Do you agree or disagree with the following statement? Playing games teaches us about life. Use specific reasons and examples to support your answer.
In my opinion, I agree with the statement that playing games could teach us a lot about life. For instance, we can gain new skills, learn about ourselves and acquire knowledge about certain occupations or professions.
To begin with, many computer games today mimic reality to a large extent that they could be utilized to master specific skills. Some software simulations are employed by big aviation corporations to train new pilots. Instead of taking the risk of letting inexperienced staff to fly actual planes, companies in this field make use of game-like programs to teach their new employees the principles of controlling aircrafts. As a result, they save a ton of money by avoiding real-life experience. In addition, some other computer games are designed to help people learn to play music instruments. Some individuals speculate that the physical music instruments, such as guitars, pianos and cellos could disappear in the future and replaced by those applications since these programs literally produce the exact sounds that the real acoustic tools provide. Thus, games are extremely beneficial in improving our skills.
Secondly, Society could come to realize some values through games. The first thing that came into my mind is how a group of scientists in an Ivy league university were able to rely on games to prove certain hypotheses in psychology. In this experiment, they designed a monopoly game, which was intentionally rigged by giving one subject more money than the other person in the study from the beginning. The researchers were trying to look into how people could feel that any success they achieve is purely due to their hard work with no other contributing factors. During the game, the richer subject was able to win since he had more money. However, the winning subject attributed all the accomplishments to his superior skills, not because he was given more money. The experiment tried to illustrate how rich people could feel entitled to their wealth and could argue that poor people are poor due to their lack of skills, not the inequality of opportunities.
Lastly, people could enrich their knowledge through playing games. For example, the Happy Farm game gives an idea for the player about how a farm business could be run, such as what kind of crops to plant, how to take care of animals and how to organize the workflow so that the business would be more efficient.
To sum up, I am of the view that there are many advantages for playing games since we can develop skills, learn about ourselves and our values and picking up general knowledge.
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Grammar and spelling errors:
Line 5, column 16, Rule ID: MANY_NN[1]
Message: Possible agreement error. The noun computer seems to be countable; consider using: 'many computers'.
Suggestion: many computers
...ns or professions. To begin with, many computer games today mimic reality to a large ex...
^^^^^^^^^^^^^
Line 13, column 314, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...t the business would be more efficient. To sum up, I am of the view that there a...
^^^^^^^
Line 17, column 178, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...alues and picking up general knowledge.
^^^^^^^
Transition Words or Phrases used:
but, first, however, if, lastly, look, second, secondly, so, thus, for example, for instance, in addition, kind of, such as, as a result, in my opinion, to begin with, to sum up
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 15.0 15.1003584229 99% => OK
Auxiliary verbs: 12.0 9.8082437276 122% => OK
Conjunction : 8.0 13.8261648746 58% => More conjunction wanted.
Relative clauses : 10.0 11.0286738351 91% => OK
Pronoun: 36.0 43.0788530466 84% => OK
Preposition: 67.0 52.1666666667 128% => OK
Nominalization: 7.0 8.0752688172 87% => OK
Performance on vocabulary words:
No of characters: 2179.0 1977.66487455 110% => OK
No of words: 432.0 407.700716846 106% => OK
Chars per words: 5.04398148148 4.8611393121 104% => OK
Fourth root words length: 4.55901411391 4.48103885553 102% => OK
Word Length SD: 2.66138880996 2.67179642975 100% => OK
Unique words: 245.0 212.727598566 115% => OK
Unique words percentage: 0.56712962963 0.524837075471 108% => OK
syllable_count: 670.5 618.680645161 108% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 9.59856630824 52% => OK
Article: 6.0 3.08781362007 194% => OK
Subordination: 1.0 3.51792114695 28% => OK
Conjunction: 0.0 1.86738351254 0% => OK
Preposition: 7.0 4.94265232975 142% => OK
Performance on sentences:
How many sentences: 19.0 20.6003584229 92% => OK
Sentence length: 22.0 20.1344086022 109% => OK
Sentence length SD: 59.7415486205 48.9658058833 122% => OK
Chars per sentence: 114.684210526 100.406767564 114% => OK
Words per sentence: 22.7368421053 20.6045352989 110% => OK
Discourse Markers: 9.31578947368 5.45110844103 171% => OK
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 3.0 5.5376344086 54% => OK
Sentences with positive sentiment : 14.0 11.8709677419 118% => OK
Sentences with negative sentiment : 3.0 3.85842293907 78% => OK
Sentences with neutral sentiment: 2.0 4.88709677419 41% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.153388444937 0.236089414692 65% => OK
Sentence topic coherence: 0.0539221012071 0.076458572812 71% => OK
Sentence topic coherence SD: 0.0849103135109 0.0737576698707 115% => OK
Paragraph topic coherence: 0.106797565279 0.150856017488 71% => OK
Paragraph topic coherence SD: 0.0874069124057 0.0645574589148 135% => OK
Essay readability:
automated_readability_index: 13.7 11.7677419355 116% => OK
flesch_reading_ease: 49.15 58.1214874552 85% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 11.9 10.1575268817 117% => OK
coleman_liau_index: 12.25 10.9000537634 112% => OK
dale_chall_readability_score: 8.53 8.01818996416 106% => OK
difficult_words: 104.0 86.8835125448 120% => OK
linsear_write_formula: 11.0 10.002688172 110% => OK
gunning_fog: 10.8 10.0537634409 107% => OK
text_standard: 11.0 10.247311828 107% => OK
What are above readability scores?
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Rates: 90.0 out of 100
Scores by essay e-grader: 27.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.