Many parents complain that computer games have no value to their children's study. On the contrary, those online games have produced a lot of negative effects on their mental and physical development. What is your opinion?
It is true that these day’s more and more children and adolescents are addicted to playing games on computers and smartphones. This, in my opinion, is a negative development in the society and is leading to numerous psychological problems in the little ones. Furthermore, playing these games does not yield any benefit, instead are a bane to their upbringing.
Computer games, firstly and most importantly, are highly addictive in nature, which means that, when a child starts playing them, he/she develops a kind of psychological dependency, and such cravings will pull him towards them. Such a behavior will lead to spending most of their leisure time by playing computer games, consequently, they will have minimal or almost no physical activity. This lead to numerous health issues such as obesity, cardiac problems to name a couple. For example, as per the latest report by the National Health Services (NHS) of UK, approximately 60 percent of children spend more than 4 hours of their leisure time on a daily basis on either playing online games over the internet or offline games on smartphones. This is a seriously disturbing trend, which does have long-term devastating consequences.
Secondly, more often than not, online games expose children to violent and cruel behaviors, these games are replete with violent actions in which, the actor, in this case, the child, uses armory such as pistols and bombs, such a cruel action will have negative and violent influence on the child’s behavior. For instance, not long ago, a game by the name Blue-Shark was shared on online platforms in which, the gamer had to go through various self-destructive actions, after successfully completing all the levels, the final one would lead to the suicide. This crazy game had taken lives of more than 100 adolescents all over the world. Electronic games, finally, obviously impacts the academics of the children, as they spend most of their time playing instead of doing their homework and assignments.
For the reasons mentioned above, it can be concluded that computer games in the form of play-station or online gaming are highly dangerous for children, both in psychological as well as psychical terms. Parents and guardians, therefore, must ensure to keep their children away from these addictive natured activities.
Post date | Users | Rates | Link to Content |
---|---|---|---|
2020-04-02 | onyinyeeh_c | 78 | view |
- Some people think that having a set retirement age (e.g. 65 years) for everybody, regardless of occupation, is unfair. They believe that certain workers deserve to retire and receive a pension at an earlier age. 82
- Computers are increasingly used in education In which areas do you think are computers more important and in which areas are teachers more important 87
- Some people think that the teenage ages are the happiest times of most people’s lives. Others think that adult life brings more happiness, in spite of greater responsibilities. 78
- Obesity is a serious problem in many countries especially in rich countries Discuss ways to solve the problem Provide specific reasons and examples to support your answer 21
- More and more people are finding it increasingly important to wear fashionable clothes Is this attitude to wearing clothes a positive or negative development 78
Grammar and spelling errors:
Line 7, column 176, Rule ID: BOTH_AS_WELL_AS[1]
Message: Probable usage error. Use 'and' after 'both'.
Suggestion: and
...ous for children, both in psychological as well as psychical terms. Parents and guardians,...
^^^^^^^^^^
Transition Words or Phrases used:
consequently, finally, first, firstly, furthermore, second, secondly, so, therefore, well, for example, for instance, kind of, such as, as well as, in my opinion, it is true
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 11.0 13.1623246493 84% => OK
Auxiliary verbs: 7.0 7.85571142285 89% => OK
Conjunction : 14.0 10.4138276553 134% => OK
Relative clauses : 8.0 7.30460921844 110% => OK
Pronoun: 27.0 24.0651302605 112% => OK
Preposition: 45.0 41.998997996 107% => OK
Nominalization: 4.0 8.3376753507 48% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1961.0 1615.20841683 121% => OK
No of words: 374.0 315.596192385 119% => OK
Chars per words: 5.24331550802 5.12529762239 102% => OK
Fourth root words length: 4.3976220399 4.20363070211 105% => OK
Word Length SD: 2.85343730181 2.80592935109 102% => OK
Unique words: 206.0 176.041082164 117% => OK
Unique words percentage: 0.550802139037 0.561755894193 98% => OK
syllable_count: 593.1 506.74238477 117% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 8.0 5.43587174349 147% => OK
Article: 5.0 2.52805611222 198% => OK
Subordination: 4.0 2.10420841683 190% => OK
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 3.0 4.76152304609 63% => OK
Performance on sentences:
How many sentences: 14.0 16.0721442886 87% => OK
Sentence length: 26.0 20.2975951904 128% => The Avg. Sentence Length is relatively long.
Sentence length SD: 71.315374591 49.4020404114 144% => OK
Chars per sentence: 140.071428571 106.682146367 131% => OK
Words per sentence: 26.7142857143 20.7667163134 129% => OK
Discourse Markers: 12.3571428571 7.06120827912 175% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 1.0 5.01903807615 20% => OK
Sentences with positive sentiment : 6.0 8.67935871743 69% => OK
Sentences with negative sentiment : 8.0 3.9879759519 201% => Less negative sentences wanted.
Sentences with neutral sentiment: 0.0 3.4128256513 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.253425965849 0.244688304435 104% => OK
Sentence topic coherence: 0.0872485784082 0.084324248473 103% => OK
Sentence topic coherence SD: 0.0467428717188 0.0667982634062 70% => OK
Paragraph topic coherence: 0.16656989769 0.151304729494 110% => OK
Paragraph topic coherence SD: 0.00868248348691 0.056905535591 15% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 16.6 13.0946893788 127% => OK
flesch_reading_ease: 45.09 50.2224549098 90% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 13.4 11.3001002004 119% => OK
coleman_liau_index: 13.41 12.4159519038 108% => OK
dale_chall_readability_score: 9.32 8.58950901804 109% => OK
difficult_words: 104.0 78.4519038076 133% => OK
linsear_write_formula: 11.0 9.78957915832 112% => OK
gunning_fog: 12.4 10.1190380762 123% => OK
text_standard: 13.0 10.7795591182 121% => OK
What are above readability scores?
---------------------
Rates: 78.6516853933 out of 100
Scores by essay e-grader: 7.0 Out of 9
---------------------
Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.