At some schools , some lessons for young students (ages5-8) include video games as a way to increase the students‘ interest in learning. Some people believe this a very effective way for young students to learn; others believe it is too distracting and wastes time. Which view do you agree with and why? Give reasons and specific examples to support your answer.
In the modern era, children education has played a prominent role in all societies. Because it is of paramount importance, academicians have always searched for ways to enhance the educational system. A controversial question which is often raised this idea is that teaching lessens alongside computer game have more yield than teaching lessons without playing for young juvenile or vice-versa. I contend that learning lesson with playing a game can improve students attempt and provoke them to learn better their lesson. In the following paragraph, I will delve into the most outstanding reasons.
The first important factor to be mentioned is that teaching a lesson alongside a video game would be improving attract the lesson. To elaborate on my point, when students learn their lessons by playing a game, they can better focus on their lessons. In this situation, they try to learn new things for playing better, and they want to win in the game. Hence, the teacher would increase students interest in learning. In this situation, the student not only playing a game but also learning their lesson. When little children have enthusiastic about learning a new thing, they will become a flourishing person. In other words, the student's brain always tends to learn a new thing so that they would be interested in learning a new thing.
Another reason is that children tend to play in everywhere they can, and when they learn new thing in playing a game they never forget them. To shed more light on this matter, If students learning each course with video gaming, they can learn that course efficiently. Since the student learns some hard lessons like math, biology and many other items like this with playing a game, they would learn deeply. I believe that playing a game making a positive sense to the students so that they tend to learn and playing more and more. Consider a child who wants to learn math with a computer game. When he starts to learn the division the number, he can play a game. So, he tries to play in the best way to improve his grade. In this situation, he learns division in the best way.
To wrap it up, all the aforementioned reasons lead us to the conclusion that teaching lessons alongside playing a game can improve children enthusiastic. I believe that learning lesson with playing not only improve attract the students but also improving the yield of the learning.
- TPO 20 80
- TPO 44 - Integrated Writing Task 80
- TPO 41 80
- Do you agree or disagree with the following statement?It is important to know about events happening around the world, even if it is unlikely that they will affect your daily life. 73
- If there s a way to improve yourself which one among the three choices you would take take more exercise eat healthy food reduce the amount of stress 83
Grammar and spelling errors:
Line 1, column 502, Rule ID: AFFORD_VB[1]
Message: This verb is used with the infinitive: 'to better', 'to well'
Suggestion: to better; to well
...dents attempt and provoke them to learn better their lesson. In the following paragrap...
^^^^^^
Transition Words or Phrases used:
also, but, first, hence, if, so, thus, in other words
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 8.0 15.1003584229 53% => More to be verbs wanted.
Auxiliary verbs: 12.0 9.8082437276 122% => OK
Conjunction : 9.0 13.8261648746 65% => OK
Relative clauses : 16.0 11.0286738351 145% => OK
Pronoun: 46.0 43.0788530466 107% => OK
Preposition: 52.0 52.1666666667 100% => OK
Nominalization: 7.0 8.0752688172 87% => OK
Performance on vocabulary words:
No of characters: 2001.0 1977.66487455 101% => OK
No of words: 409.0 407.700716846 100% => OK
Chars per words: 4.8924205379 4.8611393121 101% => OK
Fourth root words length: 4.49708221141 4.48103885553 100% => OK
Word Length SD: 2.54504554602 2.67179642975 95% => OK
Unique words: 184.0 212.727598566 86% => More unique words wanted.
Unique words percentage: 0.449877750611 0.524837075471 86% => More unique words wanted or less content wanted.
syllable_count: 584.1 618.680645161 94% => OK
avg_syllables_per_word: 1.4 1.51630824373 92% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 12.0 9.59856630824 125% => OK
Article: 5.0 3.08781362007 162% => OK
Subordination: 6.0 3.51792114695 171% => OK
Conjunction: 2.0 1.86738351254 107% => OK
Preposition: 10.0 4.94265232975 202% => Less preposition wanted as sentence beginnings.
Performance on sentences:
How many sentences: 22.0 20.6003584229 107% => OK
Sentence length: 18.0 20.1344086022 89% => OK
Sentence length SD: 34.8394191106 48.9658058833 71% => OK
Chars per sentence: 90.9545454545 100.406767564 91% => OK
Words per sentence: 18.5909090909 20.6045352989 90% => OK
Discourse Markers: 2.40909090909 5.45110844103 44% => More transition words/phrases wanted.
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 1.0 5.5376344086 18% => OK
Sentences with positive sentiment : 19.0 11.8709677419 160% => OK
Sentences with negative sentiment : 2.0 3.85842293907 52% => More negative sentences wanted.
Sentences with neutral sentiment: 1.0 4.88709677419 20% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.267669999781 0.236089414692 113% => OK
Sentence topic coherence: 0.0955666921444 0.076458572812 125% => OK
Sentence topic coherence SD: 0.0620925160507 0.0737576698707 84% => OK
Paragraph topic coherence: 0.173054372048 0.150856017488 115% => OK
Paragraph topic coherence SD: 0.0298078008083 0.0645574589148 46% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 10.9 11.7677419355 93% => Automated_readability_index is low.
flesch_reading_ease: 70.13 58.1214874552 121% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 7.9 10.1575268817 78% => OK
coleman_liau_index: 11.08 10.9000537634 102% => OK
dale_chall_readability_score: 7.0 8.01818996416 87% => OK
difficult_words: 64.0 86.8835125448 74% => More difficult words wanted.
linsear_write_formula: 8.5 10.002688172 85% => OK
gunning_fog: 9.2 10.0537634409 92% => OK
text_standard: 11.0 10.247311828 107% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 60.0 out of 100
Scores by essay e-grader: 18.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.