Today many children spend a lot of time playing computer games and little time on sports. Why is it? Is it a positive or negative development?
Nowadays, many people at a tender age addicated to play video games instead of doing s ports. there are various of reasons of this situation and I personally think it is not a positive development.
For all the reasons why students tend to invest time on computer games, none are as significant as the fact that they can gain sense of achievement by doing so. In many video games, there are so call "level up" systems which allow players to improve their charaters by gaining skills or abilities. In this manner, teenagers can fullfill their accomplishment which makes they continuous to play. another point that worth to be mensioned is children can be easily influence by other . due to the prevalence of video games, almost every kids is playing. if you are not involving, you will hardly find any common topic to talk with others and become isolated. Otherwise, you can easily make new friends and communicate with others if you are playing the same game with others.
However, students addicating to video games a harmful phenomenon. The most obvious reason is that it will damage children's health. For example, children rather to spend hours gluing their eyes to the computer monitor than doing outdoor activities- obesity and cardiovascullar disease are becoming more and more common among children. another point to add is that long time of playing computer games will affect people's social abilities. because computer games are lack of face-to-face communications, teenagers can lost the skill to interact with others.
Under this line of thinking, students addicated to spend time on computer games due to the sense of achievement and the influence of peers and it is not a good phenomenon because it will damge their health and affect their social skill.
Post date | Users | Rates | Link to Content |
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2020-05-31 | Jason021112 | 73 | view |
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Grammar and spelling errors:
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Suggestion: There
...y video games instead of doing s ports. there are various of reasons of this situatio...
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Suggestion: Another
...nt which makes they continuous to play. another point that worth to be mensioned is chi...
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Message: Don't put a space before the full stop
Suggestion: .
...hildren can be easily influence by other . due to the prevalence of video games, a...
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Suggestion: Due
...dren can be easily influence by other . due to the prevalence of video games, almos...
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Suggestion: If
...eo games, almost every kids is playing. if you are not involving, you will hardly ...
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Line 2, column 569, Rule ID: PROGRESSIVE_VERBS[1]
Message: This verb is normally not used in the progressive form. Try a simple form instead.
...s, almost every kids is playing. if you are not involving, you will hardly find any common topic ...
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Suggestion: Another
...ng more and more common among children. another point to add is that long time of playi...
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Suggestion: Because
...s will affect peoples social abilities. because computer games are lack of face-to-face...
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Transition Words or Phrases used:
however, if, so, for example
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 15.0 7.0 214% => Less to be verbs wanted.
Auxiliary verbs: 9.0 1.00243902439 898% => Less auxiliary verb wanted.
Conjunction : 9.0 6.8 132% => OK
Relative clauses : 6.0 3.15609756098 190% => OK
Pronoun: 23.0 5.60731707317 410% => Less pronouns wanted
Preposition: 40.0 33.7804878049 118% => OK
Nominalization: 8.0 3.97073170732 201% => Less nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1484.0 965.302439024 154% => OK
No of words: 294.0 196.424390244 150% => Less content wanted.
Chars per words: 5.04761904762 4.92477711251 102% => OK
Fourth root words length: 4.14082457966 3.73543355544 111% => OK
Word Length SD: 2.71028767722 2.65546596893 102% => OK
Unique words: 165.0 106.607317073 155% => OK
Unique words percentage: 0.561224489796 0.547539520022 102% => OK
syllable_count: 462.6 283.868780488 163% => OK
avg_syllables_per_word: 1.6 1.45097560976 110% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 2.0 1.53170731707 131% => OK
Article: 1.0 4.33902439024 23% => OK
Subordination: 2.0 1.07073170732 187% => OK
Conjunction: 0.0 0.482926829268 0% => OK
Preposition: 3.0 3.36585365854 89% => OK
Performance on sentences:
How many sentences: 15.0 8.94146341463 168% => OK
Sentence length: 19.0 22.4926829268 84% => The Avg. Sentence Length is relatively short.
Sentence length SD: 48.0252711254 43.030603864 112% => OK
Chars per sentence: 98.9333333333 112.824112599 88% => OK
Words per sentence: 19.6 22.9334400587 85% => OK
Discourse Markers: 1.86666666667 5.23603664747 36% => More transition words/phrases wanted.
Paragraphs: 4.0 3.83414634146 104% => OK
Language errors: 8.0 1.69756097561 471% => Less language errors wanted.
Sentences with positive sentiment : 8.0 3.70975609756 216% => Less positive sentences wanted.
Sentences with negative sentiment : 5.0 1.13902439024 439% => Less negative sentences wanted.
Sentences with neutral sentiment: 2.0 4.09268292683 49% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.217113175815 0.215688989381 101% => OK
Sentence topic coherence: 0.0677537973317 0.103423049105 66% => OK
Sentence topic coherence SD: 0.0526493577473 0.0843802449381 62% => OK
Paragraph topic coherence: 0.138389876521 0.15604864568 89% => OK
Paragraph topic coherence SD: 0.0413156196573 0.0819641961636 50% => OK
Essay readability:
automated_readability_index: 12.2 13.2329268293 92% => Automated_readability_index is low.
flesch_reading_ease: 52.19 61.2550243902 85% => OK
smog_index: 8.8 6.51609756098 135% => OK
flesch_kincaid_grade: 10.7 10.3012195122 104% => OK
coleman_liau_index: 12.01 11.4140731707 105% => OK
dale_chall_readability_score: 8.02 8.06136585366 99% => OK
difficult_words: 64.0 40.7170731707 157% => OK
linsear_write_formula: 11.5 11.4329268293 101% => OK
gunning_fog: 9.6 10.9970731707 87% => OK
text_standard: 12.0 11.0658536585 108% => OK
What are above readability scores?
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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.