Modern technologies are becoming more widespread amongst children, therefore, they tend to spend their free time on various new devices, in particular, on computers or smartphones. This certainly brings new opportunities to educate children and is ’unfailing’ friend of parents who would like to have a rest from a fuss around them. However, the risk of addiction increases equally and children may prefer virtuality to real life.
First of all, there are some advantages of changed way to pass time. One important fact is that new technologies provide people with wider range of opportunities, especially for children. The majority of games and videos on the internet have great educational value. For example, by watching special juvenile shows about surrounding world children gain more knowledge, which is particularly useful to animals, musical instruments and so on. Moreover, all these colorful games and videos may definitely draw children's attention away and give a short break for parents to relax. This method is gaining popularity among younger generation of parents since it is an effective way to calm down a child.
Although, unstrict control of parents may let addiction appear. Usually children become too keen on playing games and, as a result, spend all leisure time by computer or other devices. Obviously, addiction is a mental issue itself, nevertheless, it leads to another health problems such as hypodynamia and scolyosis, all caused by sedentary lifestyle. Furthermore, dangerous enthusiasm for virtual world grows, because all the open opportunities attract a child. For instance, they might prefer fantasy world of the game to the reality and be satisfied by endless control they get in the virtual world. Subsequently, children may not want to come back into the reality, which causes some mental issues and problems with socialization.
To summarize, despite the educational value of new technologies, present way of spending time by modern devices lead to problems such as game addiction and unwillingness to be part of the real world. In my opinion, under weak control, changed way to pass time is more disadvantageous for children.
- The graph below shows in percentage terms the changing patterns of domestic access to more than technology in homes in the UK
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Grammar and spelling errors:
Line 5, column 1, Rule ID: SENTENCE_FRAGMENT[1]
Message: “Although” at the beginning of a sentence requires a 2nd clause. Maybe a comma, question or exclamation mark is missing, or the sentence is incomplete and should be joined with the following sentence.
... effective way to calm down a child. Although, unstrict control of parents may let ad...
^^^^^^^^
Transition Words or Phrases used:
first, furthermore, however, if, may, moreover, nevertheless, so, therefore, thus, for example, for instance, in particular, such as, as a result, first of all, in my opinion
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 11.0 13.1623246493 84% => OK
Auxiliary verbs: 6.0 7.85571142285 76% => OK
Conjunction : 13.0 10.4138276553 125% => OK
Relative clauses : 4.0 7.30460921844 55% => More relative clauses wanted.
Pronoun: 13.0 24.0651302605 54% => OK
Preposition: 52.0 41.998997996 124% => OK
Nominalization: 8.0 8.3376753507 96% => OK
Performance on vocabulary words:
No of characters: 1843.0 1615.20841683 114% => OK
No of words: 341.0 315.596192385 108% => OK
Chars per words: 5.40469208211 5.12529762239 105% => OK
Fourth root words length: 4.29722995808 4.20363070211 102% => OK
Word Length SD: 3.0935761724 2.80592935109 110% => OK
Unique words: 208.0 176.041082164 118% => OK
Unique words percentage: 0.609970674487 0.561755894193 109% => OK
syllable_count: 569.7 506.74238477 112% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 5.43587174349 92% => OK
Article: 2.0 2.52805611222 79% => OK
Subordination: 2.0 2.10420841683 95% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 7.0 4.76152304609 147% => OK
Performance on sentences:
How many sentences: 17.0 16.0721442886 106% => OK
Sentence length: 20.0 20.2975951904 99% => OK
Sentence length SD: 38.5433742101 49.4020404114 78% => OK
Chars per sentence: 108.411764706 106.682146367 102% => OK
Words per sentence: 20.0588235294 20.7667163134 97% => OK
Discourse Markers: 10.2352941176 7.06120827912 145% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 1.0 5.01903807615 20% => OK
Sentences with positive sentiment : 11.0 8.67935871743 127% => OK
Sentences with negative sentiment : 5.0 3.9879759519 125% => OK
Sentences with neutral sentiment: 1.0 3.4128256513 29% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.282714009424 0.244688304435 116% => OK
Sentence topic coherence: 0.084406490324 0.084324248473 100% => OK
Sentence topic coherence SD: 0.0818121705085 0.0667982634062 122% => OK
Paragraph topic coherence: 0.183234096839 0.151304729494 121% => OK
Paragraph topic coherence SD: 0.0808093877241 0.056905535591 142% => OK
Essay readability:
automated_readability_index: 14.0 13.0946893788 107% => OK
flesch_reading_ease: 42.72 50.2224549098 85% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 12.3 11.3001002004 109% => OK
coleman_liau_index: 14.04 12.4159519038 113% => OK
dale_chall_readability_score: 9.12 8.58950901804 106% => OK
difficult_words: 97.0 78.4519038076 124% => OK
linsear_write_formula: 9.0 9.78957915832 92% => OK
gunning_fog: 10.0 10.1190380762 99% => OK
text_standard: 9.0 10.7795591182 83% => OK
What are above readability scores?
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Rates: 89.8876404494 out of 100
Scores by essay e-grader: 8.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.