Nowadays children watch a lot of TV and play video games However some people think that activities are not good for a child s mental health To what extent do you agree or disagree

With the advancement of technology, the phenomenon of watching television and playing graphical games is rise up among the age small age groups. Therefore, some people opine that this technology could be bring some mental diseases like depression, while I believe that this smart devices are helpful in their life. In this essay, I will discuss both side of this problem.
To begin with, This technological have some positive impact on children's mind. Firstly, playing video games in leisure time could be stress buster for teenagers. In addition, after playing game they have more focus on their other activities.also, the level of concentration would increase if they play game. For example,one study found out that children who pay with games have better speed in thinking and spot the items as compare to normal children. Secondly, television are the source of learning new things and improve ability. Kids can express their self as a creating new things like famous cartoon drawing.so it is important in their life.
On the flip side, if child addicted with games , it might affect on their academic result. Also, children might suffer from the various mental stages like depression or anxiety attack which is really stressful for their parents as well as state. Moreover, teenagers feel socially isolated which can bring some negative impact on next generation.
To recapitulate, although, playing games and watching TV have their own benefits but, it has negative influence on their mind which can effect on their career. They need to play under the observation of their parents for limited time.

Votes
Average: 6.6 (4 votes)
Essays by the user:

Grammar and spelling errors:
Line 2, column 319, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Put a space after the comma
Suggestion: , one
... increase if they play game. For example,one study found out that children who pay w...
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Line 3, column 47, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Put a space after the comma, but not before the comma
Suggestion: ,
... flip side, if child addicted with games , it might affect on their academic resul...
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Line 3, column 59, Rule ID: AFFECT_EFFECT[1]
Message: Did you mean 'effect'?
Suggestion: effect
...if child addicted with games , it might affect on their academic result. Also, children m...
^^^^^^^^^

Transition Words or Phrases used:
also, but, first, firstly, if, moreover, really, second, secondly, so, therefore, well, while, for example, in addition, as well as, to begin with

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 7.0 13.1623246493 53% => More to be verbs wanted.
Auxiliary verbs: 10.0 7.85571142285 127% => OK
Conjunction : 6.0 10.4138276553 58% => More conjunction wanted.
Relative clauses : 7.0 7.30460921844 96% => OK
Pronoun: 26.0 24.0651302605 108% => OK
Preposition: 36.0 41.998997996 86% => OK
Nominalization: 6.0 8.3376753507 72% => OK

Performance on vocabulary words:
No of characters: 1346.0 1615.20841683 83% => OK
No of words: 260.0 315.596192385 82% => More content wanted.
Chars per words: 5.17692307692 5.12529762239 101% => OK
Fourth root words length: 4.01553427287 4.20363070211 96% => OK
Word Length SD: 2.61025571875 2.80592935109 93% => OK
Unique words: 164.0 176.041082164 93% => More unique words wanted.
Unique words percentage: 0.630769230769 0.561755894193 112% => OK
syllable_count: 407.7 506.74238477 80% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 5.43587174349 92% => OK
Article: 2.0 2.52805611222 79% => OK
Subordination: 3.0 2.10420841683 143% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 7.0 4.76152304609 147% => OK

Performance on sentences:
How many sentences: 14.0 16.0721442886 87% => OK
Sentence length: 18.0 20.2975951904 89% => OK
Sentence length SD: 36.5622895947 49.4020404114 74% => OK
Chars per sentence: 96.1428571429 106.682146367 90% => OK
Words per sentence: 18.5714285714 20.7667163134 89% => OK
Discourse Markers: 10.4285714286 7.06120827912 148% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 3.0 5.01903807615 60% => OK
Sentences with positive sentiment : 8.0 8.67935871743 92% => OK
Sentences with negative sentiment : 5.0 3.9879759519 125% => OK
Sentences with neutral sentiment: 1.0 3.4128256513 29% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.193246642649 0.244688304435 79% => OK
Sentence topic coherence: 0.0657442504351 0.084324248473 78% => OK
Sentence topic coherence SD: 0.0420908525642 0.0667982634062 63% => OK
Paragraph topic coherence: 0.115257414449 0.151304729494 76% => OK
Paragraph topic coherence SD: 0.0254944654561 0.056905535591 45% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.

Essay readability:
automated_readability_index: 12.3 13.0946893788 94% => Automated_readability_index is low.
flesch_reading_ease: 53.21 50.2224549098 106% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 10.3 11.3001002004 91% => OK
coleman_liau_index: 12.76 12.4159519038 103% => OK
dale_chall_readability_score: 8.72 8.58950901804 102% => OK
difficult_words: 69.0 78.4519038076 88% => OK
linsear_write_formula: 8.5 9.78957915832 87% => OK
gunning_fog: 9.2 10.1190380762 91% => OK
text_standard: 9.0 10.7795591182 83% => OK
What are above readability scores?

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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.