Some people think that some lessons include video games as a way to make children's interest in study. Other people think it is distracting and waste time. Which one do you prefer?
Some people think that some lessons include video games as a way to make children’s interest in study. Other people think it is distracting and waste time. Which one do you prefer?
Nowadays, video games are becoming so popular among children that some lessons employ video games to help children learn. While some people take the attitude that this teaching method is distracting and a waste of time, I think it is quite effective in sparking children’s interest in study.
To begin with, video games can greatly help children to visualize abstract learning materials, thus making studying much more interesting. For example, when studying chemistry, it is always hard for children to understand how chemical reactions happen due to the fact that most of the reactions on textbooks are merely dull equations. But with the help of video games, children will be allowed to freely explore the wonderland of chemistry in an image-rich and animation-empowered manner. And this is much convenient and less costly than doing actual experiments.
What’s more, video games can add satisfactions of finishing short-term tasks to study and make the whole process of acquiring new knowledge much more interesting. We all know that studying is good for us in a long-term; however, lots of us fail to persist just because we are not getting enough positive feedbacks and satisfactions during the hard and boring period of plowing through studying materials or lectures. This also applies to children, and building an instant feedback system is even more important for them due to the fact that they are less self-disciplined than adults. Video games are designed to provide people instant and quick positive feedbacks. For example, in video games, you get experience or coins after finishing a task and these rewards play an important role of efforts and short-term rewards. With the help of video games, studying will become more reward-oriented and satisfying for children.
I’m not saying that letting children to play video games is flawless and free of risks. We absolutely face the problem that children may spend all of their times on playing rather than studying. Luckily, with some control protocols, we will be able to mitigate this kind of risks to the minimum level. For example, we can cooperate with third-party game producers to make in-class games more studying-oriented and less addicting. And we can also cap the minutes students are allowed to play in class, or assign special-trained teachers to guide students to prevent them from devoting too much time in games.
In conclusion, videos games are a good way to make study more interesting for children because it enables them to visualize dull materials and have short-term positive feedbacks. And we are also prepared for the possible risks brought by it.
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Grammar and spelling errors:
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...waste time. Which one do you prefer? Nowadays, video games are becoming so po...
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...king children's interest in study. To begin with, video games can greatly h...
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...ostly than doing actual experiments. What's more, video games can add sa...
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... these rewards play an important role of efforts and short-term rewards. With the...
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...riented and satisfying for children. I'm not saying that letting childre...
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...rom devoting too much time in games. In conclusion, videos games are a good w...
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Transition Words or Phrases used:
also, but, however, may, so, third, thus, while, for example, i think, in conclusion, kind of, to begin with
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 18.0 15.1003584229 119% => OK
Auxiliary verbs: 8.0 9.8082437276 82% => OK
Conjunction : 22.0 13.8261648746 159% => OK
Relative clauses : 10.0 11.0286738351 91% => OK
Pronoun: 35.0 43.0788530466 81% => OK
Preposition: 57.0 52.1666666667 109% => OK
Nominalization: 2.0 8.0752688172 25% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 2419.0 1977.66487455 122% => OK
No of words: 459.0 407.700716846 113% => OK
Chars per words: 5.27015250545 4.8611393121 108% => OK
Fourth root words length: 4.62863751936 4.48103885553 103% => OK
Word Length SD: 2.9109574831 2.67179642975 109% => OK
Unique words: 232.0 212.727598566 109% => OK
Unique words percentage: 0.505446623094 0.524837075471 96% => OK
syllable_count: 721.8 618.680645161 117% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 8.0 9.59856630824 83% => OK
Article: 0.0 3.08781362007 0% => OK
Subordination: 2.0 3.51792114695 57% => OK
Conjunction: 6.0 1.86738351254 321% => Less conjunction wanted as sentence beginning.
Preposition: 5.0 4.94265232975 101% => OK
Performance on sentences:
How many sentences: 22.0 20.6003584229 107% => OK
Sentence length: 20.0 20.1344086022 99% => OK
Sentence length SD: 52.8233646338 48.9658058833 108% => OK
Chars per sentence: 109.954545455 100.406767564 110% => OK
Words per sentence: 20.8636363636 20.6045352989 101% => OK
Discourse Markers: 4.90909090909 5.45110844103 90% => OK
Paragraphs: 6.0 4.53405017921 132% => Less paragraphs wanted.
Language errors: 6.0 5.5376344086 108% => OK
Sentences with positive sentiment : 14.0 11.8709677419 118% => OK
Sentences with negative sentiment : 6.0 3.85842293907 156% => OK
Sentences with neutral sentiment: 2.0 4.88709677419 41% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.378814466471 0.236089414692 160% => OK
Sentence topic coherence: 0.138640366396 0.076458572812 181% => OK
Sentence topic coherence SD: 0.1746733079 0.0737576698707 237% => The coherence between sentences is low.
Paragraph topic coherence: 0.306404529449 0.150856017488 203% => OK
Paragraph topic coherence SD: 0.333869561342 0.0645574589148 517% => More connections among paragraphs wanted.
Essay readability:
automated_readability_index: 13.8 11.7677419355 117% => OK
flesch_reading_ease: 51.18 58.1214874552 88% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 11.1 10.1575268817 109% => OK
coleman_liau_index: 13.29 10.9000537634 122% => OK
dale_chall_readability_score: 8.45 8.01818996416 105% => OK
difficult_words: 111.0 86.8835125448 128% => OK
linsear_write_formula: 8.0 10.002688172 80% => OK
gunning_fog: 10.0 10.0537634409 99% => OK
text_standard: 14.0 10.247311828 137% => OK
What are above readability scores?
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Rates: 73.3333333333 out of 100
Scores by essay e-grader: 22.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.