Do you agree or disagree with the following statement?
Playing computer games is a waste of time. Children should not be allowed to play them.
Use specific reasons and examples to support your answer.
I disagree with statement that children should not be allowed to play computer games; it is not a waste of time. Lots of new skills and ideas can be developed through games and children should be encouraged to play games throughout their life. These days computer games can really enhance learning, help the development of manual and physical skills and even promote bonding people together.
I see computer games as new tools of learning for children. With development of computer games industry, more and more games are focused on mental development of children. Through computer games children can learn new languages by using games that understand and produce voice and text. And most importantly, they can interact with the computer game at their convinience at home. Therefore they can spend a lot more time using and developing language skills through computer games than just learning them during school time.
Computer and tablet games can also be very helpfull for learning math and algebra. There are many math games for preschoolers that capture kids' attentions because they are very attractive using sound and graphics and never get tired of teaching. And then there're higher level stand alone games and websites that have games that help students to absorb much more complex ideas like algebra and geometry, in a fun way.
Another good thing about some games is they can be used to develop manual and physical skills for children. By using different computer equipment and game programs, children can learn to, for example, drive a vehicle or even fly a plane. Other games and advance equipment let children practice sport moves just like they were playing sport for real. So these games can help develop movement, coordination, and ability to see and react to things in motion.
And finally, children can play games online in real time with chat. They can do this with other children located at a distance in their country or even anywhere in the world. As they play these online games with chat, they can talk to each other about almost anything. This can lead them to develop new kinds of friendships and international understanding and make their existing relations stronger.
Of course as in everthing, games should have their limits. But from all I have argued above, computer games are and should be part of children's daily life
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2020-01-05 | Somayya | 73 | view |
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Grammar and spelling errors:
Line 1, column 251, Rule ID: POSSESIVE_APOSTROPHE[1]
Message: Possible typo: apostrophe is missing. Did you mean 'days'' or 'day's'?
Suggestion: days'; day's
...play games throughout their life. These days computer games can really enhance learn...
^^^^
Line 3, column 381, Rule ID: SENT_START_CONJUNCTIVE_LINKING_ADVERB_COMMA[1]
Message: Did you forget a comma after a conjunctive/linking adverb?
Suggestion: Therefore,
...uter game at their convinience at home. Therefore they can spend a lot more time using an...
^^^^^^^^^
Line 5, column 256, Rule ID: EN_CONTRACTION_SPELLING
Message: Possible spelling mistake found
Suggestion: there are
...d never get tired of teaching. And then therere higher level stand alone games and webs...
^^^^^^^
Line 5, column 277, Rule ID: STAND_ALONE_NN[1]
Message: This world is usually written together in this context: 'standalone'.
Suggestion: standalone
...teaching. And then therere higher level stand alone games and websites that have games that...
^^^^^^^^^^^
Line 5, column 277, Rule ID: STAND_ALONE[1]
Message: Did you mean 'standalone'?
Suggestion: standalone
...teaching. And then therere higher level stand alone games and websites that have games that...
^^^^^^^^^^^
Line 5, column 404, Rule ID: IN_A_X_MANNER[1]
Message: Consider replacing "in a fun way" with adverb for "fun"; eg, "in a hasty manner" with "hastily".
...omplex ideas like algebra and geometry, in a fun way. Another good thing about some game...
^^^^^^^^^^^^
Line 11, column 127, Rule ID: SHOULD_BE_DO[1]
Message: Did you mean 'parted'?
Suggestion: parted
...above, computer games are and should be part of childrens daily life
^^^^
Transition Words or Phrases used:
also, but, finally, if, really, so, then, therefore, for example, of course
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 13.0 15.1003584229 86% => OK
Auxiliary verbs: 17.0 9.8082437276 173% => OK
Conjunction : 28.0 13.8261648746 203% => Less conjunction wanted
Relative clauses : 5.0 11.0286738351 45% => More relative clauses wanted.
Pronoun: 29.0 43.0788530466 67% => OK
Preposition: 49.0 52.1666666667 94% => OK
Nominalization: 11.0 8.0752688172 136% => OK
Performance on vocabulary words:
No of characters: 1973.0 1977.66487455 100% => OK
No of words: 392.0 407.700716846 96% => OK
Chars per words: 5.03316326531 4.8611393121 104% => OK
Fourth root words length: 4.44960558625 4.48103885553 99% => OK
Word Length SD: 2.44160107641 2.67179642975 91% => OK
Unique words: 195.0 212.727598566 92% => More unique words wanted.
Unique words percentage: 0.497448979592 0.524837075471 95% => More unique words wanted or less content wanted.
syllable_count: 602.1 618.680645161 97% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 8.0 9.59856630824 83% => OK
Article: 0.0 3.08781362007 0% => OK
Subordination: 1.0 3.51792114695 28% => OK
Conjunction: 5.0 1.86738351254 268% => Less conjunction wanted as sentence beginning.
Preposition: 5.0 4.94265232975 101% => OK
Performance on sentences:
How many sentences: 21.0 20.6003584229 102% => OK
Sentence length: 18.0 20.1344086022 89% => OK
Sentence length SD: 29.9433327237 48.9658058833 61% => OK
Chars per sentence: 93.9523809524 100.406767564 94% => OK
Words per sentence: 18.6666666667 20.6045352989 91% => OK
Discourse Markers: 3.57142857143 5.45110844103 66% => OK
Paragraphs: 6.0 4.53405017921 132% => Less paragraphs wanted.
Language errors: 7.0 5.5376344086 126% => OK
Sentences with positive sentiment : 13.0 11.8709677419 110% => OK
Sentences with negative sentiment : 1.0 3.85842293907 26% => More negative sentences wanted.
Sentences with neutral sentiment: 7.0 4.88709677419 143% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.278475202583 0.236089414692 118% => OK
Sentence topic coherence: 0.117260758535 0.076458572812 153% => OK
Sentence topic coherence SD: 0.106024536323 0.0737576698707 144% => OK
Paragraph topic coherence: 0.173688687909 0.150856017488 115% => OK
Paragraph topic coherence SD: 0.082678334081 0.0645574589148 128% => OK
Essay readability:
automated_readability_index: 11.6 11.7677419355 99% => OK
flesch_reading_ease: 61.67 58.1214874552 106% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 9.1 10.1575268817 90% => OK
coleman_liau_index: 11.89 10.9000537634 109% => OK
dale_chall_readability_score: 7.67 8.01818996416 96% => OK
difficult_words: 78.0 86.8835125448 90% => OK
linsear_write_formula: 8.0 10.002688172 80% => OK
gunning_fog: 9.2 10.0537634409 92% => OK
text_standard: 8.0 10.247311828 78% => OK
What are above readability scores?
---------------------
Rates: 66.6666666667 out of 100
Scores by essay e-grader: 20.0 Out of 30
---------------------
Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.