. First, it would cause people to reduce daily interaction with others and second, it increases the rate of juvenile crime.
The availability of such entertainments as video games is damaging because of the effect of reduced human interaction. Individuals, who spend a relatively amount of time on computer games, could forgo constant stimulation and hustle and bustle of a speaking group, which can be gained by actively talking to friends or family members. For example, the youth nowadays prefer making friends and chatting on a virtual world rather than participating in face-to-face conversation. In the long-term, their lifestyles and behaviours could be adversely affected, leaving them isolated, alienated, and inactive.
Apart from the reason expressed above, I believe that it also takes its toll on the increased criminal commitment towards the young generation. Most video games nowadays allow people to become their preferred characters while playing. For example, Pay Day is a video game, allowing players to perform a bank robbery with guns and violence to accomplish their goals. However, if players, especially those who are at an early age, exposure to this on a daily basis, they are likely to perform illegal activities such as bank robberies in real life. Thus, the increased rate of criminal commitment among young people can be widely witnessed.
In conclusion, the issue with regard to the question of whether video game entertainment has a negative impact on individuals and society varies among people. I believe that the mentioned consequences including reduced human interaction and the increasing rate of crime are detrimental.
Post date | Users | Rates | Link to Content |
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2019-10-08 | Mr.Strange | 95 | view |
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Grammar and spelling errors:
Line 5, column 143, Rule ID: A_RB_NN[1]
Message: You used an adverb ('relatively') instead an adjective, or a noun ('amount') instead of another adjective.
...man interaction. Individuals, who spend a relatively amount of time on computer games, could forgo ...
^^^^^^^^^^^^^^^^^^^
Line 13, column 41, Rule ID: WHETHER[3]
Message: Wordiness: Shorten this phrase to the shortest possible suggestion.
Suggestion: whether; the question whether
...In conclusion, the issue with regard to the question of whether video game entertainment has a negative...
^^^^^^^^^^^^^^^^^^^^^^^
Transition Words or Phrases used:
also, first, however, if, second, so, thus, while, apart from, for example, in conclusion, such as, in my opinion, with regard to
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 9.0 13.1623246493 68% => OK
Auxiliary verbs: 5.0 7.85571142285 64% => OK
Conjunction : 11.0 10.4138276553 106% => OK
Relative clauses : 6.0 7.30460921844 82% => OK
Pronoun: 20.0 24.0651302605 83% => OK
Preposition: 41.0 41.998997996 98% => OK
Nominalization: 11.0 8.3376753507 132% => OK
Performance on vocabulary words:
No of characters: 1599.0 1615.20841683 99% => OK
No of words: 295.0 315.596192385 93% => More content wanted.
Chars per words: 5.42033898305 5.12529762239 106% => OK
Fourth root words length: 4.14434120667 4.20363070211 99% => OK
Word Length SD: 2.94808864504 2.80592935109 105% => OK
Unique words: 182.0 176.041082164 103% => OK
Unique words percentage: 0.616949152542 0.561755894193 110% => OK
syllable_count: 506.7 506.74238477 100% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 7.0 5.43587174349 129% => OK
Article: 4.0 2.52805611222 158% => OK
Subordination: 2.0 2.10420841683 95% => OK
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 5.0 4.76152304609 105% => OK
Performance on sentences:
How many sentences: 14.0 16.0721442886 87% => OK
Sentence length: 21.0 20.2975951904 103% => OK
Sentence length SD: 36.8374809128 49.4020404114 75% => OK
Chars per sentence: 114.214285714 106.682146367 107% => OK
Words per sentence: 21.0714285714 20.7667163134 101% => OK
Discourse Markers: 9.21428571429 7.06120827912 130% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 2.0 5.01903807615 40% => OK
Sentences with positive sentiment : 6.0 8.67935871743 69% => OK
Sentences with negative sentiment : 7.0 3.9879759519 176% => OK
Sentences with neutral sentiment: 1.0 3.4128256513 29% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.160213596294 0.244688304435 65% => OK
Sentence topic coherence: 0.0564195502947 0.084324248473 67% => OK
Sentence topic coherence SD: 0.0737658002472 0.0667982634062 110% => OK
Paragraph topic coherence: 0.0993246576415 0.151304729494 66% => OK
Paragraph topic coherence SD: 0.0237751330178 0.056905535591 42% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 14.6 13.0946893788 111% => OK
flesch_reading_ease: 41.7 50.2224549098 83% => OK
smog_index: 11.2 7.44779559118 150% => OK
flesch_kincaid_grade: 12.7 11.3001002004 112% => OK
coleman_liau_index: 14.16 12.4159519038 114% => OK
dale_chall_readability_score: 9.5 8.58950901804 111% => OK
difficult_words: 90.0 78.4519038076 115% => OK
linsear_write_formula: 12.5 9.78957915832 128% => OK
gunning_fog: 10.4 10.1190380762 103% => OK
text_standard: 13.0 10.7795591182 121% => OK
What are above readability scores?
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Rates: 84.2696629213 out of 100
Scores by essay e-grader: 7.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.